Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
2 x 10 Avengers, Exarc with Shimmershield, Bladestorm
5 Dark Reapers, Exarc with indirect weapon and Rapid Fire
10 Scorpions, Exarc with claw, infiltration
10 Bainshees, Exarc with Executioner Blade
Falcon, shuriken cannon,scatter laser, all upgrades but Stellar Engines.
3 War Walkers with dual Scatter Lasers
The list is a bit above 1500pts , my opponent brought a few more models then the needed, so I decided to let him play them and I added a few points as well.
I can't remember exactly his list,he had:
2 huge infantry units (18 each)
5 Termies (extremely heavily equipped,tons of points)
1 Predator, all Las Cannons
1 Dreadnought Mentor
I'm probably missing something,but that was it on the whole.
Not much to say about deployement, I'm a shooty army with some counterattack, he's a full CC one. I use Dire Avengers as my frontline, backed up by Scorpions and Bainshees. WW ,Falcon and Reapers have a decent line of sight but I need to wait my opponent first turn, since there's a forest between us and I can shoot nearly nothing during turn1. He wins the roll and elects to start...nice >_>
All his units move 6" in my direction. The Predator gets a line of sight in direction of my WW and one of them is immobilised. His Dreadnought kills 3 Avengers with the assault cannon.
I move 2 WW in order to mantain cohesion with the immobilised one. The Falcon moves 12" in direction of the Predator. A unit of Dire Avengers moves 3" forward, to move within 18" from one of the enemy infantry units.Eldrad Guides the Dark Reapers, Guides the Warwalkers, Dooms one of the 2 huge infantry units. Shooting phase....
Warwalkers kill 6 Black Templars of the Doomed unit. Dark Reapers join the fire, 4 additional models die. The Exarc shoots 3 times with his S4 weapon, when the dust fades there is only 1 Black Templar standing. I choose not to use Blade Storm with the Avengers and kill the lonely guy with regular fire. My Falcon shoots at the Predator on the side; immobilised + weapon destroyed. My opponent gets a bit angry about Eldrad's psychic powers during this first turn.
Not much he can do apart from running in my direction. The Dread kills a Dark Reaper ç_ç
He's now in the middle of the table.
A good position afterall, I choose not to move. Eldrad Dooms the infantry unit, guides the Reapers, and when he tries to guide the Walkers...double 1...he takes a wound, failing his 3+ save, but the power still works. Fireworks again, but my opponent takes a lot of saves against the War Walkers, this leaves his unit with 11 men (+ Emperor's Champion and Caplain), and he moves an additional 6" in my direction. The Falcon ends the work destroying the Predator.
The infantry unit moves within charge range, Termies are a bit behind and can't charge atm. He shoots me really bad though, 1 unit of Avengers is left with 4 guys. The Dread shoots my Reapers once again, killing a couple >_< The huge (well,it's not THAT huge now) infantry unit shoots with some pistols but deals no damage on the other unit of Avengers. He charges me then! I hit first, and kill 1 .__. He rolls 3734 attacks, but I manage to save most of them. He definitely wins the combat but my Avengers choose not to run away.
The unit of 4 Avengers moves behind the Dreadnought. The Falcon settles in a position where he can target the Termies and the Dread. Scorpions move next to the combat between Avengers and Templars, ready to countercharge. Bainshees move and fleet in direction of the Termies. Eldrad Dooms the termies, guides the War Walkers and guides the 4 Avengers. Bladestorm! There's only 3 weapons, that's 9 shoots, 8 hit after re-rolling, 3 glancing hits o__o Even though the Mentor Deadnought forces me to reroll some of them, this doesn't save him from a Vehicle Destroyed result. The Falcon , War Walkers and the Reapers shoot at the Termies but cause no damage. Striking Scorpions charge the Black Templars, 36 hits kill 5 marines,2 more kills caused by my Avengers. He chooses to direct all his attacks on the Avengers and they get blown apart. My opponent gives me 2 dices for the morale check, and I explain him that my Exarc had not hit yet. He kills 3 Marines on his own, leaving the Caplain and the Emperors Chosen alone. Bainshees assault the 5 Termies. 32 attacks with energy weapons on a Doomed unit are too much to handle for the 5 Termies, and they die before beeing able to do anything. Bainshees move an additional 5" in direction of my opponents IC.
This is the last turn,my opponent chooses to play it 'cause the game had been really fast and he wants to see if his IC will see the end of the day. During his turn he kills some of my scorpions and takes a couple of wounds. On my turn Bainshees charge and the light of the Emperor fades for the Black Templars.
I lost very very few models, he had an unbalanced army with no fire power and a lot of foot-slogging units. I didn't care much about the result of the game itself, my main concern was to check how Scorpions and Bainshees would perform against assaulty-MEQs. Bainshees shine, Scorpions would have been better used if my opponent had some Havocs or shooting unit that I could infiltrate close to...but since he had none, I let them work side by side with the Bainshees. Against assault-oriented MEQs I'd definitely pick 20 Bainshees, but most of them usually play 5 Havocs , and engaging them is a priority, so as an all-comers list 10 Scorpions + 10 Bainshees are better for me. Eldrad is just amazing,he usually scores no points on his own, but dual-Doom + Guide or viceversa is fabulous.
So I'm guessing he didn't take Abhor the Witch as his vow... Too bad. It has saved me numerous times from bad situations. I was worried that your list didnt have enough anti tank weapons for 1500, but your list was well balanced besides that and you played it well. I'm guessing the scenario was seek and destroy, but what was the terrain set up?
"Courage is not the absence of fear, it is the conquest of it." -Anon
We played a standard Seek & Destroy, on the table there were 6 buildings and 2 forests. I deployed most of my army in an area where I could target most of his incoming troops, even though I was exposed to his fire. He didn't have much,though >_>
I definitely lack some antitank, I'm trying to fix that but Eldar antitank is expensive. For skimmers\rhinos\light vehicles, tons of S5 or S6 hits are enough, but against heavier tanks I definitely have a hard time. Brightlances cost so much for a single hit, and S8 weapons will do something on a 5 or 6, not something to rely on. I've tried to play 5 Fire Dragons, but it takes time to get to the vehicle, and that time is a waste of fire of my Falcon. Maybe I could switch the Falcon with a Prism, better anti-tank, great anti-infantry as well, but my Prism is not painted yet, and I don't play un-painted models!
Don't worry too much about it, no army can handle everything. I do like how your list has all other aspects covered nicely, and I imagine it would give even Tyranids (usually a tough matchup for Eldar and Dark Eldar) a good run.
I've always been a fan of the Falcon or Wave Serpent filled with Fire Dragons, it allows them to get up close quickly and do their thing, but I know it can be risky. Still, in the last tournament I played, I happened to be running a Land Raider Crusader (with Blessed Hull just in case an Eldar or Dark Eldar player showed up, and sure enough one did), and I completely annihilated the Eldar player's whole army. That was pre-codex update, but things wouldn't have gone down much differently had he been using the new codex.
"Courage is not the absence of fear, it is the conquest of it." -Anon
There are 2 good 'nyds players at my store (4 or 5 on the whole,but I'm not playing against 9\10 year old kids >_> ), one of them has a list with tons of bugs and few MCs, the other one has a Godzilla list. I usually annihilate the horde list due to the huge amount of fire at mid\long range. The Godzilla army is a bit tougher though, but Doomed MCs are something that Guided Dark Reapers can handle well. Unfortunately against Godzilla my Scorpions will be useless for most part of the game. During the first game I used a 10 man unit of Scorpions but they couldn't infiltrate in a decent position,and they're not a great unit to countercharge MCs .__. Switched them with 5 Shining Spears and the next game went much better. We were both still testing the new Codex, none of us expected 5 Shining Spears to istant-kill his Tyrant in a single charge.
If I could play a fourth heavy support choice,it would be a dream...but I can't .___. The next week I'll play this list with some minor changes, placing the Bainshees on a Serpent with TW Brightlances. If I drop some points (actually a lot...) I'll try to play 5 Shining Spears in this All Comers list. They'd work nice as antitank, countercharge and ICs\MCs killers,giving good mobility as well.