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Earlier this week I played my third game at Dragon's Lair in Austin, this time against a fellow Eldar player.
I was fielding:
Farseer w/ Guide, Spear
6xHarlies w/ kiss, shadowseer, troupe master
10xSocrpions with Exarch, Biting blade, infiltrate and move through cover
6xDragons w/ Exarch, firepike
10xDire, Exarch w/ Bladestorm
10xDire, Exarch w/ Bladestorm, Defend, PW & shimmershield
16xGuardians, Starcannon, Warlock w/conceal
10xSpider, Exarch w/blades, dual spinner, hit & run
4xReaper, Exarch w/ crack shot and Shuriken cannon (I know, I know, it was WYSIWYG!)
Falcon w/ Scatterlaser, Holo, Vectored, Stones
Farseer w/ Guide, Doom
10xBanshee, Exarch in Wave Serpent
10xDragon in Wave serpent
10xDire avenger, Exarch w/ bladestorm
6xWraithguard, Warlock (power?? I forget)
His list was pared down from a 2000 point one, so had some oddities. (like no Vectored Engines on the transports)
We played Seek & Destroy, Omega level.
Terrain was scattered ruins with a tall building (exactly 6" tall, conveniently!) near the center. 'Dawn mission' was rolled, and we were using Escalation so he started out with comperatively little on the map. Only my Wraithlord and Falcon were in reserve.
Hid side of the board had a wide open space in the middle. The Scouts set up next to each other in the middle of it, and spent the battle plinking away, mostly at my guardians for lack of better targets. They did put two wounds on my Wraithlord in one round though!
In my center I had the huge unit of Guardians, the Farseer, and the Reapers. I felt lucky and decided to try to get the reapers up in the tower, needing a 6 on a difficult terrain test to do so. They wasted half the game doing this before I gave up. :p The guardians eventually zipped past them and took position up there. The poor reapers never got a shot off except for the Exarch's Shuriken cannon, which sniped ineffectually at the Wave Serpents. The Guardians took a lot of hits, but between Conceal and the 4+ cover they moved into, they never quite broke! Good job, guys!
On the left he moved up the Wraithguard, who made good time crossing a hill and started getting worrisomely close to the center. The Spiders skooched up, took a hit (ow) and then leapt on them. 20 spinner shots later and the Wraithguard ALL DIED. Wow. That was CRAPPY luck. He had revenge when the Dragons showed up in thier Serpent, hopped out onto the hill and shot the crap out of the Spiders. The last two Spiders shot back, tried to charge...and lost the difficult terrain test. Dead dead unit! The Dragoons got thiers in a hail of shuriken fire from the Guardians later on, though, and then thier transport bounced around annoying me on that flank, nibbling at my unit with the brightlance and refusing to die.
On the right I'd infiltrated the Scorpions pretty far forwards and pressed towards him, harliquins running behind them. There was a string of ruins (patches of area terrain) leading up to his board edge and I wanted to use it. Both my Dire Avenger units moved up on that side too, the tarpit unit holing up in cover near the central tower while the other followed the assult units. My Dragons waited paitently near the table edge for thier Falcon to show up.
The Scorpions got shot up badly by a Bladestorm. The Harliquins made it up to his Dire avengers after spending a turn out in the open right next to him, unprotected by the Shadowseer, but he didn't really have anything to fire! They slaughtered the DA's and then got shot up. Oops. His Avatar and Wraithlords showed up and plowed through the assult units, broke one unit of my DA's, and then headed into the tarpit unit...which did a REALLY good job of holding them up. The Avatar took some wounds (mainly from the Biting Blade) and when my Falcon showed up at the end of the game got killed.
His Wave Serpent carrying the Banshees cruised alongside the big melee, not sure where the Banshees needed to go, and then it got immobilized by a brightlance shot from my Wraithlord. Since it was missing its Vectored engines, it went down hard. We forgot to reroll the 4+ to injure the Banshees, but 7 of them took hits anyways, and they ALL failed thier saves. OWCH. The reminder charged the tarpit melee once they got un-entangled, Banshee masks allowing them to break the DA's despite the cover they were in.
My Dragons got tired of waiting for the Falcon by turn 4 and started moving up, but it was too late. The Wraithlord saw them coming and popped into close combat for cover so they never got a shot.
His Fire Prisim showed up on turn 6, took a shot at the Guardians in cover and missed. D'oh.
Seek and Destroy is based on victory points, so we counted them up and he was 400 points ahead. Oh well, it was a good try.
That was my first game using Escalation, and it seems pretty neat. It didn't really disadvantage the more transport-heavy Iyaden force much since the eldar transports are so fast.
That bonus to reserves from the autarch is looking pretty appealing. There were a lot of crappy reserves rolls in that game, and a lot of massive bad luck in general, especially for him--but he pulled out a win anyways! Well done!
quite an odd battle realy, interesting but odd, I would have expected it to be a battle of witts but it appeared to turn in to a battle of bad dice rolls!
Everything you have been told is a lie!
I have to agree with Cheredanine. That battle was... unique.
A fire prism not turning up until turn 6 then missing. It would have been hilarious if he rolled just one more 1 and it didn't appear at all, giving you free points.
Just how badly did you roll on difficult terrain tests for the reapers? that must have been some bad rolling to take anything more than 3 turns to get up. That still should have left them 3 turns to shoot (if they survived).
His mistake at bladestorming the scorpions would have been bad.
All in all good report.
Check out my Codex: Farmyard Animals here!
If anyone wants any kind of help writing fluff for any kind of GW army just ask.
The central tower was 6" tall and had no interal structure, so we decided that a difficult terrain test of '6' was needed to get up there. Odds that I would have rolled what I needed were...well, long, but plausable. I REALLY wanted that vantage point.
I justify the point cost of Dark Eldar Scourges (which I use with Dark Lances) as being able to actually reach these crazy vantage points quickly, which is unique for heavy support units.