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TAU vs. TYRANIDS, 1900 points, GAMMA LEVEL CLEANSE. Dusk or dawn did not occur.
THE TYRANIDS OF HIVE FLEET KOHR-AH
Vermithrax (flying hive tyrant)
Scything talons, lash whip and bonesword. Adrenal glands (WS), flesh hooks, implant attack, symbiote rippers, toxic miasma, toxin sacs, winged, warp field.
Grendel (hive tyrant)
Venom cannon and twin-linked devourer. Adrenal glands (WS), enhanced senses, flesh hooks, implant attack, toxic miasma, toxin sacs
2 tyrant Guard with scything talons and rending claws.
3 broods with 3 Quickdeaths (leaping warriors) each
Scything talons and rending claws. Adrenal glands (WS), extended carapace, flesh hooks, and leaping.
2 broods of 12 hormagaunts each.
3 broods of Spinegaunts, two of 10 and the third with 8.
3 Sivaks (flying warriors)
Scything talons and rending claws. Adrenal glands (WS), bio-plasma, flesh hooks, toxin sacs, and winged.
Venom cannon and barbed strangler. Enhanced senses and reinforced chitin.
Barbed strangler and twin-linked devourers. Adrenal glands (WS), enhanced senses, extended carapace, reinforced chitin, spine banks, and toxic miasma.
Venom cannon and crushing claws. Adrenal glands (WS), enhanced senses, extended carapace, flesh hooks, reinforced chitin, tusked, and toxic miasma.
Shas'o with 2 bodyguards. The Shas'o has a plasma rifle and missile pod, along with a shield generator and multi-tracker. Bodyguard 1 has a burst cannon, missile pod, drone controller with 2 gun drones, and a multi-tracker. Bodyguard 2 has a fusion blaster, missile pod, shield generator, and multi-tracker.
Stealth Team 1. 4 stealth suits with burst cannons, one is a Shas'ui team leader with target lock.
Stealth Team 2, bonded. 4 stealth suits with burst cannons, one is a Shas'ui team leader with hard wired drone controller and a gun drone.
Fire warrior Team 1, bonded. 8 fire warriors with photon grenades and a mix of pulse carbines and pulse rifles. One is a Shas'ui with a target lock.
Fire warrior Team 2, bonded. 9 fire warriors with photon grenades and a mix of pulse carbines and pulse rifles. One is a Shas'ui with a target lock.
16 kroot upgraded to have an armor save, accompanied by a shaper and a krootox. Kroot rifles for the kroot, kroot gun for the ox.
8 Pathfinders, bonded. All have photon grenades. Three have rail rifles, the rest pulse carbines with markerlights. One is a Shas'ui with target lock. The devilfish has 2 gun drones, decoy launchers, disruption pods, seeker missiles, multi-tracker, and targeting array.
8 gun drones. Twin-linked pulse carbines.
Hammerhead with railgun, smart missiles, decoy launcher, disruption pod, multi-tracker, targeting array, and target lock.
2 broadsides, bonded. One is a Shas'ui with a drone controller and 2 shield drones. Both have twin-linked railguns and smart missile systems. The normal broadside has a target lock.
The Tau commander tasked with defending the settlement had a severe problem. A mass of Tyranids had broken through the main lines and was heading straight for the evacuation center. The planet was already under siege, with three of the six continents off the global net and the fleet heavily engaged in orbit above this, the center of population on the second most populated continent. He only had limited forces still in reserve, but the spaceport must not fall yet. The planet might be lost; the hundreds of thousands of Tau on it were not. The commander datavised orders to his last unengaged strike force, ordering them into a blocking maneuver with a mission of destroying the Tyranids threatening the evac center.
Picture of the table after deployment
The Shas'o finished his jump and landed near a medium hill. His trajectory had allowed him a clear picture of the Tyranids' forces. It was an imposing mass, with three giant carnifexes and a hive tyrant leading the way. There were three broods of warriors and dozens of smaller creatures swarming alongside and just behind the monstrous creatures. He had also seen at least one flier in the mass, possibly a warrior, but he thought it was another hive tyrant.
The Shas'o keyed the command frequency and gave a short series of orders before engaging his jump jets to reach the hill where he could get a clear shot at that tyrant leading the advance. He landed as dozens of pulse tracers from fire warrior 1 and 2 teams struck and the tyrant and his guard. The small arms fire was having no effect; he could clearly see numerous ricochets off the thick alien armor. Then a railgun round impacted on one of the lumbering tyrant guards, blowing a hole through its shoulder. The crisis suits stabilized and picked up targeting data from the command suit. Then a huge mass of fire sprang from the team, plasma fire pumping into the wounded guard's head, causing it to crash sideways and kick feebly. A rocket blew the other guard's ribcage open. A moment later the hammerhead's railgun finished the job, punching a hole clear through the wounded creature.
The pathfinder leader designated targets for his team, but the extreme range meant that only a single rail rifle struck. They could tell the shot was good even at quarter of a mile, because the carnifex reared up in pain seconds after the weapon discharged. Still, the Shas'ui cursed his luck at not being able to lock on with a markerlight. Behind him, the large and ungainly kroot gun fired, impacting on something just out of the pathfinders' field of vision. Giant wings fluttered as the winged tyrant reacted to the lead projectile lodged in its side.
Seeing that a mass of hormagaunts were rushing forward and knowing that the hill would provide good cover, the Shas'o jumped backwards, landing safely and receiving a report from his stealth team that they were nearly in position.
Turn 1, Tau
Fire warrior team 1 moves up to the hill and fires their carbines into Grendel and guards. Team 2 adds their pulse rifles to the mass of shooting. The Tyranids' heavy armor deflects the pulse weapon fire. The broadsides do better, wounding a guard with a railgun shot. The Shas’o and his crisis suit bodyguard do even better, pouring missiles, slugs, and plasma into the Tyrant and guards. One guard goes down and the other is wounded by the volley of fire. The hammerhead finishes off the wounded guard with a shot from its railgun. Meanwhile, the krootox rider managed to wound Vermithrax with a lucky shot and the pathfinders placed a single wound on Ymir with a rail rifle. Stealth 1 moves into position to stem the Tyranid advance to the northeast.
The walking tyrant curled in on itself as the missiles and cannons exploded around it, shredding the guard. It continued to walk forward, picking out the fire warrior squad on the hill as its target. The venom cannon and devourers tore up the hillside, spraying rocks and turf as the Tau threw themselves flat to take cover. The Shas'ui saw that half his squad was dead and immediately ordered the remaining members to fall back toward the trees before the advancing Tyranids could catch them. The Shas'o nodded in satisfaction. He was about to order the same orderly withdrawal of team 1 after seeing the firepower carried by the monster. Then a projectile struck one of his team members, crushing in the crisis suit's front armor and covering the suit with thick tentacles as secondary explosions blew chunks from the growing mass. He noted the carnifex that had fired the shot, but placed it below the tyrant in threat priority.
The pathfinders were quickly adjusting their targeting arrays and making minor adjustments to their shooting positions when the carnifex answered their earlier challenge. The barbed strangler missed, hitting a tree behind them and giving one kroot a near heart attack (though, that was the extent of its damage), but the venom cannon struck true. One shot cut through wet soil and a rotting log to kill a pathfinder who was taking cover, while another caught one lengthways as he lay prone on the ground. Both Tau were blown to bits, body parts strewn in long paths across the ground and left hissing from the effects of caustic agents coating the crystals. Half blinded by acidic fumes, the remaining pathfinders fled before the weapon could reach them again.
Turn 1, Tyranids
All Tyranids advance. Garthim moves to block the broadsides' line of fire at Grendel, but completely misses the battle suits with his venom cannon. Grendel moves up and shoots the heck out of fire warrior 1. They lose four men, but pass their panic test. Ymir kills two pathfinders with his venom cannon, causing them to flee off the board. Gamera moves up and hits the crisis suits with the barbed strangler. The suit with the burst cannon is insta-killed, but both gun drones survive.
Board at the end of turn 1
Picture of the table after turn 1
The Shas'o listened to the frightened cries over the command net as the pathfinders deserted their position. He tried to speak sense to them, but the Shas'ui would not pay attention, instead turning off his link in shame as the pathfinders fell back through the jungle. The Shas'o marked the unit as deserted and, a minute later, the information replicated back to the tactical display of the battlespace commander. The pathfinders, especially the Shas'ui, would be placed in custody and be assigned a new caste befitting their cowardice. After that he caught sight of the king Tyranid over the rise of the hill. Beams and missiles struck the beast, including a massive railgun round from the hammerhead. It emerged from the explosions bleeding from multiple wounds, but still coming.
The broadside commander saw the targeting priority assignment, but overrode it and had his team fire at the massive carnifex that was charging from behind the hill. The smart missiles swarmed the target, but only seemed to anger the creature. A well-placed railgun shot did much better, sending shards of carapace through the air as it punched a hole in the monster.
The Tyranids were getting close to the Tau and the Shas'o was worried about his force's ability to stop the enemy advance. He did not have enough heavy weaponry to kill all of the large creatures that were spearheading the assault. To reinforce his assessment, both fire warrior Shas'uis reported in that pulse weapon fire was ineffective against the monstrous creatures.
The stealth team fired their burst cannons on a gaunt squad that was pushing ahead. Unfortunately, due to the Tyranid's speed, the high grass, or perhaps both, only four of the little terrors were destroyed by the chattering burst cannons. The team leader quickly ordered his team to jump back, but another brood of spinegaunts was chasing them and heading right for their landing point.
Turn 2, Tau
The stealth team jumps up, kills only four spinegaunts with their burst cannons, then jumps back. Fire warrior 1 is unable to wound Grendel, while Garthim's armor protects him from fire warrior 2's shooting. The broadsides put a wound on Garthim with a railgun shot, but smart missiles just bounce off. Grendel is having a worse time, since the crisis suits and hammerhead wound him twice. The kroot gun misses.
The Shas'o blinked and got his bearing. One alarm was blinking on his suit status, apparently a damaged circuit. He was also kneeling, the suit had been spun around and nearly knocked over by the impacts of multiple Tyranid ballistic weapons. He could see blackened marks on the arm of his suit and noted that one of the gun drones was destroyed. He was grateful that both crisis suits had held up against the frightful pounding.
The devilfish pilot was weaving his way across the battlefield to reinforce the units holding the north when something struck the vehicle's front, pushing its nose down. He fought for control, still accelerating. The hammerhead had the same experience a second later as two venom cannon blasts pounded the tank, feeling like massive hammer blows to the Tau inside. The gunner cursed and ran through the checklist to reset the targeting gyros, because they were not compensating correctly for the tank's flank speed.
The stealth team barely had time to land and form up when the spinegaunts reached them. Tiny spines chattered on armor and claws scraped at the suits as the Tau used their burst cannons like clubs. The ritual martial arts training that the Shas'ui led the team in each morning paid off as they fought in concert against the swarm of gaunts. None of their number were seriously injured and a spinegaunt was crushed like a huge bug under one blow.
Turn 2, Tyranids
Continue to advance via three forks. Grendel fires three venom cannon and six devourer shots into the crisis suits, resulting in one dead gun drone. Gamera hits with devourers, but the crisis suits' armor saves them. Garthim shakes the devilfish with his venom cannon. Ymir hits the hammerhead twice with his venom cannon and causes two shaken results. At least it will not be shooting next turn. Both hormagaunt broods miss charging the crisis suits by 1/4", while ten spinegaunts barely catch stealth 1. Stealth 1 makes all of its saves and crushes two spinegaunts in return. The gaunts are in synapse.
Board at the end of turn 2
Picture of the table after turn 2
Jumping in, the Shas'ui of stealth 2 arrived where he wanted to, on the northwest corner of the battle. From here he could bite into the Tyranids' flank and do some damage, hopefully even divert their attention. He immediately keyed himself into the local commander's net, which also gave him some unwelcome news. His accompanying unit of gun drones had dropped far off target, probably due to the quick change in plans. They landed near the refining tanks and identified a trio of flying warriors as a threat, delivering a burst of fire that felled one of the Tyranids and wounded another.
The Shas'o absorbed the information about the new stealth team; he was glad for the reinforcements. With his sole surviving teammate he fired on the looming hive tyrant, satisfied when two of their missiles entered the monster's ribcage and blew it apart at the waist. Meanwhile, the broadsides continued to pour everything they had into the huge carnifex that was shaking the ground as it charged. Both fire warrior squads added their weapons to the punishment, but the Tyranid shrugged off everything. Everything, except a railgun shot that punched through several inches of organic armor. The massive round only caused the carnifex to miss a single step as it came on. Looking for a way to distract the enemy that was charging his way, the devilfish pilot detached his gun drones and set them to automatic engage on the carnifex.
The leader of stealth 1 was fighting with his back to another suit as the spinegaunts attacked. He was nearly swamped under multiple times, but kept finding his balance and preventing the enemy from landing a solid blow that might pierce the suit's armor. Three more crushed spinegaunts littered the ground around where the Tau were fighting.
Turn 3, Tau
Stealth 2 arrives, nearly scattering off the board edge to the northwest. The gun drones also arrive and immediately fire on the winged warriors, killing one and wounding another. The crisis suits kill Grendel with missile fire. The kroot gun hits Ymir, but he makes his armor save. Fire warrior 1 and 2 and the broadsides fire at cyclic into Garthim, but the carnifex shrugs off everything except one railgun wound. He has three wounds remaining. The drones detach from the devilfish and fire on the hormagaunts, but cannot hit. Stealth 1 continues to make every save against spinegaunt hits and kills three more, but the gaunts are within synapse range.
A brood of warriors watched stealth 2 arrive. Grabbing the feral minds of the closest spinegaunts and slaving them to the warriors' own actions, they bounded across the flat ground toward the landing Tau. As they drew closer they stopped making long leaps and began running, using their rending forelimbs to become quadrupeds. The stealth suits saw them coming and signaled for help from the devilfish. The devilfish pilot saw this as fortunate, because he had just boosted out of the way of a charge by a huge Tyranid that missed the transport by bare inches with one giant claw. The boost had placed him on a perfect course to target the Tyranids that the stealth team identified on the blue force tracker.
Elsewhere, the hammerhead pilot jerked his craft in a tight turn as the decoy launchers automatically cycled. He finished the evasive as the gunner saw his targeting system turn green. The system immediately locked on to the carnifex that was bearing down on the broadsides. The Shas'o died even as the hammerhead's railgun fired, because the one carnifex had finally gotten another clear shot on the Tau commander. A barbed strangler seed pod punctured the crisis suit's leg, crushing the Tau to death and incorporating his body as it grew to maturity in seconds. The last gun drone accompanying the team also fell victim to the voracious Tyranid weapon, ensnared by a dozen flailing vines. The other crisis suit pulled free before the creepers could fully latch on. He looked up to see a solid mass of hormagaunts charging. He flailed his arms to keep his balance as nearly a dozen of the creatures attacked. One Tyranid was smacked out of the air and, hopefully killed, while the others continued trying to knock him down by attacking the crisis suit's legs.
Fire warrior team 1 was not as lucky, nor stalwart, as the crisis suit. When the barbed strangler struck the Shas'o, two more were killed by the mass of alien growth that erupted from the ruined crisis suit. The two survivors began to run, screaming, past the last crisis suit. The kroot watched the spectacle with a combination of shock and amusement.
The flying warriors charged the firing gun drones, though they were nearly knocked aside by the rush of the massive winged tyrant that followed them in attacking the automated weapons. Three of the drones were smashed from the air, including the temporary node, causing the others to lose cohesion and hang motionless. The warriors and tyrant knocked them down in moments.
Stealth team 1's Shas'ui bashed a spinegaunt to the ground, but he saw two of the other suits torn apart by three giant warriors that came rushing into the fray. At that moment, he realized that he would soon pass from this mortal life. He sighed slightly, then assumed a balanced stance to confront another spinegaunt.
Turn 3, Tyranids
I split off three warriors and four spinegaunts to chase after the newly arrived stealth 2. Ymir cannot hit a the broad side of a hammerhead with his three shots, which was infuriating. Gamera does better, hitting the crisis suits with his barbed strangler and catching part of fire warrior 1 in the blast as well. The Shas'o fails his save versus the strangler as does the last gun drone. The single crisis suit left passes his morale test. The casualties inflicted on fire warrior 1 cause them to break and run. Garthim blasts the devilfish with his venom cannon, fails to glance, then charges the skimmer and fails to hit. Both hormagaunt broods charge the last crisis suit. Thirty-three attacks, twenty-four hits, only four wounds, and all saved. The crisis suit kills a hormagaunt in return. Arrgggghhhhh! One brood is barely in synapse, while the other makes its leadership test. Vermithrax and the flying warriors charge the gun drones, destroy half in the combat and run the rest down as they attempt to flee. A brood of warriors charge in to help the spinegaunts against stealth 1 and kill two of the Tau. The stealth suits continue to save every wound caused by the gaunts and kill two more. I am fighting a squad of Tau stealthsuit exarchs!
Board at the end of turn 3
Picture of the table during turn 3
Picture of the table after turn 3
In concert, stealth 2 and the devilfish raked the warrior brood with burst cannon fire. Two of the killing machines fell under the rain of rounds. "Not enough." the stealth Shas'ui thought as the Tyranids rushed his team. He continued firing into the warriors until they were ten yards away.
Fire warrior 2 was still pouring fire into the horrible carnifex that strode toward the broadsides. They were rewarded for their efforts when a pulse rifle round found a hole previously blasted in the Tyranid's armor by a broadside's railgun. The hammerhead sent another devastating round through the wounded carnifex, causing it to stagger. Unfortunately, the broadsides were unable to compensate quickly enough to the sudden advance. Their shots passed over the carnifex's back, missing by a few feet. The smart missiles were unable to find vulnerable points and only left black pits in the beast's armor.
The kroot, after briefly paying too much attention to the screaming fire warriors running parallel across their front, realized that two Tyranid warriors were sailing close on leathery wings. They took aim and fired. Good old kroot windage worked, knocking one warrior from the sky and causing strange ichor to pour from numerous holes in the other's serpentine body. The wounded warrior winged west, making it a harder target.
Away from the action, several kroot stared at the lone crisis suit's final moments. Hormagaunts swarmed over the beleaguered Tau, scything talons finding the weak spots in joints and prying them apart. The suit was incapacitated by hydraulic fluid loss some minutes before the main body lost integrity. The man trapped inside felt very alone during the long wait. The hormagaunts, without anything to focus their attention, attacked fire warrior 2 and finally killed the screaming survivors of fire warrior 1.
Stealth 1 alpha watched his last team member die under the rending claws of a warrior. He kicked a gaunt and heard the satisfying crunch via his suit's pickup microphones. The only surviving spinegaunt hissed in defiance, but stayed out of reach. The three warriors loomed over the Tau.
Turn 4, Tau
The remaining pair from fire warrior 1 continue running for safer pastures. The devilfish moves up, into dangerous territory, to help stealth 2 shoot at the warrior brood coming their way. They kill two out of the three. The broadsides fail to wound Garthim with anything, while fire warrior 2 does wound with their small arms fire. The hammerhead causes a wound on Garthim with its railgun. Garthim has one wound remaining as the devilfish gun drones fire, but to no effect. The kroot in range and the krootox weapon fire on the flying warriors, leaving one wounded warrior alive. Stealth 1 loses another member to a rending attack, but saves all other wounds and kills two gaunts in retaliation. The hormagaunts finally kill the crisis suit. One brood consolidates into fire warrior 2, while the other consolidates into the remains of fire warrior 1. The broken Tau fail their test and are removed.
The devilfish suddenly bucked, then warning lights and sounds flooded the cabin. The pilot barely had a chance to register everything that was happening as a barbed strangler seed penetrated the troop compartment, then expanded to fill the entire vehicle cavity. His body was crushed out the front windscreen as the ****pit filled with xeno flora gone insane. The skimmer, unguided, smashed into a sandbag bunker.
The hammerhead pilot saw a carnifex walk in front of him, turn away, and nail the devilfish with a blast from its huge bioweapon. His own craft lurched as another carnifex blasted it with a venom cannon, resulting in more warning lights blinking on. He deftly rose clear as the beast charged, but then a blast of organic plasma smeared the front windscreen, partially melting the reinforced ballistic-proof transparent aluminum. The flying warrior next crashed against the railgun turret, ripping into the mount and destroying the feed system and motors. The pilot struggled to maintain control and battled the sudden vertigo.
The broadsides were not able to reload quickly enough. Their nemesis carnifex, terribly wounded, but still lethal, reached them. One drone exploded when a point blank venom cannon blast overloaded the shields, while the other and one heavy support suit were obliterated by the Tyranid's massive claws. The team leader beat his suit's fists ineffectively against the giant monster.
Stealth 2 never had a chance. Only a few Tyranids rushed them as they tried to jump out of range, but one was a warrior. It cracked suits open like nuts, tore off limbs as if the reinforced suits were toys, and jumped up to snatch one fleeing Tau out of the air. The valiant Shas'ui of stealth 1 died at about the same time, his only regret that his last views of such a beautiful planet were through a cracked viewer and muddled by shock from blood loss.
The kroot were ready for the hormagaunts' charge, but could never prepare for the assault by the giant winged hive tyrant. The beast horribly mangled one wing tendon in its initial plummeting attack into the trees, but the kroot were no match for its blinding speed and massive strength. One kroot smartly ducked behind a tree trunk, but the scything talon cut through the thick wood barrier and sliced the kroot in half at chest level. The other kroot did better, holding their own against a rush of frenzied hormagaunts that the hive tyrant slaved to its own part of the battle. The king Tyranid used them as a man might use another limb, directing their general actions and relying on their instincts to do the rest.
The hormagaunts that leapt clumsily into fire warrior 2's position were surprised by the Tau. One quick-thinking fire warrior fired his rifle as a scything gaunt landed by his side and killed it. He looked up to his companions with a smile, so he did not see the second hormagaunt that landed on his shoulders. The fire warriors piled in on the gaunts, hoping to catch them before they could get organized.
Turn 4, Tyranids
Gamera fires into the rear of the devilfish, hits with his barbed strangler, and destroys it. Ymir shakes the hammerhead with his venom cannon, then charges it, but cannot hit. The remaining flying warrior does much better, charging the hammerhead, stunning it with a bioplasma blast and destroying the railgun with a rending attack. Garthim scoots around the devilfish gun drones, kills a shield drone with a venom cannon shot, then charges and rolls a six for the crushing claw attacks. He goes last, but absorbs everything the Tau can do and smashes the other drone and a broadside. The last broadside holds its ground. Vermithrax and the hormagaunts charge the kroot. The flying tyrant took a wound after failing a dangerous terrain test (entering trees), but killed three kroot. None of the kroot could wound the giant Tyranid. The kroot kill three hormagaunts, striking first from being in cover, but sustain two more casualties from the remaining hormagaunts. One warrior and four spinegaunts charge stealth 2. The warrior kills the drone and one Tau, while the spinegaunts kill another. The stealth suits are ineffective in return and fail their morale test. They break and are run down. The last member of stealth 1 is killed by a warrior's rending attack. The battle between fire warrior squad 2 and the hormagaunts is sad, with each side causing a single fatality to the other.
Board at the end of turn 4
Picture of the table after turn 4
The broadside saw the two gun drones from the devilfish come to his aid, but the carnifex immediately destroyed them with a single swipe of a crushing claw. He stumbled away, trying to run in the huge battle suit. A blast from the Tyranid's venom cannon tore through the rear armor before he covered much ground.
The fire warriors were too slow. Or, rather, the hormagaunts were too fast. Four died as the vicious beasts lashed out with scythes made of hardened enamel. The Tau tried to abandon their position, but it was too late. Hormagaunts moved faster and were not hindered by armor that was never made for wear in hand to hand combat.
The kroot shaper slashed a hormagaunt open with his bayonet as the melee in the trees grew intense. He could see the tyrant cutting apart kroot only yards away and motioned the krootox to charge the massive organism. "Knock it down! Do not let it get back up!" he shouted to his fellow hunters. He looked around to see how many could assist, but everywhere the kroot were locked in death struggles with opponents.
Turn 5, Tau
The two devilfish gun drones assault Garthim, who again is impervious to the few attacks leveled against him. I attack the two drones and destroy them. The broadside breaks and runs off the board. Fire warrior 2 loses four more of their number to the hormagaunts, causing no wounds in return. They break and are destroyed in place. Vermithrax and the hormagaunts kill four of the kroot, losing three hormagaunts in the process; the stalwart Tau allies pass their morale test. The Tau player concedes.
Board at the end
Picture of the table during turn 5
The hammerhead pilot righted the craft and twisted the engines to full power. More massive impacts hammered at the armor and he saw the smart missile system torn away by a barbed strangler. Engine #2 also went red. The Tau continued evasive maneuvers, shutting down power and hydraulics to the damaged engine nacelle. The tank handled like it was drunk, barely responsive and nothing like the smooth operation it gave him just an hour ago. The hammerhead could not connect with the main tactical network, nor use the regular voice transmitter. Both systems were out, though from which particular impact the pilot would never be able to guess.
One hour later, the scorched and rent Tau tank arrived at the evacuation center. It settled low to one side, because the landing gear would not lock down. Every flightline operator in the area stopped to watch the war machine land as a crash response vehicle stood by with foam nozzle at the ready. The pilot, once he had climbed out and surveyed his damaged craft, understood why. Engine nacelle #2 was missing - just plain gone, at least a dozen holes large enough to crawl into were visible, the front of the vehicle was a mass of black and blistered armor, and a broken off scything talon longer than he was tall was sticking out of the mangled railgun turret which looked like a bomb went off inside it. The pilot started across the tarmac. He needed to provide a brief to the intelligence caste, then find a new hammerhead.
Last edited by Badmovies.org; November 29th, 2005 at 01:43.
This looks... increidble. I'll come back when I have time.
Good job! ^_^
Great Game. like to story element to it. I also like how your hive fleet is painted.
I am quite looking forward to having all of my Tyranids painted at long last. My schedule usually gives me a choice of painting or playing and playing wins. You might notice two lictors near the walking tyrant. Those are standing in for my real guards, which are on the painting table right now.
Quick examples of the paint scheme:
Quickdeaths (leaping warriors)
Sivak (flying warrior)
The program I used to make the maps is Profantasy's campaign cartographer. I figured out how to quickly and easily make the unit symbols, though they are a bit crude. Functional, just the computer equivalent of a chalk bison being chased by stick figure humans, also drawn with chalk.
I actually did proofread and correct some ugly errors in the batrep tonight. That should make it a bit better. Also thinking that I went with too much fluff writing. Maybe I will focus on the battle as told from the viewpoint of one or two characters in the future. That would make it a bit easier to follow and would reduce the amount of writing.
That was phenominal. Thanks for the great read. There's a couple spelling errors in there, but it's fine. 10/10
Just...wow. That was amazing with the pics and all. WOW! Keep up the good work badmovies
WOW! That was simply an amazing! Absolutely beautiful, good detail and I loved the acutal photos, that added so much to the game's effectiveness, especially with the fluff. Congrats on your win.
Great report. The fluff was perfect, don't take any away in your next report! I'm stuck in Japan with no 40k, and I NEED this stuff! As others have stated, the pictures really helped. You played your Tyranids to their strengths, which I admire. Your non-fleet, non-winged units had ranged weapons, as they should, and you had winged warriors and Tyeant to close the ground quickly. Masses of guants hold down the enemy well. You opponent made quite a few mistakes, you played the way any good Nid player would've.
Tau Error #1: Overcustomization. He had waaay to much stuff. What, every team was like, bonded with a team leader with markerlight and some other stuff. Every unit seemed to have the maximum allowable equipment, which is just plain silly. Due to this error, he didn't have enough models to compete, and your army wasn't exactly swarm based, either.
Tau Error #2: Target Priority. All of his guns were aimed at your walking MCs, another instance of plain silliness. He ignored your guants and warriors so that he could shoot creatures with tons of wounds and 2+ saves. As good as pulse rifles are, that's not what they're for. Missle Pods are ffor killing warriors, railguns are for MCs, and pulse rifles are for guants and the like. Also, moving his Hammerhead TOWARDS your MCs was just plain stupid. I cannot forgive him for that.
Tau Error #3: The kroot. His Kroot stood in the woods the ENTIRE game and watched all the other Tau die. Kroot rifles are surprisingly good at shooting, and he could have killed those hormies that were charging his fire warriors. Instead, he concentrated on your MCs, which wound up killing them anyways.
Overall, a well played game and a well written Report. Oh, and about the Stealth Suits, there's something about them that makes them the best Tau CC unit. I've had my stealth suits, 3 of them, hold a squad of 5 wraithguard and warlock with Enhance in CC for an ENTIRE game! We were killing each other at similar rates, despite the wraithguards' superior S and T values. Watch out for the Stealth, they rock in the hands of a Vet.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.