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Still rocking Ultima Segmentum like a hurricane, the raider fleet happens on another contingent of human soldiers. Predating the Eye of Terror, the Necrontyr have a poor understanding of the manifest pawns of Chaos. They will soon get an education, in
BLUE NECRONS DIE ON TURN 4
trip report: Necrons vs. World Eaters Chaos Marines
1000 points. Cleanse, oh lord why did it have to be cleanse? We set up. There is little point building suspense, it will evaporate as soon as you see the worst deployment in the history of ever.
THE SCARABS ARE PRECIOUS PROTECT THEM AT ALL COSTS
Necron Lord (Destroyer Body, Warscythe, Phase Shifter)
two squads of 12 Warriors
8 Scarab Swarms with disruption fields
Lieutenant (that crazy Khorne axe that lets you attack again every time you roll a 6 to hit)
three squads of 8 Khorne Berzerkers, champs with Mark and Collar of Khorne and powerfists
4 Khorne Berzerkers on bikes, champ with power fist
1 Chaos Dreadnought with a mutated hull and maybe something else, I forget
But enough sulking, let's talk about my horrible, horrible troop placement. The last two games I played served me well by having the Necrons advance implacably, soaking up casualties while my special units do their grisly work. I deploy close to the edge of my corner there because I figure I need to claim table corners. Why do I hide the Scarabs? Somehow I thought they'd be in danger from ranged attacks. My opponent explains that the army barely does any shooting at all but it doesn't really sink in. Not yet.
He wins first turn, OH GOOD. The dreadnought and two of the three berzerkers freak out and sprint across the table at me, too insane to fire their guns. His bikers turbo straight at me. This is what I see.
this is not what I wanted
My turn. Here is my plan: Spread out the wraiths to tie up the two berzerker squads that rushed up. Meet the bikers with my Destroyer Lord. Dogpile the Dreadnought with my scarabs. And DUMP ALL FIRE INTO THE LIEUTENANT'S SQUAD. I want those sons of *****es in the ground. My Warriors kill a couple berzerkers with their guns. The Pariahs blow their Leadership check and fire at the Dreadnought, to no avail.
The Wraiths get stuck in, killing a couple more. One of them dies under a chainaxe for its bravery. The Destroyer Lord kills one biker. The dreadnought kills four swarm bases right off the bat, but they Immobilize him and destroy one of his weapons. "Oh good," I start to say, "Now he won't be able to hit me with his power fi-"
"His other arm is also a power fist."
if you put a hat on a snowball it will last a few more seconds in Hell
His turn. The other berzerker squad piles in against the Wraiths, breaking the weedy things apart and dashing my hopes for a self-repair roll. 123 points of Fast Attack don't last a turn against close to two dozen dedicated assault models, WHO KNEW
The fight with the bikers is inconclusive, neither side scoring a hit. Bikers and Destroyer Lord have their own private little high speed motorcycle chase, the Dukes of Hazzard theme playing from the Lord's embedded mp3 player. The Dreadnought crushes 3 scarab swarms. Only one is left
My turn. If you had one shot, one opportunity to seize everything you ever wanted, would you capture it? Or just let it slip? I have a dream, a shining vision of an aspiring champion cold and dead on the ground. I make what is probably a mistake and listen to an observer's advice: I advance one warrior squad to rapid fire, and another turns tail to flee for cover. Maybe if I had rapid fired both squads this might have turned out different, who knows?
Everything that can shoot opens fire into the wounded berzerker squad. My goal is to kill the aspiring champion and maybe wound the Lieutenant. When the dust clears, they are the only assholes left standing. What luck!
The Destroyer Lord kills a second biker, receiving another wound. The Dreadnought gacks the last of the scarabs, but can only hop around on its one good leg and scream racial slurs.
His turn. The two berzerker squads and one severely-truncated berzerker squad charge into my sacrificial lambs.
BREAK THEM IN HALF
BREAK THEIR BACKS
The Berzerkers laugh off the Warriors' scythes. The Necron Warriors somehow pass their morale check.
My turn. I'm sick of those bikers tying up my Lord. I send in my Pariahs to finish the surviving two bikers off. A Chainaxe kills the Lord, but not before he kills the Aspiring Champion - my opponent removes the champ to prevent my charging Pariahs from getting off any attacks on the last survivor. On the bright side, because the Lord died to a chainaxe and not a power weapon, he is eligible for self-repair.
The Berzerker mafia rips my skeletons to shreds. They blow their morale check and my opponent rolls a 6 on the pursuit roll, so that's their ass. They all consolidate 6" toward the other Warrior squad, who are now fleeing toward the table corner but NOT FAST ENOUGH.
His turn. Two of the Berzerker squads, having flown through my first squad like crap through a goose, jump on my second Warrior Squad, hacking down a little under half of them. The Warriors, of course, fail to put a hit on the Marines. One Berzerker squad runs toward my Pariahs and hacks them all to pieces before they can counterattack with their warscythes.
My turn. My Destroyer Lord stands back up. I decide to get the bad news out of the way first before I attack with the Lord and skip to the warriors' assault phase. The Berzerkers power-bomb the Warriors through the announcer's table. They fail their morale check, the Berzerkers roll to pursue... and get another 6! My Warriors are overrun. I concede, at this point I have no scoring units left and will phase out on my next turn.
What have I learned? My deployment would have been great if I were facing a shooty army. It was singularly awful against this lot. The scarabs should have been further up, the warriors further back. I should have tied up the zerks with the scarabs, using my gunline to take out the dreadnought while the wraith wing and destroyer lord work in tandem to chew up his flank. This is my first time against berzerkers and holy wow they are fast.
Better luck next time. I consider this motivation to paint up my 1500 list as soon as I can!
i lioked it but it looked to me that the khorne wern't fully painted
Yeah, zerkers aren't that red.
Truely sad. There's a lot of should've, could've, would've moments that I'm sure you're aware of but I'd like to know how your Lord attempted WBB? Your list shows him sans RO. It must have a similar unit within 6" or a Tomb Spyder within 12" to get that WBB. I know, insult to injury, but it's more for everyone's edification that I wanted to point this out.
Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007
As I understand the p. 13 rules, Necron Lords don't have to have a similar unit to self-repair. A power weapon or instant death wound still knocks em flat, barring a res orb.Originally Posted by kore
Unit deployment is, as I'm sure you can see, the thing I have the most trouble with. The last couple of games I played were against Eldar and Tau, and hiding my specialist units while keeping the warriors up front to soak up hits was a good tactic, against them. I had no idea how Khorne Berzerkers worked. If I had known better and had the presence of mind, there were some tactics I probably could have used to good effect. Being the new player in the store is a little rough sometimes
Yeah, you know, I was just talking out of my arse. My mistake.Originally Posted by Failure Necron
Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007
Necrons have real problems with WE if they cna't kill them before they hit their lines, especially aginst statured lords.