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2500 Necron city war against Craftworld Eldar.
I had a ballanced list of Necrons including
Flayed ones (some other stuff too)
He had a Craftworld Eldar list with tanks, and lots of Pathfinder Snipers (I hate those &%^%)
His disruption roles killed me, I started with One Lord and one group of 20 Warriors on the table. He stated with everyting.
My roling was terrible. My monoliths and one other unit (was it scarab swarms) never got on the table in 6 turns. My three Wraiths and a Destroyer Lord assaulted a group of 10 snipers and LOST, and then my T6 lord got killed by 4 wounds from a small group of Warriors firing from long range.
Each turn only one unit would come on the table, so he could concentrate his fire. His average role was like a 5 out of 6 (one turn he made 5 out of 7, 6+ cover saves). Still, he never managed to finish off a unit totally, and my Destroyers started to pick away at him. Still, it looked like a crushing defeat for me.
After we tallied it up though, I had pulled out the win! I finished off an expensive unit of Fire Warriors, and another of Phase Spiders. The toughness and WBB roles had given me a cheapy win.
Lesson learned: Those Disruption roles are not fair, starting a 2500 battle with only 300 points on the board while he got his 2500 was unfair. Against Necrons it is especially devestating. He had 4 units of snipers, that rule must be revisited.
Well good for you!
but Igot to tell you the disruption roll is not unfair Its just very good against some armies and I got to tell you man it seemed that it was a lot of bad rolling on your part not bad rules.
And firewarriors are tau not eldar Im guessing you meant those dragon guys and also its warp spiders.
All inall Im surprised you managed to pull a victory out of that If you could step by step explain that I would really like to know.:yes:
"They shall all taste OBLIVION!,.....which tastes like Red Bull, which is disgusting."
Most people I know feel that the Alitoics are the #1 chease army in the game. This is due to the disruption table mainly, but also due to the ability for players to still take things like 3 wraith lords, and CTM vipers on top of 10 or 11 sniper squads.
Say I have a squad of 30 orc choppa boys who deploy 12in on the board. They get pulled off with disruption by a 3 elf sniper team. I roll well and they walk on on turn 2. By turn 3 they are at their starting position, and turn 5 they are at the centre line. If the eldar player stays in his deployment zone there is no possible way for that squad to get a charge before the end of the game, and this ability costs the Alitoic player 0 points.
Anyways I'll stop griping. To play against Alitoic make sure you read the rules for disruption cairfuly and clearly to ensure he is using it properly. He seems to have pulled quite a lot of your units off the table. There is only a 1/3 chance per roll on the table to do that, not to say that somedays the dice hate you.
HE also can't affect vechicles, so I assume you just held the monolith back for DS, which isn't a bad idea. DS in into the middle of his forces, eldar have a hard time killing it, and either teleporting in units of necrons, or using the gauss flux arc.
Anyways congradulations on comming back from such a terrible start. I threw in the towel on a game on turn 3 because all my synapse had been pulled at the start of the game, and I failled the first two reserve rolls letting all my troops sit still and get shot. That was frustrating.
But thankfully the disruption rules are likely to change in the new eldar codex.
GW seems keen on removing most cheese in codexs lately
It will be interesting to see if the new codex will in fact make eldar players happy or upset.
They used to scare my IG but after purchasing two Hellhounds the Alaitoc seemed less "problematic" Deep Striking helps out too, DS flamers are nasty.
If he delays your anti-MC units it can be a problem but with Necrons atleast your basic people can kill WL.
And your Monolith with its arc's could do alot of damage to multiple small ranger squads. The likelihood of not turning up in 6 turns is very low. I have never seen it.
Every time you read this sig: a fairie dies!
I've had a unit of terminators not show up until turn 5.... they were the only intact unit left by then and got reamed. First they couldn't hit a damn thing and then they couldn't make a save if I'd used loaded dice.
May your aim be true, and your targets plentiful.
WFTOMGBBQ!!!!11ELEVENTY!1!? A Necrons win battle report on LO? That's unpossible.
They are soo unbalanced and cheesy, gosh. :shifty:
Last edited by kore; May 19th, 2006 at 23:24.
Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007
For the Monolith I think I roled a 3 in turn 2, a 2 in turn 3, and the rest ones. At least the second time that has happened to me. On the bright side, he did not get VP's for it, or for my Flayed Ones that came in on the last turn too.
I am telling you, VP saved me huge, I had 1/2 of one unit of 20 Warriors (giving me full VP) and 1 dude left in the other (giving me 1/2 VP). I had one Destroyer in one unit, and 2 in another. It know how important it is to completely destroy a unit. Also, I got into defensive positions and that helped big time.
Eldar are fun to play against, but the Eldar are designed to kill Marines, not Necrons. I do much better against Eldar than Space Marines.