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10 Avengers, exarc,bladestorm
10 Avengers, as above
10 Striking Scorpions, exarc with claw, infiltration
10 Bainshees ,exarc with executioner blade
5 Fire Dragons
9 Sniper Drones
1 Etheral Caste+10 Fire Warriors as bodyguard
20 Fire Warriors
Can't remember more units from his side
My deployement was extremely effective. I place the Prism as a bait and an Avengers unit in a random position. When I roll for Eldrad's ability,I'm allowed to re-deploy 4 units,which gives me an insane position. The plan is simple: at long range my weapons are way better, let's see what he will do.
I win the roll for the first turn. Not that it would have really mattered for my opponent,since he could shoot nothing.
My troops stand still. All vehicles move 12", Eldrad Guides the Falcons and moves behind the Avengers. The Prism has a fabulous los on a Fire Warriors unit, it hits and with the large template 7 warriors + 3 sniper drones die.Falcons shoot their 4 Guided pulse laser hits to the Hammerhead's face...4 hits! I roll again,and not even 1 glancing hit .__.
He stands still, moves his Broadsides a bit in order to shoot. Hammerhead's cannon targets the Prism...hit...and for the glancing hit he rolls 5 and 6...immobilised. His suits shoot a Falcon but cause no damage, shaking it.
The plan seems nice, but dice rolls fail me. I don't move most of my army, apart from the Bainshees (the hair of one of them could be seen from behind a building). Both Falcons move 12". Eldrad Guides the only vehicle able to shoot...hit with the pulse laser aiming at the Hammerhead..penetrating hit! And I roll a....1._.
He understands that Hammerhead won't win the game,and 2 Broadsides are not enough to kill my vehicles. He starts running in my direction! >_> With his whole army! This gives him a quick shooting phase, missing both Broadsides shoot aimed at a Falcon.
My troops are waiting for the incoming enemy,but I keep them behind cover. The prism can't move, but shoots the Hammerhead looking for revenge. Hits! And I get another penetrating one! I roll and...another 1... .___. Eldrad guided both Falcons. The first one shoots his pulse laser in direction of the Hammerhead and misses both. Repeat! Misses both once again. The second Falcon does EXACTLY the same.
He moves forward again, this time he gets some los in my direction and manages to kill some Avengers and a Scorpion. One Falcon is shaked, the other one untouched. He shoots my Prism with his Broadsides, penetrating hit, weapon destroyed....farewell dear prism.
It's time for some Bladestorms. Avengers on the left flank move in the open field as a bait. Eldrad starts moving a bit forward, right behind the Scorpions. Avengers on the right flank move forward too,in direction of a Fire Warriors unit. One of the Falcons drops the Fire Dragons close to the vespoids. Eldrad can't do much this turn, most units are too far to Guide,so he chooses to Mind War twice Shadowsun with no result,and to Fortune the Scorpions. One of the Falcons shoots his pulse laser aiming at the Hammerhead,no hit at all. Avengers on the left flank Bladestorm the Crisis suits: 30 shots,22 hits, 12 wounds....10 saved wounds for the Crisis. The other unit of Avengers Bladestorms 3 Fire Warriors. I won't describe it...just know that after 21 S4 shoots aimed at 3 models with 4+ armour save, my opponent managed to get only 2 casualties. Fire Dragons shoot the vespoids killing 4, they fail their morale check and fade forever.
The bait on my left flank works, he moves in direction of my poor avengers and kills 8 of them in the shooting phase. This leaves him open for an assault from my Bainshees. Hammerhead and Broadsides shoot at my Falcon, one of them leaves untouched,the other one gets a double 5...immobilised. His Stealth armor aim my Scorpions: 9 shoots,8 hits, 8 wounds. I miss 4 armour checks,reroll, fail 3. Sniper Drones target the Scorpions too,killing some more. The Hammerhead tries to mass-kill my Avengers but he misses, broadsides shoot at the immobilised Falcon shaking it. Shadowsun and some sniper drones kill 4 of my Fire Dragons.
Bainshees wildly run in direction of my opponent,but they stumble. They roll 1 and 3 for the terrain test, they're in the open field 10" away from the closest enemy. Eldrad and the very few Scorpions left move forward a bit,as well as the Avengers and the lone Fire Dragon. Eldrad Guides the Falcon, gets a 5+6+6 trying to Doom the Broadsides, gets a 1+1+x Dooming them again, saves the wound. The Falcon shoots the Hammerhead again, gets a penetrating hit, shaken again,ffs. Not much to say about the shooting phase.My Bainshees get a 5 and move forward enough to assault my opponent's Etheral Caste unit. My Exarc misses all his hits, Bainshees work well and kill everything within 2".
Shadowsun kills the only left Fire Dragon, Broadsides glance the Falcon shaking it, Sniper Drones kill some Scorpions. The only close combat should be easily won by me,but the exarc keeps rolling 1s and 2s, no hits. Bainshees kill a mere 3 Fire Warriors but I get no wounds in response.
I move the Falcon behind a building,Eldrad a bit forward behind 2 (...) Scorpions. Finally my psycher gets within range of the Broadsides and Mind War kills them both. He casts Fortune on himself,you'll never now what a close Shadowsun may do. The Bainshees Exarc finally lands some hits, and the whole enemy unit is slaughtered. The death of the Etheral Caste causes some checks all around the table. Crisis Suits and 10 Fire Warriors run off the table. Bainshees move 3" as a result, in the open field.
Shadowsun aims at Eldrad: lucky enough he could reroll his inv saves. His Hammerhead mass-kills my Bainshees.
What's left on the table so far:
Immobilised Prism and Falcon
3 Stealth Suits
5 Sniper Drones
My Falcon moves behind the Hammerhead, Eldrad looks Shadowsun in the eyes (while getting some cover from Sniper Drones). Eldrad Dooms Shadowsun (who had lost his drones due to some prior fire) and Mind Wars him twice,causing 2 wounds. The 3 Avengers Bladestorm and Shadowsun finally leaves the table. My Falcon hits with 2 Pulse laser+3 Scatter Laser+2 Shuriken Cannon hits causing 4 penetrating hits,and the Hammerhead is FINALLY turned to dust.
He can only shoot my Scorpions and Avengers,killing them.
Eldrad Mind Wars 2 Stealth Suits killing them,the Falcon gets a rid of most drones. We play 2 more minutes just to let Eldrad Mind-kill his remaining drones. At the end of the battle,the only warrior alive was Eldrad, who happily rides the Falcon back home.
Lady Luck failed me for 99% of the game. The tactic of out-shooting Tau from long range worked great, but I expected 4 Guided S8 hits to at least shake the Hammerhead on turn 1,that didn't happen and it took AGES to destroy that thing. The immobilised Prism on turn 1 sucked,on turn 2 he would have been Guided to mass-kill the Etheral Unit, but destiny wanted me to handle a tough game. I had 400 Points + 2 immobilised vehicles on the field ,my opponent had nothing. It was a fun game but sometimes dice rolls made me a bit mad. I tend to like the randomness of the game, but sometimes it gets frustrating .___.
If I had to change something,I'd probably switch a Falcon with a second Fire Prism, and put the Bainshees on a Wave Serpent with TW Bright Lances.
Had to do some major editing,I miss-reported some names and the report wasn't clear.
Last edited by g3n3s1s; January 3rd, 2007 at 10:57.
I don't want to come off as anal, but I have to point out two things. First, in turn one, it sounds as if Eldrad moved and then guided the two Falcons. That is illegal, it should be done before movement. Second, you cannot cast mind war twice in the same turn as it is done in the shooting phase instead of firing a weapon and uses shooting rules.
1. broadsides have 2 wounds a pop.
a few other discrepancies
i would have no life if i nitpicked your report
good job beating the tau
it takes a good commander to win at tau, and all the noobs seem to pick tau cause they look cooler
I know it's not 100% detailed,I didn't not mention some shooting on the Broadsides that caused them 1 wound each. this allowed Eldrad to kill them with 2 Mind Wars.
It's been debated whether Mind Storm can be cast twice or not. I haven't seen any GW official errata as far as now, in my gamestore everybody allows 2 Mind Wars per shooting phase since they're considered Psychic Powers rather then actual weapons.
Most discrepancies depend on the fact that I'm not English and I happen to commit typos. On turn 3 I meant "Eldrad guideD" but I've written "guideS", haven't noticed before >___<
I'll read it again to find some more errors!
Well after your editing well done on a surprisingly clear battle report. Outshooting tau must have been fun and forcing him to move towards you.
A great ending to the battle too. Eldrad and his transport being the lone survivors is an awesome finale. Just picture a completely trashed battlefield with Eldrad standing alone in the middle frying the enemy special character's mind.
Check out my Codex: Farmyard Animals here!
If anyone wants any kind of help writing fluff for any kind of GW army just ask.
The only reason we played those additional turns was to see the real end of the battle, not just the end of a turn number X. It was really cool to see the table completely empty apart from Eldrad, his Falcon and my 2 other immobilised vehicles. It's also been tough by some extent, since Sniper Drones had a good chance to kill him, but Fortune on himself each turn really helped.
This is the second report I write, I think it will take me some more practice to be able to write a clear report without major editing >_>
Great report, from the Tau player's army list, I've guessed that you'd win the game by 80% chance... but as I read on, the absurd amount of bad rolls on your side started to make me think that the Tau may actually win -- which did not happen.
As to you Tau-Haters! Get a Tau codex from a friend, and proxy a game against Tyranid/Blood Angel/or even mech-Eldar and you'll know about the 'noob factor' of a Tau army. The new Eldar codex enables Dire Avengers to easily out-shoot any fire warriors at 24" range (move up 6" and fire at 18" away), backed up by the cheapest (yet the most efficient shooting walker of the 40k game) unit of 3 War Walkers equipped with Shuriken Cannon. The only problem with Eldar not being able to completely overwhelm a Tau army at range is the Crisis suits' JSJ move... which could be easily counter by some careful manuever of small shiney spear squad and an Autarch on Jetbike following behind. I don't see the real advantage of a Tau's main strengh (fire power combined with long range), unless the game is being played at a bigger table. 30" Pulse Rifle? The game starts with your enemy deployed 24" away, not any real advantage there.
Anima Tactics - try it out!
Crisis and Stealths had been a pain for the whole game, together with those Sniping Drones. (long range, high strenght, high AP and night vision...drones are annoying +_____+ )
It took me a while to handle Crisis\Stealths, running in their direction during the first turns would have meant taking tons of fire in the face, dealing none. Without their JSJ it would be easy to overwhelm Tau, they're an excellent unit that forces the enemy to counter it or suffer a lot of damage.
After spending 3 turns shooting (almost uselessly) at the Hammerhead I understood there would have been no easy way to win the game, since I expected his vehicle to be destroyed on turn 2 (possibly 1). Unfortunately it took me 7 full turns of shooting, and Hammerhead's large template is something I could not allow to work (he managed to do it once -> Bainshees disappeared from the table).
If Crisis Suits and a unit of Fire Warriors did not run away from the table after the death of the Etheral Caste, I'd have had no chance to win at all. Some justice afterall!