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Hey guys, I just played my first battle yesterday at my local GW, so I thought I'd post it to give you all something new to read in the battle reports section. Keep in mind this was our first time playing with 4th edition, and I'm writing this from memory, so there will probably be a few mistakes (either made originally or in the retelling).
The Farseer's penetrating gaze surveyed the landscape before him. His cool presence seemed out of place with the steaming jungle heat, and it inspired a quiet courage in the guardians around him. He had divined the taint of Chaos several days ago, hanging oppressively over an otherwise idyllic landscape. His divinings were further confirmed when no living remains of the barbaric humans who once inhabited this world could be observed from space. He could not determine the extent of the taint, or its importance, but it warranted the diversion of some of the Craftworld's precious few inhabitants for a closer examination.
Eldar list (my friend's list and I'm not familiar with Eldar, so I won't go into much detail):
A - Farseer with Rune armor (4+ invulnerable save), shuriken pistol, witchblade, ghosthelm, and Fortune.
B - ~9 Guardians with shuriken catapults and one starcannon
+ Led by warlock with shuriken pistol, witchblade, and conceal
C - 7 Guardians with shuriken catapults and one flamer
D - 5 Striking scorpions with infiltrate
+ Led by exarch with Power Fist and chainsword
E - Jetbike with starcannon and crystal targetting matrix
Lt. Malpax's burning gaze seared through the dark jungle around him. Nothing escaped his enhanced senses, and his towering black-armored form stood out menacingly from his surroundings. Several weeks ago he and his men had descended on the primitives of this world like the wrath of the gods themselves, laying waste to their simple stone cities and herding the few survivors into camps for sacrifice later. The Pre-Heresy records he had recovered proved the rumors true, these savages were all that remained of a Great Crusade colony world, one that guarded a small cache of precious world-killing virus-bombs. In a few more days they would be loaded up and his company could begin a destructive campaign to shake this sector of space. And then the Eldar landed..."
Black Legion Chaos list (I misadded and actually had 522pts, but didn't realize it):
U - Lt. w/ Power Fist, bolt pistol, and frag grenades. Mark undivided.
W - 8 chaos marines w/ bolt pistols, frag grenades, and one flamer. Mark undivided and icon.
X - 5 chaos marines w/ bolters and one Heavy Bolter. Mark undivided and icon.
Y - 6 Daemonettes
Z - 2 Obliterators
Setup looked kind of like this:
\------------------------------------ #### = building ruins
\..|%%%|................................| %%% = jungle
\..................--------.................| Note: there was more to the
\.|#####|...|%%%%|...............| map, but this is the main area
\.|#####|...|%%%%|...............| of interest.
Turn 1 Chaos
Movement: I moved the close-combat squad w/ Lt. attached (U-W) into the middle of the forest at the center of the map. The bolter squad (X) stayed put. The Oblits moved northwest 3"
Shooting: The bolter squad fires their Heavy Bolter at the main guardian squad (A-, killing one. The Oblits fire Heavy Bolters at the smaller guardian squad (C), and kill 1 (stupid cover).
Turn 1 Eldar
Movement: The jetbike (E) hovered forward 6." The large Guardians squad moves back 3" to get a better vantage. The scorpions stalk 6" toward the Oblits.
Shooting: The Guardian starcannon hums as it builds up energy, shortly before three flashes of light scream toward the bolter squad, incinerating 2 marines (cover does nothing!). The jetbike trains it's own starcannon on the Oblits, but gusting winds cause all but one shot to go wide. The Oblit blinks stupidly, the warped aura around him absorbing the hit. Alien minds harness the power of the Warp, and the air around the big guardian squad shimmers to protect them (Conceal and Fortune, assume they are on the rest of the game).
Assault: Nothing (yet...).
Turn 2 Chaos
Movement: A sick rending sound pierces the air, and 6 daemonetts pour from a hole in reality spawned on the CC squad's icon, racing 6" toward the Scorpions. The CC squad moves forward another 5" through cover, Lt. Malpax frothing with anticipation. The Oblits move another 2" away from the Scorpions. The bolter squad moves 6" toward the center of the board (since he wasn't coming to me).
Shooting: The Oblit heavy bolters roar, killing 2 of the smaller guardian squad (they pass leadership). All others are out of range.
Assault: The daemonettes scream their fury as they rush the Scorpions, then scream in pain as mandiblasters cut down two of thier number before they can get close (the first of many hard lessons I would learn about the Scorpions). Fierce claws then tear apart 2 Scorpions, with the daemonettes avoiding any more casualties.
Turn 2 Eldar
Movement: The large guardian squad moves forward 4" to get within range of the threat charging through the woods. The jetbike silently glides another 6" toward the Obliterators, spinning up its shuriken catapults as well as starcannon.
Shooting: The starcannon of the large guardian squad once again thrums forth it's deadly energy at the approaching squad, leaving 2 black-armored figures a smoking ruin. Shuriken Catapults slice through foliage and armor, dropping another 2 (ouch). The jetbike unloads all of its weapons at the Obliterators, and the gunner stares amazed as not a single hit damages the tough beasts.
Assault: Mandiblasters and chainswords tear through another 3 daemonettes (only 1 left), while the enraged creatures are unable to inflict any damage in return. After the loss of her breathren, the remaining warpspawn crackles and boils, then splits apart (failed instability).
Turn 3 Chaos
Movement: For Lt. Malpax and his men bloodlust was more powerful than fear, and they charged through the gunfire and out of the woods.
Shooting: The bolter squad trained their weapons on the smaller Guardian squad, and a storm of metal tore through the remaining figures, wiping them out. The Obliterators turned toward the Scorpions they had been ignoring thus far, and two beams of lascannon fire left 1 Scorpion a collection of cinders. The crazed marines charging through the jungle unload thier pistols, killing 2 guardians, and a gout of flame kills 3 more and wounds the farseer.
Assault: Hacking chainswords and furious punches bring swift death to the remaining Guardians (including the warlock), with only the warlock's witchblade singing forth to slay 2 of the marines in return. Lt. Malpax hurled his heavy power fist at the farseer, but was unable to crush the impossibly tough rune armor. He received a wound in the side in return, shortly before the farseer (now alone) removed himself from the battle (running 10" back). The marines consolidated 5" toward him.
Turn 3 Eldar
Movement: The farseer ran another 8" to the side, attempting to escape the oncoming madmen. The Scorpions ran 6" toward the Obliterators, ready to avenge thier fallen comrades.
Shooting: The Jetbike pours its ordinance at the Oblits again, and again is unable to hurt them! The farseer is too rattled to remember to cast fortune.
Assault: The normal Scorpions hack and slash at the Obliterators, but are only able to wound once. The exarch then ambushes the wounded Oblit and crushes its skull with his powerfist. The remaining Oblit is too slow to hit any Scorpions in return, but also too stupid to realize the danger it is in.
Turn 4 Chaos
Movement: The CC squad rushes the farseer, only barely getting within range to charge. No one else moves.
Shooting: The bolter squad stands fast, and the Heavy Bolter unloads its heavy shells at the jetbike. Amazingly two hit the swift craft, one hit destroying its propulsion and sending it crashing to the ground (immobilized result). The CC squad manage to inflict another wound on the farseer as they rush on.
Assault: The Scorpions surround and kill their lumbering behemoth and prepare to move toward the bolter squad. The marines are unable to wound the quick farseer, but an enraged Malpax strikes forth with his powefist and tears the aliens head from its shoulders.
Turn 4 Eldar
Movement: The Scorpions moved 6" toward the bolter squad, but were not within range to assault.
At this point we called the game, but Chaos had clearly won, with only 3 Scorpions left on the board.
Malpax exulted in the bloodshed, the heartblood of a Farseer dripping from his lips. His rage subsided; he collected his men and made final preparations to leave the planet. As the virus-bombs were being loaded aboard his ship and the last of the sacrifices were made, a malicious smile curled his features. "Hold work men, we have one more matter to attend to..."
The Eldar transport left the planet, its autopilot systems guiding it back to its Craftworld hidden among the planets. Exactly as many human slaves were aboard as had been Eldar originally, cursory warp scans should register no difference. The recent damage to ship's communications systems would leave the Craftworld no choice but to fire upon the ship or allow it to dock as it approached, and what Eldar could conceive of firing on one of their own ships containing a Farseer? Green lights flashed dangerously on the virus bomb contained within.
That's it. Give me any recommendations for strategy and writing that you have. I hope you enjoyed it.
Last edited by eboricum; July 19th, 2005 at 22:32.
Good victory. I absolutely despise Eldar. The first time I played them, it was 1500 (I played Dark Angels) and the guy had been playing for about 10 years and was a tournament winner. He destroyed me. He had like six Starcannons, which nicely killed everything except for my master with SoS, who killed about 20 guardians before we concluded that, because I had only destroyed about 300 pts worth, he was the clear winner. Man, I got owned.
2 years later, when I had a full Ravenwing army (also 1500 pts), he came back to my local RT and we had a rematch...
He destroyed 2 LSTs, and six bikers. Not a single unit sthat I wiped out managed to run off the table.
*ahem, good victory, although your Chaos lord should not have a powerfist. That's all I can think of off the bat.
Here's some corrections-
The Farseer's gaze swept the landscape, dotted with jungle and and big square stone buildings.
milling about were the Guardian defenders, tugging around their starcannon, doing the only job that they're good at, tugging around a starcannon. Yes, they were the rowdiest bunch of dancers and poets any craftworld could muster for war. To his right was the storm guardian squad 'iron balls', for really, it takes a very brave musician to volunteer for close combat against chaos marines. Yes, chaos marines, those 8ft tall spiked up warp spawned killers that will eat your soul and vomit forth a torrent of destruction.
They were all in mesh armor, if that really could be called armor. Did he have the heart to tell them? It wasn't really armor, it was just some aspect-warrior sweatpants the Farseer had picked up from the salvation army. Maybe it was best he didn't tell them, better for the morale. There were plenty more poets and singers back on the craftworld anyways. and being alive for thousands of years, all the good songs were already written.
Squad asskickers, lead by their exarch, was off in the jungle somewhere. Yes, real badass warriors, they're probably the only ones that will do anything, the farseer thought.
the fighting begins, vyper flies around dinking things with its starcannon, the guardians get slaughtered
turn.. something, the one where all the guardians are dead, and the scorpions are stomping through another squad.
Running suprisingly fast through the jungle, despite wearing robes that went down to his toes, and headgear bigger than that on most cervidae, he thought that maybe all those skulls in his recent dreams were a bad omen, especially that one dream where he and everybody dies.
So then the chaos marines catch up to the old man, and give him a beatdown that only 5 chaos marines bursting through the jungle could deliver to an old man.
things to note-
*The terrain was thick and windy, not good for the use of heavy weapons. The distance between us wasn't that high either, and with the terrain, the chaos command squad got into hth at a good strength.
The scorpions, though they did a decent job, really just fought their own battles and were isolated from the rest of the army. I think it would've been better to have left out the power 'stealth', and brought another scorpion, then have them hang with the main army as a counter-assault or intercepter unit. Having them charge against the command squad would've been good, and the Exarch's powerfist would be put to good use.
and lastly, I never liked guardians, I have to stop using them. I would rather use Dire Avengers. I know pts wise they're even worse, but it makes me feel better when my guys are more valuable and less numerous than orks.
the scorpions with their heavy armor did quite well, I noticed that
the guardians all got torn up fast from fire, though conceal+fortune lead to a few survivers.
the vyper didn't do much, it was one starcannon at bs3. Well, it did kill some marines and wounded oblitherators, but the impact was just not that much. The CTM was also not that useful, as they can't pop-up attack anymore (dissapointing. I can see why a falcon and other tank shouldn't pop-up, but Vypers are smaller jetbikes!). A warwalker would've been more useful, but I don't have any
Last edited by LostZaku; July 19th, 2005 at 18:53.
Hilarious post LostZaku. I think the dice gods were against you though, as tough as Obliterators are, they shouldn't normally take 3 turns of starcannon fire and shuriken catapults without taking wounds. That BS 3 really hurt you too. In retrospect, there was too much terrain, but we were in a rush setting up since GW was going to close soon, so we just took it pretty much as it was. I definitely made a few mistakes too. I forgot the Obliterators had twin-linked plasma guns, those would have rocked your Scorpion squad (rapid-firing, no less). The daemonettes I now realize are not very effective unless they actually get to strike first, they fall over like bowling pins otherwise. And your berserker Scorpion squad really proved their worth, wiping out 230pts worth of creatures by themselves. I owe you another battle as well, since I took too many points. Almost 2 marines' worth of points could make quite a difference. Good game though, I had a lot of fun and learned from it. Ezekiel, I know what you mean. If it hadn't been for the Obliterators soaking up a tremendous amount of starcannon fire, the game could have been very different. I know I should have at least given the Lt. a Darkblade instead of the p. fist, but I didn't yet have any painted. I'm working on it though, next time...
Great to see Chaos dealing to those pesky Eldar. Definitely go with the Darkblade as soon as you have one ready.
One question, how did you consolidate 5" when the Farseer ran away after your turn 3?
That unit had massacred the unit of guardians the same round, and so could consolidate d6" instead of just 3". It's funny to see how many people hate Eldar around here. I look forward to killing more in the future.Originally Posted by Lleu
I'll let you in on a trade secret: the only people who DON'T hate the Eldar are the ones who PLAY the Eldar. Nice battle report, though.It's funny to see how many people hate Eldar around here.
Dance Dance Socialist Revolution
If you were in combat with both the Guardians and Farseer at the same time and the Farseer managed to fall back then you obviously did not manage to kill all of your enemies and could not claim a Massacre result.
Unless Lt. Malpax was no longer attached to the unit of Close Combat Marines?
Malpax was attached to the marines. I thought because they had wiped out one of the units they were in CC with (the guardian squad) they would be entitled to the massacre rule, allowing them to pursue the other unit (the farseer) d6". Perhaps that is not the case. In the rulebook, it just says a massacre is "if one side destroys the enemy." I had thought that applied to any given enemy unit, but I guess it makes more sense for that to mean all enemy units they're engaged with. Thanks for pointing that out.
No worries eboricum. The way the 40K rules are written leaves lots of room for interpretation so it's also a check to see if I've been playing things the proper way as much as pointing it out to someone else. There have been a number of instances where I've had to relearn some rules.