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The Death of a Traitor General
Inquisitor Canith Jo'ule's Breifing:
It has come to our attention that a Traitor General on Obath IX is negotiating with a Night Lord Sorcerer and trying to sell him a stolen stash of Scare Gas. In the hands of The Night Lords this is extremely dangerous and must be stopped. Thus we have assembled three specialist teams to take care of the matterâ€¦.
Player 1: Traitor General (Brute) = Imperial Guard or LatD
Player 2: Mercenary Boss (Brute) = Kroot, Ork, Eldar or Dark Eldar
Player 3: Xeno Ambassador (Brute) = Tau, Eldar, Dark Eldar or Chaos
Player 4: Assassination Squad Traitor (Kill Team) = Space Marines or Stromtroopers
Player 5: Assassination Squad Xeno/Mallus (Kill Team) = Deathwatch or Deamonhunters
Player 6: Sabotage Squad (Kill Team) = Imperial Guard or Stormtroopers
Table Specifics: This monster needs a Large Table preferably 60x60 inches. The table has to contain some kind of Anti-Aircraft Gun as well as a Landing Pad ,Decorated Meeting Place, Native Village and a Munitions Store.
Terrain Type: Jungle or Temperate Forrest is preferred but this is playable in most Terrains.
Table Setup: The table is divided into three areas with The Decorated Meeting Place in the middle and the others on each side. There must be at least 18â€? between Specific Terrain Objectives
Anti-Aircraft Gun: The Mercenary Brute Squads deploy within 12â€? of this Specific Terrain Objective. If and when the sabotage mission is completed all Brute squads are affected by Distraction if they have 3 or less Klaxon counters. Also it triggers the start of Event: Riders of the Stormâ€¦
Landing Pad: The Ambassadors Brute Squads must deploy within 12â€? of this Specific Terrain Objective. On top of the Landing Pad place a Fast Hover Vehicle either from the Codex or from VDR. If the Negotiation goes poorly or at the time the Distraction from the Sabotage takes place The Ambassador must retreat towards The Fast Hover Vehicle and try to exit the board in it. If Riders of the Storm manages to destroy The Fast Hover Vehicle then The Ambassador will seek cover and try to fight the Kill Team.
Decorated Meeting Place: In the center of the table place a decorated meeting place preferably with a roof and at least two walls and accessible from the Landing Pad from a walkway or a path of some sort. The Traitor Brute Squads must be deployed within 12â€? of this Specific Terrain Objective with the Traitor himself on the side of the room further from The Landing Pad. The Events The Price Is Right and Catachan Standoff happen here...
Native Village: This Specific Terrain Objective must be placed 6â€? away from The Anti-Aircraft Gun. At the start of the game it contains 1d6+3 Civilians that are unarmed. Before The Mercenaryâ€™s try to eat The Villagers they accrue Klaxon Counters like Brutes. If the Kill Team saves them from The Mercenaryâ€™s they move off to intercept any Brute Squads from The Traitor and if they get into base to base contact they subtract one Klaxon Counter from The Traitors total as the Civilians lie to the Brutes.
Munitions Store: This is where The Traitor stores The Prize and if it is blown up The Scare Gas will start to contaminate the area. On each turn roll a d6 for how many inches the gas spreads that turn. Models within the gas radius must roll under Ld to act in the round or be paralyzed by fear.
Events: Events are specific things that can happen to put a spin on things and swing a battle from one side to the other. Specific Events will be shown below.
Event: Welcome To My Humble Abode
As The Traitor and The Ambassador meet in The Decorated Meeting Place there is a chance that things can turn sour. When The Ambassador and The Traitor first touch base to base roll a dice. This is how many turns it takes them to reach an agreement. When that turn arrives roll a dice ,add the modifiers and consult the table below.
-2 if the Scare Gas has been Sabotaged
-2 if the Anti Aircraft Gun has been Sabotaged
-2 if The Ambassadors Brutes are involved in combat
+2 if the Kroot have eaten Civilians (The CSM see it and tell The Ambbassador)
+2 if The Deamonhunter Kill Team is under half strength
+4 if The Deamonhunter Kill Team has been destroyed
0 You Have Failed Me For The Last Time
1-2 Catachan Standoff
3-4 No Deal General
4-5 Iâ€™m Interested
6 The Price Is Right
7+ A Gift of Chaos I Bring You
Event: You Have Failed Me For The Last Time
The Ambassador is enraged at The Traitors failure and uses fell magic to turn The Traitor into a Chaos Spawn and then tryâ€™s to escape.
Event: Catachan Standoff
The Ambassador is enraged at The Traitors failure and draws his pistol. He then slowly backs out of the room with his bodyguards.
Event: No Deal General
The Ambassador and The Traitor are unable to get to a understanding in such a short a time. Roll again next turn and add a -1 modifier to the next roll.
Event: Iâ€™m Interested
The Ambassador and The Traitor are unable to get to a understanding in such a short a time. Roll again next turn and add a +1 modifier to the roll.
Event: The Price Is Right
The Ambassador is happy with the deal and payâ€™s The Traitor. He then starts to leave. Can the Kill Team stop him in time?
Event: A Gift of Chaos I Bring You
The Ambassador is estatic with the deal and payâ€™s The Traitor. He also grants him a Gift of Chaos like the spell of the same name. He then starts to leave.
Event: Tastes Like Chicken
The Mercenaryâ€™s are hungry and score extra VP if they manage to eat The Civilians. If a Brute from The Mercenaryâ€™s gets into base to base contact with a Civilian it gets dragged towards The Pot for consumption. If The Kill Team save The Civilians from this grizzly fate they help them by distracting The Brutes at the Decorated Meeting Place.
Event: Riders of the Storm
When The Sabotage Mission is finished and the Anti-Aircraft Gun is destroyed several Space Marine Landspeeders stationed nearby can safely approach the Mission Site. Their Objective is to destroy The Munitions Store. Once that Mission is accomplished they need to return to base to re-arm and re-fuel for further assignments.
Mission Objectives: Each Objective awards one VP for each side.
Brute Side Mission Objectives:
1: The Traitor Survives the game
2: The Ambassador Survives the game
3: The Anti Aircraft Gun is safe
4: The Mercenaryâ€™s eat a Civilian
5: The Ambassador leaves with The Prize
Kill Team Side Mission Objectives:
1: The Traitor is Dead
2: The Ambassador is Dead
3: The Anti-Aircraft Gun is Sabotaged
4: The Civilians are Safe
5: The Scare Gas is Sabotaged
Questions & comments appreciated as well as reports from anyone that actually tries it out
Your fluffraping hurts my eyes. - TehDarkPredator
Thanks, we thought the table would give alot of dynamics to the game as well as making the whole thing abit random.
Will the Sorcerer kill off the general for his incompetence? Will there be a firefight? etc.
For this scenario I (as the NL player) need a fast hover vehicle. So I started planning to make one. An idea I had was to take a DE Raider, modify it abit and use it as a NL transport.
If anyone has any good ideas on how to do this I'd really welcome them here
Again, any and all comments are appreciated...plus, is this thing in the right forum? I wasn't really sure where to post this.
Your fluffraping hurts my eyes. - TehDarkPredator