[2000] Eldar vs. Tau, Gamma Cleanse, Narrative - Warhammer 40K Fantasy
 

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  1. #1
    LO's Shadow Captain Lost Nemesis's Avatar
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    [2000] Eldar vs. Tau, Gamma Cleanse, Narrative

    Armies

    Al'is Hunter Cadre - Tau, 1000 points

    138th Highland Fiends - Tau, 1000 points

    Craftworld Murio - Eldar, 2000 points

    Mission

    Cleanse, Gamma level

    The Battle - Narrative Format

    Shas'el Da'anuk of the Al'is Hunter Cadre was ordered to take her small, mobile detachment to the Geryon Strip Mines in the Hydra sector of Medusa V. A small task force of the 138th Highland Fiends, under the command of Shas'el Dar'yl Ta'pp, was aiding their Earth Caste engineers in constructing a new, small research center inside an old, abandoned, and relatively remote mining outpost. They asked for assistance, and the Al'is Hunter Cadre, being there as a mobile response force, was the first to answer.

    As the Shas'el glided her Crisis Battlesuit over the small outpost, she received a call from her forward scouts. A force of Eldar was rapidly making an approach, straight for the mines. Quickly, Da'anuk called her small force to action. She noted with approval that her force was ready for battle long before the Highlanders could scramble to their battle stations. This was, after all, what they had been trained for.

    Reports came in quickly and Da'anuk sent countering orders to prepare for the initial engagement. Enemy infiltrators, coded Striking Scorpions, were said to have been spotted inside the actual mines below the outpost. Orders were sent and a small team of Highland Stealth Battlesuits and a group of Da'anuk's trusted Kroot were dispatched to deal with these aliens. Da'anuk's own Stealth Battlesuits infiltrated just barely ahead of the enemy lines, ready to cripple their scouts.

    A small force of Eldar Rangers took formation under cover of a small forest, according to her scouts. The order to eliminate them was sent, and her Stealths quickly bursted from their rocky alcove and all but annihilated the pests, sending them running for their lives. The Stealths, she noted, again with approval, were already moving behind cover when she ordered her Fire Warriors to advance in their Devilfish transports.

    Meanwhile, it was reported that somehow, the Eldar had found another way to enter the mine - another entrance, besides the outpost, and that they had sent a larger force to give support to their Scorpions. The Highland commander quickly took a team of Fire Warriors (on foot, naturally, as the Devilfish were too large to enter the mines itself) and his battle brothers in Crisis Suits down into the mines to support the Stealths and Kroot.

    A force of Eldar Warp Spiders - oh, how Da'anuk wished she could gain access to those Jump Generators! - seemingly burst through a rock near her Stealth Battlesuits and wiped the squad out in a quick, but terrible volley of sharp thread from their weapons, called "Death Spinners." A fitting name, the Shas'el thought, as she gritted her teeth in anger.

    Vyper Jetbikes equipped with the menacing Bright Lance came through the cover and fired upon both of her Devilfish transports, destroying them both. One squad, luckily, came through with only a couple of casualties - they quickly regrouped and shot a volley of "Pulse Rain" (her term for certain annihilation) into a squad of basic ground infantry that were trying to assault their brethren from the other crash, only half of whom had crawled out alive. However, the squad could not stop all of the Eldar infantry, as a second squad with close combat weapons charged into their brethren, cutting many down. The rest fled, infuriating the surviving Tau.

    The Hammerhead Battletanks took minimal damage throughout the battle, though one's Railgun was severely damaged - Da'anuk would ask the Earth Caste engineers to repair it before they left - however, they did very little damage. The Kroot were annihilated by shuriken fire in the mines, but the infantry and the Scorpions below were quickly wiped out by combined fire from the Battlesuits and Fire Warriors.

    As the last of the Eldar were round up and defeated, Shas'el Al'is Da'anuk took count of total losses. She had lost nearly one third of her fighting force, while the Highland Fiends lost a couple of Fire Warriors, no more. Gritting her teeth again in frustration, she only hoped that that fool of a commander would make good use of the sacrifice she and her response force had made for him!


    Post Game Comments

    Well, what can I say? It was a fun battle, indeed! I was the Al'is Hunter Cadre, a friend of mine allied with me using his 138th Highland Fiends, and we battled against a superior force from our Eldar friend, using his own Craftworld Murio.

    The report narrative was quickly written, so it isn't my best writing in the world - I might turn in some fluff in the future.

    The Tau won (we only had 2 HQ's, total, and had to take 4 troop choices, so we had no true advantage besides two heads thinking differently, etc. over the Eldar player) with a Crushing Victory - a Victory Point difference of over 1100! For my first battle with my own army, and for my first Medusa V battle, it was great.

    I need to re-evaluate my army list and my strategy, though. As you can see, I lost much of my army - at the end, I only had my commander, Shas'el Da'anuk, and a squad of Fire Warriors, and a damaged Hammerhead (Railgun go bye bye). I had lost my ten Kroot, a squad of Fire Warriors, a squad of very expensive Stealth Suits (targeting arrays cost!) and both of my Devilfish transports.

    Our opponent surprised us today. He proxied (friendly game and all) and brought along Striking Scorpions and Warp Spiders - we were in no way prepared to deal with 3+ armour saves! We had prepared for vehicles, of which he only had Vypers - not to mention, my Railgun accuracy was horrendous.

    We tried a new format, as we only had two small-ish tables instead of one big one. We had two entrances to the mines "below," one on the Eldar side and one on the Tau side. We allowed Infiltrators to get into the mines, but allowed nobody else to start there - and no vehicles were allowed in, period! The inner mines were simply a second table, "below" the first one, so there were effectively two battles going on at once. I liked it, and would do it again.

    Overall, it just showed to me that I do need re-evaluate my list and my strategy. It was still fun, though, and it was a nice victory for the Greater Good!

    Regards,

    -LN


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  3. #2
    Member ChaplainCaedfel's Avatar
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    Very interesting set up, especially with the mines! I like how you kept the vehicles out of there (the mines strike me as intense, close action between specialists). Very enjoyable batrep to read, even if as an Imperial player I have less vested interest J
    "Wife! You are abusing that Leman Russ model!"

  4. #3
    LO's Shadow Captain Lost Nemesis's Avatar
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    Quote Originally Posted by ChaplainCaedfel
    Very interesting set up, especially with the mines! I like how you kept the vehicles out of there (the mines strike me as intense, close action between specialists). Very enjoyable batrep to read, even if as an Imperial player I have less vested interest J
    Thanks! To make it fair for the Eldar player, though, we did say that he could get into the mines with his Vyper Jetbikes, but would have to make a Dangerous Terrain test of some sort. :ninja:

    Needless to say, he elected to keep them outside..

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