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Purge the Wicked/Slay the Weak
Space Marines vs. Chaos Space Marines
Gamma Level Cleanse
So, a bunch of Smurfs decide to go for a picnic and run into some Chaos boys who are out hunting for berries. This game sees a pair of marine lists which are pretty somewhat comperable. They have nearly the same body count. This game was very fast and saw a lot of good rolling on both sides. Casualties ran high almost immediately and we'd both lost complete squads by the end of turn 2. My reserve rolls were rotten and one of the pecularities of my list is that my tankbusting havocs are very lonely at the beginning of the game. Due to this I placed one squad poorly, as you will see.
My List, 1500 Undivided "The Wicked"
Mark of Nurgle
6 Noise Marines
4 Sonic Blasters
+Power Sword, Daemonic Strength
8 Plague Marines
2 Plasma Guns
8 Plague Marines
8 Havoc Marines
Mark of Chaos Undivided
8 Havoc Marines
Mark of Chaos Undivided
4 Plasma Guns
51 Models (10 in reserve)
1496 Vanilla Space Marines â€śLes Pantoufflesâ€?
No Mercy, No Respite
Honor Your Wargear
Eye to Eye
6 Veteran Marines
8 Devastator Marines
4 Missile Launchers
8 Space Marines
+Terminator Honors, Power Fist
8 Space Marines
+Terminator Honors, Power Fist
8 Grey Knights
8 Assault Marines
+Terminator Honors, Power Fist, Teleport Homer
47 Models (24 in Reserves)
As you can see, I have a very, very slight advantage in numbers but his troops are generally better in quality. Just looking at this list made me think maybe I spent too many points on frivolous upgrades. My initial guess, just on comparing our two lists, was that I was at a disadvantage. I had more plasma guns but he had better assault troops.
We set up a medium sized board with several ruined buildings scattered about, with a single open boulevard down the center. All locations are told from my perspective, of course. He deployed a very concentrated formation in the upper right with his whirlwinds on the opposite side of the table behind cover. He deployed his Grey Knights instead of putting them in Reserves. I put my tankbusting Havocs far back in my deployment zone with the Noise Marines a quarter of the way up the table where they could lend assistance if those guys were assaulted but still within Sonic Blaster range of anyone that approaches my firing line. The Plague Marines and plasmagun Havocs were deployed in single firing line with the havocs in the middle and the plague marines on either side, all on the right side of the table about halfway up.
I put my Obliterators in Deep Strike mode so that they could deal with his Whirlwinds.
I won first turn but I wanted him to go first, so I made him. He opened up with Whirlwinds and Missile Launchers and Veterans and dropped three of central Havocs. His Assault squad moved up and his Grey Knights shot at me but only killed a single Havoc. Turn one and I'm already down to half on that squad and missing a plasma gun. However, that was all he could do that turn.
Then I moved up and opened up into rapid fire range. 5 plasma rapid firing shots into his face, 2 meltagun blasts, along with 12 bolter shots. I was shooting at his Chaplain assault squad rather than the Grey Knights because frankly they would hurt more and his Marines dropped like flies, leaving a flamethrower, the sergeant, and the chaplain himself. I moved my tankhunting havocs up since they had no LOS to anyone and decided to quit the cover for my Slaanesh guys and match their advance.
My Lt. doesn't do anything because I'm trying to get to his Devastator squad and his Knights are in the way, so I just move off to the left.
I'm thinking now I shouldn't've infiltrated so close to his lines, usually the action doesn't start till turn 2.
His Knights shoot and charge my plasma Havocs and kill them while the remnants of the Chaplain squad run in and attack one of my Nurgle squads to tie them up. He kills one but my dirty marines drag him down with powerfist attacks and true grit. His shooters blast at my Meltagun plague marines but only kill 2. T5 hallelujah. He doesn't make any of the reserves rolls.
I also don't get any of my daemons or my oblits but that's okay since I'm down one squad and he's down one squad and an HQ. His Grey Knights take the biggest beating from shooting and my Lt. gets into combat with those Devastators but fails to kill more than 1 and takes a wound. My Havocs still can't see anything and my Slaanesh marines are still out of range, so they all move up.
A pair of drop pods plop down, one outside the range of my Nurgle marines, the other 2" from my Slaanesh marines. He decided to rapid fire my Slaanesh marines instead of charge them (they have Warp Scream). A shame, I really liked the idea of that squad, but they took 4 casualties. His whirlwinds and veterans kill another two Nurgle marines and his Devastators kill off my Lt. I think this is the first time the Manreaper has truly failed me. However, it saved me from 4 missiles. His Grey Knights charge the damaged Nurgling squad and they get into it, each side taking a single wound. This left him with 2 Knights and I had 4 Plague Marines. Not looking good for him.
I don't get any of my reserves. So I have to be satisfied that my Havocs are able to shoot at something. My remaining 2 Noise Marines let loose with 6 bolter shot equivilents which is still respectable, but they don't kill anything, but as those marines finish dodging the sonic blasts autocannons rain on their parade. My Nurgle Marines step towards his Devastators get just inside the 12" range for shooting. Getting rid of those missile launchers was priority one. The other Nurgle squad takes three wounds (!) but finishes off the Grey Knights. T5 isn't so impressive against S6 and a power weapon.
Just to recap, he's lost a Devstator squad, a Grey Knight squad, and an Assault Marine squad with Chaplain. He's got two marine squads, a veteran squad, and his two whirlwinds on the board. I've lost a Havoc Squad, a Nurgle Squad, my Lt. and a Slaanesh squad. I've got two Obliterators and ten Furies in reserves, a Nurgle squad (except for one guy), and a Havoc squad.
He shoots his Veterans at my Nurgles, his northernmost troops move towards the Nurgles, his southernmost troops move 6" towards my Havocs but turn around to rapid fire the rest of the Slaanesh marines since they aren't in range of my Havocs after moving. His whirlwinds don't kill anything.
My reserves finally all show up. I put my Furies at the only place they can appear, my Havocs, and my Oblits don't scatter at all, thank goodness, so I have LOS to his whirlwinds. This is where the game finally turned in my favor. I shot up the marine squad near my havocs and assaulted them with Furies while my Nurgle marines shot up his Veteran squad. I pop one of the whirlwinds with oblit lascannons.
His northernmost marine squad is still moving up and out of range of my Nurgle marines. His southern marines are still tangling with my Furies and not doing a good job. His remaining whirlwind changes targets and shoots at my havocs but doesn't kill any. His Veterans don't kill any of my Nurgle marines. The only losses I took this turn was 2 Furies.
I left his Veteran squad because I wanted to preserve my numbers for his unhurt marine squad and turned towards them and shot at long distance. My Havocs move up because they can't hit anything, and the Furies are tangling with the marines. My oblits forget the second whirlwind and shoot lascannons at long range at the unhurt marines and kill one.
He stands and shoots at my Nurgle marines with his heavy bolter and single shot guns and kills one. His marines finally lose the combat in annihilation, but they did a good number on my Furies. They were still scoring, however. I spend this round pretty much ignoring my enemy and rushing about to take table quarters. I'd gotten so involved with the fighting that I forgot that we were playing a mission.
Basically the Furies won the game for me by flying into the left side of the board where there were no units. Frankly I'm surprised at how this game went. I think I would've have a more clear-cut victory if I had infiltrated farther away from his lines and given my units more time to shoot before assault happened. Frankly a game which involves the death of 40+ power armored soldiers is pretty impressive, but like I said at the introduction we both were having a great time with to-wound rolls. What do you all think, about our tactics or either of our lists? I know my Slaanesh marines didn't accomplish anything but they are there for when I have to fight GEQs and I placed them poorly.
Open up in the name of the Lawl!
This confirms my feelings as to just how good plague marines are. They're a different calibre to other marines.
Also.. although it's not intentional, it confirms my suspicions that slaaneshi noise marines are just too expensive for their own good.
Excellent job with the furies.
Good to see a chaos player win.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
I think the Space Marine list is illegal, Demon Hunters can take inducted Marines, but I don't think it goes the other way. How in the world did he get a squad a Grey Knights?
May your aim be true, and your targets plentiful.
Rork: In the dark future of the 41st millennium there is only friendship.
Fenrir: and magic.
Kaiser-: My Little Chaos Marine, Friendship is Heresy?
Nice report! Had me wondering the whole time, who was going to win it...
I am glad your Plague Marines did so well. I agree that they are some tough cookies, their only downside being their slowness, which your opponent helped you with!
I am also very sad for your Leutenant.. the Manreaper is truly amazing, but it is also very random. There's something about rolling a single die, every time I do, it's just leaving my hands and flying through the air and I think, "But what if it's a ONE??" And it always is.
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
i always roll a one or a six for my Reaper.
NEVER had anything in between. but for me, thats perfect for an unpredictable, rusty Nurgle weapon.
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Quannum, funkin' out in every way. Since 1987.
Nice report King. I, too, was a little worried about how you would fare when I initially skimmed over the two armies. It seems you used the furies and the plague marines very tactfully. It's good that you felt comfortable leaving the plague marines at range during the late game, while the furies worked their way into assault. Sometimes this works out; and sometimes you just have to charge. In my experience, most space marine players who have not played against plague marines simply do not comprehend their staying power. They really are a handful for the enemy to manage. Sorry to hear about yoru chaos lieut. He always performs very well for me, but then again, I use a lord over the lieut for this particular h.q. configuration. As for noise marines, they work very well without the sonic weaponry upgrades, that is, as c.c. units. They works especially well when assisted by their daemonettes. I've used them effectively in conjunction with plague marines (plague's sitting within rapid fire range, while the noises charge into c.c.). This seems like a better combination that the plague/zerker build, which has always proven to be less than predictable, due to the blood frenzy. Anways, congrats on the win!
Spambot kill tally. . .337