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The board was setup with hills and woods that provided mid-range lanes of fire as well as some tank traps and a couple of buildings on the edges. My army list is as goes:
Demon Prince with dreadaxe and speed (also got 2 minor powers of which one was Siren, yay)
3 squads of noise marines with 4 sonic blasters, 1 blastmaster, 1 asp. champion with power weapon
1 squad of infiltrating noise marines with ccw/bp, 1 meltagun, 1 asp. champion with power weapon
1 squad of 6 demonettes
1 squad of 9 demonettes
1 squad of noise marine havocs with 4 blastmasters, 1 sonic blaster, 1 asp. champion with power weapon and tank hunters
1 defiler with indirect fire
The Eldar army was an Ulthwe Strike Force with 2 portals, one in the seer council and the other in a guardian defender squad. Full list is:
Seer council with 2 seers and 3 warlocks
Spear of Khaine
1 Striking Scorpions squad of 10 with an exarch using a Claw
2 Defender squads of 10 with a warlock and a starcannon each
1 Defender squad 10, no warlock or grav platform.
2 Storm squads of 10 with a warlock
2 Vypers, one with a starcannon and the other with a bright lance
I have not included full wargear or psychic power lists, but the eldar had ghosthelms, runes of witnessing, etc., while my demon prince had an assortment of demonic powers.
He began with the seer council, the 2 defender squads w. starcannons and the vypers on the table while the rest was waiting in the webway. My quarter was the SW one, while his the NE one. I deployed my defiler behind a hill to make use of its indirect fire while the rest of my troops were deployed on the edges of the quarter, ready to move out. I put the demon prince in the open and as close as possible to the eldar so I could get a first turn charge in (also confident in Siren). He deployed his vipers deep inside his quarters, the two defender squads in the open so they could get into firing lanes and the seer council out of sight. My infiltrating noise marines were setup close to his vypers but with a building between them. I won first turn.
EC Turn 1
I moved two squads into the NW quarter keeping them in a wood to avoid starcannon death. The havocs and the remaining squad stayed put in my quarter but moved to the edge of their forests to get some shots out. The demon prince moved straight for the closest defender squad in the eldar quarter, while the infiltrators cut in between the bikes and the other defender squad. First turn shooting was not very spectacular, the defiler caused 1 death to the far defender squad and my noise marines killed another 2. In assault the demon prince smashed into the other defender squad, killing 4 of them and then cutting down the fleeing survivors, consolidating close to the seer council.
Eldar Turn 1
The Eldar player had not counted on the first turn charge so he dropped both of his webway portals on the edges of his quarter, near the centre of the board. The two vypers used their crystal targetting matrices to move and attack my infiltrators, killing 2 and then moving back into cover. With my demon prince using siren the eldar were unable to shoot at him, so the remaining defender squad also shot at the infiltrators, killing a further one. Because of siren there were no assaults this turn.
EC Turn 2
The large squad of demonettes arrived. I summoned them next to the demon prince and they scattered East, landing between the seer council and the defender squad. The noise marines in the NW corner moved further into it and got a firing lane to the seer council. The two units in my quarter got into better firing positions as well, while the infiltrators moved against the vypers. The shooting phase saw a warlock dying to sonic fire as well as a couple of defenders. I fired the defiler at the vypers which were just in range and destroyed the lance one, leaving the other unharmed. My demon prince assaulted the seer council with the demonettes. After a flurry of rending attacks and dreadaxe death, the single remaining farseer escaped into the webway portal to the loss of one demonette. I tried to block the portal with the consolidate movements but I did not roll high enough so I only managed to create an open funnel facing towards my quarter.
Eldar Turn 2
Eldar reserve rolls saw the striking scorpions and both storm squads arriving, the scorpions and one squad next to my demon prince and the other storm squad further south, next to the defenders. Since the eldar were unable to harm the sirened demon prince they shot at the demonettes, killing a further 4, while the starcannon of the defender squad killed 2 noise marines. The remaining vyper killed an infiltrator, bringing their number down to 2. In assault, the storm squad in the south attacked the weakened noise marine unit, while the striking scorpions and the other storm squad butchere the demonettes, killing all but 1 who died due to instability. The eldar consolidation was unlucky, however, and they had to stop short of getting into base contact with my demon prince. Combat between the storm squad and the noise marines saw 1 marine dying to 3 eldar, but they made their morale check and stayed in combat.
EC Turn 3
The smaller squad of demonettes arrived, summoned next to my prince again. I moved them SE next to the defender squad, then moved my demon prince 6'' back, away from the scorpions. This was not done in fear, but rather so that the defiler could get a good firing angle towards the unengaged storm squad. The shot scattered but it fell right in the middle of the scorpions, killing 7 of them. I opened fire at them with my havocs and killed them off. The infiltrators attacked the vyper but the meltagun could only shake its crew. In the assault I attacked the vyper with the infiltrators, the storm squad with the demon prince and the remaining members of the defender squad with the demonettes. In the combat that was ongoing from the previous round, the eldar storm squad killed the rest of the noise marines and the 4 surviving pointy ears consolidated 1'' away from the havocs. The demonettes slaughtered the defenders and the demon prince killed the other storm squad, while the infiltrators could not hurt the vyper. I tried to block the southern webway this time with the demonettes but could not do so properly.
Eldar Turn 3
The Spear of Khaine and the final defender squad stepped into the battle from the southern webway, but their presence on the battlefield would not change much. There was not much shooting and the surviving storm squad charged the havocs while the Avatar charged the demonettes. All the demonettes died apart from one, and with snake eyes on the instability check she remained to keep the avatar locked in combat. The other combat was inconclusive, seeing 2 marines dying to 1 eldar.
EC Turn 4
I moved the demon prince southeast to deal with the avatar, moved the 2 unengaged and unhurt noise marine squads eastwards and the infiltrators closer to the vyper, which I also decided to shoot at using the defiler, whose shot scattered into the infiltrators, killing the aspiring champion. In the combat phase I charged the spear of khaine, putting 6 wounds on them with the dreadaxe and killing the avatar and both warlocks. In the meantime the avatar had killed the last demonette. I consolidated towards the eldar quarter and the jetbike. In the other combat, the eldar broke and were butchered to the loss of 1 noise marine.
Eldar Turn 4
There was not much to do as the only units left were the vyper and the defender squad. The vyper shot at one of the fresh noise marine squads and killed a single model, while the defenders could not do anything.
EC Turn 5
I moved the demon prince into the eldar quarter, then destroyed the vyper at long range using my blastmasters, and killed the defenders with a sonic salvo and help from the defiler, signalling a complete rout for the eldar, with the only surviving model being the single farseer escaping through the portal.
The end saw me holding (unsurprisingly) all 4 quarters. My casualties were both units of demonettes, one complete squad of noise marines, 5 of the 6 infiltrators, 1 of the 6 noise marines from a different squad, and 3 of the 6 havocs. All in all it was a good and fun game (even for the Eldar player). I feel very lucky that I rolled and got Siren (and Beam of Slaanesh as the other power rolled for) as my demon prince managed to wreak havoc with impunity on the eldar army, killing the seer council, a storm squad, a defender squad, and the spear of Khaine (some with assistance from the demonettes). Without siren I would have probably needed to deploy my demon prince somewhere out of sight and generally adopt a more conservative approach than putting him 18'' away from the closest defender squad. I was also lucky with the summoning of the demonettes as their staggered appearance meant they both got off assaults without suffering casualties beforehand. The eldar army was pretty good but its owner said that he needed to reconsider some of this list as some units were underwhelming to say the least.
Last edited by idinos; March 15th, 2006 at 14:20.
Oh gods. What a bloody awful defeat for the Eldar. :cry:
Just one or two things:
How the h*ll did you get into charge range in turn 1? (Probably some strange demonic gift)
How the h*ll did you manage to kill a 4 wound avatar that you'd need 5's to hit and 2 warlocks with 6 attacks and wound with all six attacks and have him fail all 6 invulnerable saves????
Can you not take invulnerable saves against rending?
Didn't the vypers have anywhere to hide? I mean, he really should have taken crystal targeting matrix and popped out to unleash all kinds of hell on your noise marines.
Whatever. Good report btw. Sorry about that I'm just a little biased as i'm a devoted Eldar player. Was the guy you were playing a noob? Because that list certainly has good points but as he could only have had 2 blk guardian squads the rest are a slight waste and would have been better spent on a tooled up falcon.
We were playing cleanse, so the max distance in deployment is 18'' instead of 24'', so a model with demonic speed can easily cover it. Also, since I had siren I could put the demon prince 18'' away and not worry about it getting shot even if I lost first turn.
Demon Prince needs 4s to hit the avatar and I also had spiky bits, so I managed to hit and wound on all rolls (it was a bit lucky I must admit). Also the dreadaxe ignores invulnerable saves but rending hits do not. The big squad of demonettes though put so many wounds on his seer council that even though they saved a couple they still went down, especially since it was quite a small one (only 2 farseers and 3 warlocks).
The vypers were hiding initially and had matrices but I had my infiltrators close to them, plus apart from a couple of long firing lanes most of the board did not allow for ranges over 20-25''. He put the terrain in and I personally think he used too much, as I had to keep the noise marines moving to get clear firing angles, I'm just glad their weapons are all assault.
I think it was the first time he was using this particular list as he said it needed a lot of tweaking, but to be fair everything went wrong for him, as after his 2nd turn combat he did not manage to consolidate his scorpions and storm guardians into my demon prince so I got a free round of shooting at them and wiped the scorpions out. Also the demon prince wreaked absolute havoc everywhere he went, striking first all the time and clearing house, I mean he only managed to wound him once and I saved it.
What are the rules for the dreadaxe anyway? Does it ignore all saves when wielded by a monstrous creature?
In the hand of a Statured DP, it is like a C'tan Phase Sword. It gives Daemonic Venom, too.
Ah, i give out no codex info, gut.