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Ok, I'm doing this from memory so if there's a few plot holes, please forgive me. Also, this is my first battle report so I'm not used to describing these things in such detail, bare with me. This is my largest victory ever, and with my new army, Necrons.
Mission: Table Quarters. 500 points each for originally unoccupied Quarters, 1000 for your opponent's Quarter. This plus Victory Points are still counted at the end.
Terrain: We rolled 4 plus D3 for terrain, and it ended up being 7 pieces, on a 6 foot long board and about 4 feet wide. But we have a rather large terrain pieces so there was a good bit, approaching the 25% mark. I rolled better for terrain placement so I placed 4, my opponent 3 pieces. There was one building in each corner on the second and third quadrants if thinking of it in mathematical terms. Also in quadrant 3 was a small forest about ten inches long and eight inches wide. In quadrant 4, there was a series of hills and a bombed out Imperial church. In quadrant 1 there was a large series of hills, with some impassable terrain, this piece was approximately 2 feet long and covered about half of quadrant 1 towards the front of that quadrant. Also there was a small cliff of sorts represented by two textbooks that were in the middle of quadrant 1. He ended up deploying in quadrant 1, I deployed in quadrant 3 in turn.
Armies: Necrons (Me)
Lord: VoD, Gaze of Flame- 175
10 Immortals- 280
Warriors x 19- 342
Warriors x 19- 342
Wraiths x3- 123
Wraiths x3- 123
Destroyers x5- 250
Heavy Destroyer- 65
Heavy Destroyer- 65
Imperial Guard (My Opponent, this is from memory so I don't know the points)
Command Squad with Heroic Senior Officer with powerfist and plasma pistol, Standard Bearer, some sort of Medic and a Lascannon crew.
2 Platoons with a Junior officer squad with heavy bolter in each, troops had a mix of lascannons and heavy bolters, each squad also had a mix of either a grenade launcher or plasma gun.
2 conscript platoons of...alot of conscripts i don't even know how many, at least 30 in each.
2 Basilisks with indirect fire
1 Leman Russ Demolisher
Deployment: I'm just going to say how each army deployed all at once, even though we alternated as the rules suggest, it's just easier this way. I deployed first placing my two heavy destroyers (separate units but close together for the WB behind the imperial building in my quadrant. My Monolith would be deep striking. I placed one squad of warriors in the imperial building and another in the forest. My Immortals and the Lord were deployed behind the forest. My destroyers and Wraiths deployed up against quadrant four, partially obstructed by the hills in quadrant 4.
He deployed each Basilisk on opposite ends of his table quarter, and his demolisher was deployed hull down behind his series of hills, up against my table quarter. One large group of conscripts deployed in front of the textbooks but behind the hills, the other large group deployed on one of the textbooks. One platoon was positoned on one side of the series of hills, the other opposite them on the other side of hills, both guarding the entrance to his table quarter. The Command Squad deployed on the textbooks next to the conscripts and the Hellhound deployed on the far edge of his table quarter flush against quadrant 4.
Turn 1: He moves nothing. He got turn one, he fired the Demolisher at my Immortals, killing two of them. The Basilisks both fired at my warriors in the building, which was a 4+ cover save for me, he killed 1, bad scattering. Not much else was in line of sight, he knocked down another Immortal with a single heavy bolter.
My turn, that Immortal gets back up. I wing my Heavy Destroyers in range of the front armor of the Demolisher. My Immortals and Lord in toe move to get in range of the Demolisher as well (the Immortals are in range, not the Lord). My Wraiths turbo boost into the bombed out church in quadrrant 4, right next to the hellhound that is conveniently waiting there, the destroyers follow, not far behind, they can't shoot. The warriors hang tight in cover where they are. I fired the Heavy D's at the front armor of the Demolisher, nothing. The Immortals too, they stunned it, twice, that helped... 6 warriors in the forrest were in range and fired, got 3 glances, 6 on a glance got me a nice destroyed result. Hooray, no more instant death for my Immortals! That's it for turn 1.
Turn 2: He moves nothing. He fires at my wraiths with 1 platoon and his Hellhound, knocking down...1, yeah, I rolled like a champ. I love Invulnerable Saves! The other platoon takes shots at my Immortals, knocking down 3. The basilisks shoot at warriors in the forrest, knocking down a few.
My turn, All 3 Immortals get back up, he emits a whimper I move the Immortals into quadrant 2, and in range of some conscripts. One squad of warriors begin to move out of the forrest towards quadrant 2 as well. My Destroyers move up onto the roof of the bombed out church where the Wraiths were, the Wraiths move in to charge a squad in the assault phase. The Destroyers open up on a Basilisk, Immobilising it, disabling the Earth-shaker and stunning the crew, the heavy bolter can't even shoot . The Immortals take out alot of conscripts, alot are left. The Heavy D's stun the Hellhound (it goes the entire game after his turn 1 without shooting). The Monolith comes in and lands in the middle of his lines, I roll for 3 attacks per squad, killing about 2 per squad in range, which was most of his squads. The Wraiths charge the unit standing in front of the basilisk that was just owned, wiping that one out, they consolidate only one inch...into the basilisk (they want to eliminate those victory points still remaining...
Turn 3: He moves one thing, the Hellhound, tank shocking my unit of 2 Wraiths, they fail their morale check, rolling box cars and fall back 11 inches on a 3D6 towards my table quarter. He fires at my destroyers with a heavy bolter, knocking down 1. He knocks down 1 immortal with what conscript fire is left, both basilisks and all lascannons fire at the lith, immobilising it and stunning it. My Wraiths rally.
My turn, The destroyer fails the WBB, the Immortal makes it. The Immortals start moving into the building in quadrant 2, the only terrain there, the warriors move a few into quadrant 2 as well. The warriors in my table quarter stay put in the building. I forget to move my wraiths, oops, they'll just have to charge the basilisk and the Hellhound. My Heavy D's fire at the Hellhound, 1 miss, 1 stun. My immortals wipe out what's left of the conscript squad, and the commissar with them. The destroyers fire at a squad, wiping it off the board, 1 lascannon less from his arsenal. The Monolith uses the particle whip on the command squad, it scatters and hits 2 conscripts, killing them. (this was before the Immortals shot). The unit of 3 Wraiths charge the basilisk, destroying it.
Turn 4: He moves nothing. I start wondering if he will ever try to contest any table quarters. He fires the basilisks and lascannons at the lith, stunning it...alot, but doing nothing important. (I smile internally that he is ignoring my warriors, preventing any hope for my phase out by this point.) He knocks down a few Immortals and warriors with heavy bolters.
My turn. The Immortals are rolling amazing WBB's they get back up, a single warrior bites the dust...for good. I move my Wraiths into charge range with the remaining unit of conscripts. My Immortals move entirely into the building in quadrant 2, the warriors from the forest are about half way into quadrant 2. The Heavy D's open up again on the Hellhound, another stun. The Destroyers open up on the Hellhound, I'm tired of just stunning it, that dies. This is really cool, he packed his second unit of conscripts so tightly, i mean virtually piled them, My lith got about 20 shots including partials on them, I killed about 15 of them. The immortals wipe out another lascannon squad. His commissar shoots a conscript to hold them but to no avail, as my Wraiths polished them off.
Turn 5: He moves nothing (he's accepted defeat). He fires a Basilisk at the Monolith and misses, scattering into nothingness. He has two lonely squads left, both heavy bolters, he fires at the warriors in quadrant 2, knocking down a couple. That's it for his turn.
My turn, the warriors all get back up, I laugh maniacly. I move my Heavy D's on top of the now unoccupied hills in his quarter to get a clear shot at his other basilisk. My warriors left in my quarter finally descend from their perch in the imperial building and enter quadrant 4 to clinch it. My warriors from the forrest don't move so they can actually reach something. The Destroyers wipe out the last squad they can see. The Immortals wipe out the command squad. The still large warrior squad from the forrest whittles down one of two of his remaining squads, before my monolith shoots the particle whip at the remaining squad or the Heavy D's hit the basilisk he concedes his quarter to me since there was still an entire turn for me to undoubtedly take it anyway. Game over. He killed about 500 points of my troops, I wiped him out and took all quarters including his, making for my greatest victory ever, and with my new army, Necrons, I just ordered the models about a week ago. (I have been proxying and also using some of my other friend's Necron models) This is my second game with them, I lost the first against Daemon Hunters because of some awful deployment on my part.
Final Thoughts: I have no regrets ordering this list, I think it has a bright future, maybe I'll enter my first tournament with them sometime soon... In my opponent's defense, I rolled like I had terminator armor and BS5 on most things. But he also had very little sense of target priority, I think he was very tired and not too into it. Thanks for enduring my unbelievablely long post. I apologize for the lack of pictures and the probable lousy descriptions. Cheers.
you won a well earned battle for two reasons
1) poor army construction vs good army construction
2) good tactics vs bad tactics
This IG army is not at all suited to Necrons as HBs have a hard enough time wounding Necrons let alone killing them out right when the I'll be back rolls are factored in.
He likely doesn't play or hasn't played necrons often but that Hell hound is wasted against Necrons. The demolisher is a waste too. the GLs are more or less ok but really PGs are much better despite the Gets Hot rule.
Add this to the failures in tactics and he was doomed almost from the start. You list is pretty solid but not unbeatable.
Fifth Edition Saved 40k for Me. I love my ratlings and my cover saves!
I can't defend my friend's lack of tactics in this game but as for the army list, these are both all-comer lists as my gaming group has an unwritten rule not to tailor your army to beat a specific other army. Thanks for the comment and compliments. Cheers.
Originally Posted by Cmac2786
I don't mean tailored to beat one army, but rather that he's not suited to beat MEQ armies which is somthing IG struggles with in general. Tell your friend to come over to us in the IG forums and we'll tell him the same thing.
Now I don't know your gaming clubs general makeup but if its like most clubs there's going to be a reliance on heavyily armored infantry and vehicles. Maybe you guys have a lot of horde armies like orks or guant 'nids but this army smacks of just taking what ever he had at hand and not tailoring to be an effective army against all comers.
Fifth Edition Saved 40k for Me. I love my ratlings and my cover saves!
great report. great victory. I had one of these yesterday.
Although it does sound mightily like you were playing a potato.
Turn 1: Doesn't Move.
Turn 2: Doesn't Move.
Turn 3: Doesn't Move.....
Savour the victory. Crons rule ok.
the sad thing about playing gard is when you destroy one of ther tanks its like there perents died or something. its a huge loss to them... its quite funny...
We IG players dont like mobile forces oh so often, you should know that bout them. We just like to sit back and hope some lucky las shot will do something....Originally Posted by Quannum
Well from his list it really didn't look like moving was going to help him much. Each move means a tremendous reduction in firepower he can bring to bear. Also, his artillery seemed to not be able to hit the broadside of a barn. I think the Cron list was just way better suited for the matchup, altho the IG description was a bit barebones so I'm guessing. Gratz on your win.
If you lose a tank and your entire battle plan goes to pieces you were doomed from the start. Infantry is the backbone of the guard, not tanks. Tanks are just like whipped cream, everyone loves it but you rarely take it alone and it normally enhances, not creates.Originally Posted by Reflex
Anyways on topic good battle, I liked your list.
Though unnumbered lurking perils await us, our blades will ever be ready.
FOR WE ARE THE EMPEROR'S VENGEANCE!