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Since I ask people to make battle reports I figured I'd try making a small one myself.
His army seemed like he took parts of an IG army and a SM army bought an Inquisitor and called it a deamonhunters army. To be fair I think he had a number of his ohter models in use elsewhere so this probably isn't the best list he can field.
Chimera's Upgraded with multi-lasers and heavy bolters and pintle stormbolters
Inquisitor Storm troopers, smaller squads with a melta and plasma rifle each
SM bikes, sergent upgraded for cc
SM devestators 7 with lascannon, plascannon, missle launcher and heavy bolter
SM assault 10 strong with all the upgrades he could take (can he even get furious charge on them?)
Inquisitor and retinue: never found out what they had.
6 strong Seer councel with a pair of mind wars, fortune, and 2 spears
Starcannon black guardians 9 strong plus warlock with conceal
EML black guardians 7 strong
2 Vypers with crystal targeting matrix and starcannon
1 Falcon with stones holofield scatter laser and shuri cannon (I get another starcannon but Idon't want to buy once since they're going to get nerfed anyway)
Waveserpent w stones and bright lances
carries 6 stricking scorpeons w grenades +exarc w claw and crushing blow
2 seperate D-cannons
Last edited by sunnyside; June 11th, 2006 at 07:56.
While I strongly prefir missions we were on a time restraint and so just set up on opposite sides of the board roughly alternating as we took things out of the box.
Now here's where I did something wrong. I'd fogotten that in 4th ed you only get the hull down bonus half the time, making it much less usefull, I would never have put my falcon where I did if I had remebered. Fortunitly he didn't remeber that change either so it worked out.
Hunters turn 1:
He won the roll for first turn and promptly poured all the fire from the devestator squad and the chimeras into the falcon and immobilized and shock it! Moved forward on my left flank and walked the jump troops into the ruins.
In my opinion he made a number of big mistakes here. For one he seemed to be trying to get the chimeras with troopers and bikers to move up together, however those bikers should have been boosting ahead. Ture he didn't know how tough my seer council was, but still! He also made a very conservative move with the assault marines and didn't move his inquisitor at all. I can understand not wanting to get your units shot up, but since all my units would have a target anyway it just meant I got to take him apart piecemeal.
Last edited by sunnyside; June 11th, 2006 at 07:28.
Eldar Turn 1:
I moved my units forward a bit so they could all shoot, vypers jumped out and back. The waveserpent took out a chimera, however weak rolls elsewhere saw only 3 devestators die, and none of them had heavy weapons. The seer councile managed to fry the brains of the upgraded biker sergent and one of the other bikers though! Though this mean exposing them I got fortune of successfully and could run off if need be so I wasn't too worried.
Last edited by sunnyside; June 11th, 2006 at 19:36.
Hunters Turn 2:
Finally started moving up the assault marines, suspeciously far but that could just have been my impression. Moved the rhino and unloaded the Inquisitor. moved the forces on the left forward and deployed the second stromtrooper squad. As many of these as could reach opened fine on either the falcon or the seer council. The falcon shrugged off a lot but got shaken again. The seer council lost one warlock. The devestator squad opened up on the seer council getting a fairly lucky 6 wounds. However they saved them all! Statistically these guys will make six saves about 20% of the time and it's great every time they do! The assault marines whip off some pistol shots at the starcannon guardians killing 2. Some fire from a chimera managed to shake the waveserpent as well
Eldar turn 2:
To put my scorpeons in a good position for a charge, and hoping I'd get really lucky and he'd fail a leadership test, I tank shocked the assault troops with the waveserpent. A brave soul with a plasma pistol tried death or glory, but didn't come out with any glory.....
Farseer squad blows a fortune psychic test one 3d6! But it's moved out of sight of the devestators.
The D-cannon's finally stop missing horribly and blow the remaining chimeria into hunks of shrapnel with a 6 on the ordenance penetrating table, however the ensuing blast only kills one trooper....
The seer council manages to mind war the last biker and the multi melta trooper in the nearsest storm trooper squad. The warlcoks take pot shots at the unit as well. The subsequently fail the moral test and flee without the number remaining to regroup.
Combined firepower from the rest of the army manages to take out all but two of the devestators, not very impressive rolling on my part there. I had been stronly tempted to shoot the assault marines instead but preventing more heavy weapons fire seemed more pressing as I had some ideas of how to deal with the assault marines.
Last edited by sunnyside; June 11th, 2006 at 08:01.
Time was running out so we had to quit. He realized he lost, but he'd wanted to at least get to kill more that 2 guardians and 1 warlock before running out of time. Ah well.
He had started to make some moves and the next turn would have played out: Remaining stormtroopers, devestators, and I'm guessing a gun servitor would have tried to at least shock the falcon again. Though they really should have tried to fire on the serpent instead. The assault squad and rhino were going to shoot the starcannon guardians and then the assault squad would furious charge into them, completly obliterating their already weakened ranks.
On my next turn I vaporise his stormtroopers with the D-cannons if they can connect or ignore them otherwise, the seer council would have probably finished off the devestators and the falcon might have helped out if it could fire. The rest of my army would have opened up with at least 12 shuri catapaults 6 shuri pistols 2 starcannons, an eldar missle, and a brightlance on the assault squad. Then the scorpeons would charge in with plasma grenades hopefully finishing the job.
The lesson I'm kind of getting from this is that with the models I have fielding large guardian squads like I used to is possibly detrimental. Against armies with a lot of bikes,assault marines,or swarm tactics I'm not going to be able to keep opponents off my guardian squads and D-cannons (The D-cannons had a habit of knocking out approaching transports buying me time, but now transports seem to be less popular). However the rest of my army can jet off and would love to get some shots at the opponents cc guys while they're exposed after finishing the guardians off in one pass. Having guardians survive would just mean I miss that shot.
I'm reletively new to Daemonhunters, but isn't that army not legal? Only SM or Imperial Guard? Good fight, mate.
Though unnumbered lurking perils await us, our blades will ever be ready.
FOR WE ARE THE EMPEROR'S VENGEANCE!
He used SM as his ally but took inquisitional storm troopers and such from the daemonhunters codex. At least thats my guess, .... otherwise he thought he was getting away with cheating even though he didn't have to.:rolleyes:Originally Posted by Forgotten Flashlight
"They shall all taste OBLIVION!,.....which tastes like Red Bull, which is disgusting."
Yeah I'm pretty sure that's what he did. I'm pretty sure his list is legal. Though his grip of the rules was a little weak I'm pretty sure he was treating the heavy bolters as being strength 6, but I was winning and we didn't have time to nitpik so I didn't bother with it.