Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
CAMPAIGN AT DIEGO RA: BATTLE #1
Diego Ra is a desert moon orbiting the Planet of Diego Rios, a medium-sized planet in Segmentum Solar. Though it has never been an imperial planet, it was catalogued by Rogue Trader Montaigne and investigated by Explorator teams during the Great Crusade. They found that it was a rich planet but was home to a small population of Orks.
The Orks have grown in the millennia since, and Diego Rios has been the seat of several Ork empires that have waxed and waned. Currently, the Magna-Mangla of Mork holds power and is preparing a Waaagh! that threatens a nearby Imperial cluster of Industrial worlds. The smaller warbands in his Waaagh! have been pressed into service on the moon of Diego Ra where a spaceport facilitates the construction of a number of Kroozers and other ships which will form his invasion fleet.
The Imprial Fists 5th company has been patrolling the sector and has been dispatched to investigate and take whatever means necessary to destroy the Ork’s spaceport. Captain Drake decides to lead a recon force to test the strength of the Ork garrison at one of the smaller teleport stations.
The station is held by a small warband led by aspiring Warboss Og “Da Boss” Grotstompa, who is anxious to get off the moon, away from the oppressive Magna-Mangla, and “on ta betta fings.”
Since this is an intro game, we wanted to keep it simple. We would basically do a 600pt Combat Patrol with no restrictions on force selection.
We played on a 4’ x 4’ table, with some hills, Orky-looking buildings, boulders, and a few copses of palm trees.
The Orks set in the corner with the buildings and the Marines set-up in the opposite quadrant, staying at least 18” apart. The Marines won the initiative and elected to go first.
The Tac 1 cautiously moved forward to get in rapid-fire range of the boulders, hoping that the Orks would be slowed enough to get some extra shooting done. Tac 2 was joined by Capt Drake and cautiously moved forward as well. The assault squad hung back behind rocks waiting for things to develop. The Devs, deployed on a rocky hill, had a good view of the Orks and aimed at the nearest Kan. They scored 2 penetrating hits but only managed to stun it and destroy its big buzz-saw. Turo opened up on the other Kan but only managed to shake it with a glancing hit.
The Orks poured forth out of the near building, and the second mob came around, led by a stomping Kan. Og Da Boss had decided to join the Trukk boyz, who decided to “kunninly” attempt a flanking move. They drove behind the hill with a well and hid, hoping to charge next turn. The Orks tried firing all their rokkits at Turo and hit him twice, though only one did damage, destroying the assault cannon.
The Marines began to shoot in earnest. Turo moved up into assault range of the nearest Mob and Tac 1 moved over towards the inevitable melee. Both Tac 1 and Tac 2 found themselves in rapid-fire range. Shooting from Drake, Turo, and the Tac squads mowed down half the mob in a hail of bolt shells. The Orks failed their morale check but passed their mob-size check, so (stupidly) held their ground. Turo charged into them and promptly caked two more with his fist. The Devs shot at the other Kan and destroyed it with Krak missiles.
The Orks were in real trouble now. Nothing in the mobs could harm the dread, and they barely outnumbered their foes. Nevertheless, Mob 2 rushed the yellow line of marines, snapping off slugga shots as they went, felling one marine. They attempted a charge but found they were just out of range (uh-oh). The surviving Kan moved toward the action and got lucky with his big shoota killing another marine from Tac 1. Og and the Trukkerz blitzed around the side in grand fashion and dismounted, shooting their sluggas as they charged up to assault the Devs. Their shooting was ineffective, but the assault wiped-out the marines, and consolidated back into the Trukk. Nice.
Captain Drake knew it was time to strike so he ordered the charge. He perforated the head of the nearest Ork as he and Tac 1 assaulted Mob 2. The Assault squad also swooped in, downing 2 Orks with their pistols as they came. In the melee that followed, Drake and Tac 2 killed 4 Orks while the Assault squad butchered another 4. The Orks were on their heels but still managed to hack apart 2 tactical and 2 assault marines. They failed morale but miraculously passed their mob-size check to stay in the fight. Turo sent two more crumpled Orks flying, so the remainder of the mob fled. Turo consolidated towards the other Kan. Meanwhile, Tac 1 knew it had to do some damage while it could so it rapid-fired at the Trukkerz, killing three.
The Kan saw Turo coming so wisely dodged around him, moving toward Tac 1. It shot at them but missed, then assaulted. Without its buzz-saw, though, there was nothing to be had but a lot of KLANGS and BONGS! However, Og and his Trukkerz also roared up in the trukk, killed a marine with slugga fire, and slaughtered the rest in the assault. They then advanced and caught up to Turo. In the other melee, three Orks are slain but they kill the last Tac marine before being wiped out. Drake and the Assault squad sweep into the melee with Og and his boyz.
At this point, both sides have taken more than 50% casualties. Both sides pass their bottle rolls, so the fight continues. This oughta be good :yes: .
Drake knew this was the critical moment. He had lost enough men today, but needed to dispatch this large Ork boss and his retinue in order to ensure they could do some damage to the teleporters and get away before reinforcements arrived.
“Turo, let’s end this quickly, brother!”
“Gladly,” responded the Dreadnaught over the comm link.
The Marines hurled themselves at the Orks. Together, they accounted for all the Truk boys. The Assault marines severely wounded Og, but he stood with one wound left. The Kan managed a glancing blow on Turo, immobilizing him. Og slaughtered the assault squad with his power fist.
“WAAAGH! Who are ya, ‘uman? I iz Og Da Boss Grotstompa, and ya name iz gonna go on me banna!” Og squared off with Drake, while in the background Turo punched into the Kan, ripped out the Ork driver and flung the pulp to the ground.
“I am Drake of the Imperial Fists, xeno scum, and those will be your last words!”
The two leaders attacked each other with fury, the brute force of the Warboss frustrated by the deftness of the Space Marine Captain. One of Og’s blows made it past Drakes guard, nearly severing his arm and forcing him to drop the Storm Bolter; the blow had overextended the big Ork, however, and Drake managed to leave a large gash across the Ork’s meaty chest.
With that, turn 4 was over, and the Orks failed the bottle roll.
“UURRGH!” The big Ork stepped back from the Captain, assessing his wound. A toothy grin appeared on his big jaw. “Ahhh…some of me ladz is runnin away. I can’t be Boss iv I let ‘em get away wid dat. I’ll be back fer ya later, ‘ummie. Bring sum more of ya ladz fer us ta bash on.”
And with surprising speed he turned around and lept into his Truk. Like a charioteer he gave orders and sped away back into the settlement. Drake was not altogether disappointed.
Turo called over the comm net. “Brother Captain, we must leave. I regret that I am unable to move. We must teleport back to the Strike Cruiser….”
“Yes, old friend, we must regroup. Signal Techmarine Voltus and relay our coordinates.”
“Already done, brother Captain.”
This was a really fun game with a perfect ending, I think. Even though I lost, this is the kind of game that I play for. My friend was so stoked that he already wants to turn this into a campaign. Hopefully I will be able to do another report soon.
Nice Battle Report!
For some reason, this was *so* much easier to understand than most other Battle Reports of this format.
Would've liked to see the Orks win, but at least it was a good scrap.
A very clean battle report. It sounded like it was alot of fun. Where did you get the graphics for the battle report.
Why use science and education when ignorance and superstition will work just as well.
yah what program did you use?
i think that was brilliant. the pics were clear and the writing was clean.
i think that has got to be the typical game that everyone enjoys, even the loser. because its such a close game and its action packed all the way. very well done indeed!
i find as a SM player its hard to fight orks in CC, specially slugga boys... ewwwww choppas!!!
Last edited by Reflex; June 13th, 2006 at 07:28.
I figured I better answer a few questions:
I built all the graphics using microsoft powerpoint. I screen-captured the slides from the slideshow mode and pasted them into a paint program to save them as JPEG files. I then created an account at imageshack and uploaded them, resizing them to "message board" size. Imageshack then creates a link you can cut and paste into your article on the forum.
Now that I know how to do it, it's actually fairly easy.
The term "Bottle Roll" probably came from Necromunda, but it's simply a term I used to describe the Leadership test made in a combat patrol mission to see if your army stays or flees after they have lost 50% or more of their starting number. It's like a Necron Phase-out roll, I think, unless Necrons automatically phase out...I'm not sure about that since I've never played them. (Hmmm... that could be interesting...)
I'm working on another batrep now. I may do a third, but it's a lot of work. I'll see how far we carry out our "campaign."
"In the other melee, three Orks are slain but they kill the last Tac marine before being wiped out."
How is that possible?
The only way that an orc's initive can equal a space marines is if they pass a waaagh check on the initial charge. After that the space Marines will always go first. Since this combat was already in progress, the orcs should have just died with no option to strike back.
Unless I mis-understood something.
May your aim be true, and your targets plentiful.
Originally Posted by Escaflowne
Eh, I think there were more than 3 boyz left and maybe they were wiped out by failing a break-off roll or something like that. I was writing the batrep from memory and some scribbled notes that weren't very complete. Maybe if you go back and count casualties from that unit, you can figure it out? I'm pretty sure my report had accurate casualty notes....
Rarely is a game of 40K played without a mistake somewhere. Maybe you caught one!