Nids Vs Ultramarines - Warhammer 40K Fantasy
 

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  1. #1
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    Ok... Here goes!!!


    Nid List

    HQ

    Hive Tyrant 145pts
    Scything talons-8pts
    Devourer-20pts
    Flesh hooks-2pts
    Warp Feild-25pts

    Bodyguard 92pts
    2 Tyrant guards
    Flesh hooks-1pt/EACH


    Tyrant guards 138pts

    3 T-Guards with flesh hooks

    ELITE


    Warriors 165pts

    1 With Scything talons and Devourer
    1 With Scything Talons and Barbed Strangler
    1 With Scything Talons and V-Cannon
    1 With Scything Talons and Death spitter


    Lictors 240pts
    3-lictors


    TROOPS

    H-Guants Alpha 150pts

    15 H-Guants

    H-Guants Beta 150pts

    15-H-Guants

    T-guants 126pts

    18-T-Guants

    GeneStealers 196pts

    12 Stealers
    Extended Carparace +3pts/EACH


    Ripper Swarms 80pts

    8-Bases

    FAST ATTACK


    Ravener's 274pts

    6 with Devourers and Scything Talons


    HEAVY SUPPORT


    Carnifex 116pts

    2 Scything Talons-16pts
    Extended Carparace-10pts





    SM List

    HQ

    Force Commander-125pts

    Term armor 25pts
    Power weapon 15pts
    Melta Bombs 5pts
    Frag Grenades 1pt
    Bionics 10pts


    Chaplian 109pts

    Frag and Krak Grenades 3pts
    Terminator Honours 15pts
    Bolt pistol 1pt
    Artificer armor 20pts
    Rosarius
    Crozius arcanun


    ELITE

    Terminators 220pts

    3 With Storm Bolters and Power fists
    1 With Heavy flamer and Power fist
    1 Serg with Storm bolter and power fist


    Dreadnought 105pts

    Assault cannon 30pts
    And Power fist and Storm bolter



    TROOPS

    Tactical Squad Alpha-196pts

    1 With Flamer
    1 Missle launcher
    1 Vet Serg with Bolt pistol, Closecombat weapon, And Terminator honours
    7 With Bolters


    Tactical Squad Beta 256pts

    1 With Flamer
    1 With Heavy bolter
    1 Vet Serg with Power weapon, Bolt pistol, Term honours
    7 Bolters

    Rhino



    Scouts 110pts

    4 With Close Combat weapons and Bolt pistols
    1 Vet serg with Term honours, Power weapon, Bolt pistol.



    FAST ATTACK


    Assault squad 170pts

    3 With Close Combat weapons and Bolt pistols
    1 With Close Combat weapon and Plasma pistol
    1 Serg with Term honours, Power fist, Bolt pistol

    Frag Grenades




    Bike Squadron 231pts

    1 With Melta gun
    1 With Plasma gun
    1 Attack Bike
    2 SM bikers
    1 Vet Serg with Term honours and power weapon




    HEAVY SUPPORT


    Predator Annihilator 140pts

    Heavy bolters
    Pinlte mounted storm bolter



    Whirlwind 75pts






    Thoughts?? We havn't played yet... so any tips are helpful... (I'm Sm player.. And they reason I took tank killing stuff is because I didn't know I was playing Nids)

    Also... Who do you think is gonna win?


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  3. #2
    Member AndermaN's Avatar
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    Remove warp field from hive tyrant and add Extended carpace less expensive / same effect
    <img src="http://bunnysnoog.cyborgcow.net/henr...=left><a href="http://bunnysnoog.cyborgcow.net/index.html">
    I adopted a cute lil' death fetus
    from Fetusmart! Hooray fetus! </a>

  4. #3
    Senior Member TEXE2003's Avatar
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    He said he was the SM player, not the tyranid player.


    Thats a pretty standard army you have there. I think you are going to have trouble against him, but its hard to predict who will win.... If I had to, I would go with the tyranids, but as I said, it will be damn close.

    It will be interesting to see how the whirlwind does as I might be getting one soon..

  5. #4
    Senior Member Mrmeeperthe2nd's Avatar
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    Hey take a nid hunter squad, i think they are exclusive to the ultramarines. Also take out the assault team, nids are the last army you want to assault. You need alot more tac marines. Bolters simply slaughter any troops you come across.
    You know what they say, if you dont like the weather in houston...go back to where you came from

  6. #5
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    Ditch the assault squad and the scouts. Last thing you want to do is assault Tyranids.

    Replace the heavy flamer in the terminator squad with the TWO assault cannons that the codex allows you to have.

    Replace the assault squad and scouts with more tactical marines with plain old bolters or better yet, heavy weapons...maybe a few heavy bolters if you have the points.

    You'll want to make him charge you, use your terminators and Dreadnought together in a group and the three assault cannons that I recommended above will really tear apart anything that he sends their way. You may want to place the termies and Dreadnought in the middle of your side of the table and wait for him to break cover and come and get you....then mow him down with the assault cannons. Use your Whirlwind by advancing it up the flank, followed closely by the Predator, if you cause enough havoc with your Whirlwind, he'll send his Tyrant, Carnifex or genestealers to destroy it. When he does, use the predator to turn whatever he sends into dog food. With good luck, he'll use his Carnie or Tyrant. If you can get the points, replace the Heavy Bolters on the Predator with Lascannons.

    BTW, the extended carapace on his Genestealers is a waste of points against marines, since a bolter is AP 5. Also...he doesn't have much that can take out your predator, except his Genestealers, HT and Carnifex and none of those have long range weapons.
    <a href='http://gallery.librarium-online.com/Tyranids/aan' target='_blank'>Orange & Black Nids</a>

    <a href='http://gallery.librarium-online.com/Imperial-Guards/afh' target='_blank'>Cadain 8th</a>
    <a href='http://gallery.librarium-online.com/Imperial-Guards/afi' target='_blank'>8th Officer</a>

  7. #6
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    1... I can&#39;t change the list.
    2... I&#39;ll be putting th rerport on by Wensday.( Where fighting on tuesday)

    Also.. I didn&#39;t know I was playing Tyranid.. Or I would have put in a vindicator, 10 more Tactical guys, A command squad for the chaplian...

    So please give my tactics for the list I posted.. Thanks.

  8. #7
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    Well, as you&#39;re stuck with the assault squad, you might as well use it. You have a plasma pistol and a power fist in there- enough to cause some devastation. Throw them at something you don&#39;t want to waste shots on- Gaunts maybe, or Ripper Swarms. Plus, they can probably do well against the Tyrant Guard if they charge... that power fist specifically is what I&#39;m thinking of... but AP 2 Plasma weapons are nice against his +2 saves. The Whirlwind should definitely be used to break up his formations by concentrating fire on the stuff that just lumbers across thw battlefield- the &#39;Fex specifically. Raveners... he&#39;s got six? Just concentrate bolter fire on them enough, and they should go away... but if their long movement is threatening something important, get those assault cannons in there and wreck &#39;em.
    Si em, tow en can de lach.
    Tak&#33; Tak&#33; Tak ah wan, Tak a lah&#33;
    Mi tow, can de lach.
    Mi him, en tow.

  9. #8
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    Ready&#33; Set&#33; Gooo&#33;&#33;&#33;



    I get first turn&#33;&#33;&#33; YAY&#33;&#33;&#33;

    SM turn 1

    Movement: None
    Shooting: Whirldwind shoots kills 6 H-guants (Squad Alpha)
    Dreadnought shoots. Wounds one Ravener
    Terminators shoot kills 1 Ravener and wounds another
    Predator shoots heavy bolters at rippers kills 1 base and wounds another
    Predator shoots G-Stealers with Lascannons and kills one.
    Tactical squad Alpha kills one ripper
    Missle launcher blows up a big rock.
    Tactical squad Beta kills 3 Raveners and wounds another
    Bikes kill Ripper
    Force Commander kills last Ravener

    Tyranid turn 1
    Movmentverything moves 6" foward.
    Shooting: None
    Assault: Warriors, H-guants(Beta) And Tyrant Guard (None Bodyguard) Charge towards the Assault marines. The Tyrant guard don&#39;t make it.
    Warrios kill 2
    H-Gaunts (Beta) Kill 3 more
    Assault marine Sergeant kills two Guants (Damn bugs)
    Morale... .Fine&#33;&#33;&#33; (YAY )



    That&#39;s all for now folks.

    Keep votes commin

  10. #9
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    Wow I love the Turn where the nids absolutely tear apart the SM, HANG ON only turn one was shown WHERES THE REST OF THE TURNS

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