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Hello fight fans,
From the makers of the "Librarium tournament" comes a new game that you, yes you can take part in.
Heres the random turn order:
1 - Warrior47
2 - IamJasonK
3 - KOS-MOS
4 - Macewind
And heres the key for your team:
Q - Chaos space marine
W - Assault marine
E - Guardsmen with autocannon
A- Guardsmen with autocannon
A - Guardsmen with autocannon
S - Guardsmen with Mortar
Z - Guardsmen with heavy bolter
X - Guardsmen with sniper rifle
C - Genestealer
B - genestealer
N - Guardsmen with heavy bolter
M - Space marine with bolter
Heres what you can do per post in this order.
As you can see this game uses a grid and this is how you move around, each character can move a set number of grids up or down, left ot right or sideways if you like.
All the weapons are the same as warhammer 40k apart from one small change.......the range.
Because we are using grids to move around the range of all weapons needs to be changed. If you want to shoot then you must measure in just the same why as in a normal game.
After movement you may assault anyone within 2 grids. You must be able to move onto the grid that your opponent is on in order to assault him.
Other rules and how to post your orders
You may shoot into combat, any hits a randomly allowcated.
In order to take part you must post your orders for your fighter like this.
"Move north west and then rapid fire your bolter at guy A"
Letters - Fighters
Green grid - Tree - You may not move or fire through it.
Black grid - Building - You may not move or fire through it.
Blue grid - Water - You may not move through it but you may fire over it.
Now you may only post once per 24 hours so as soon as it hits midnight you may post a new set of orders. You may not post orders between the hours of 110pm to 120pm as this is when i will be editing the map with all of your new orders.You will have to account for your enemys moves before you think about posting your orders.
Characters and weapons
You may PM me with your entry from the following list.
Space marine with a bolter - Movement 2 grids
Space marine scout with a Sniper rifle - Movement 3 grids
Chaos space marine with a powerfist and a plasma pistol - Movement 2 grids
Assault marine with a power weapon and bolt pistol - Movement 4 grids,may jump over things but must end his move on a open grid.
Tau Firewarroir with a pulse rifle - Movement 2 grids
Genestealer - Movement 3 grids - Has a 4+ save - In the shooting phase you may move D3 grids.
Guardsman with a lasgun and one of the following weapons - Movement 2 grids
Autocannon - Range 7"
Heavy bolter - Range 5"
Mortar - Range 5" Uses guadsmens BS and does not need line of sight.
Sniper rifle - Range 6"
Pulse rifle - Range 4"
Apart from the pulse rifle rapid fire weapons have a range of 3" and a range of 1" if you move or want to rapid fire.
All pistols have a range of 1"
Last edited by KOS-MOS; January 29th, 2007 at 23:53.
My guardsmen will move due north 2 spaces.
My marine will move 1 space north west and from there, 1 space south west.
My genestealer will move 1 space southwest, and from there 2 spaces north west, then fleet south west (I guess you roll for this or should I?)
Also, with the turn order, can I only post after the person above me, even though the map is updated at the same time and can I shoot or assault where a unit should be if the map isn't updated yet?
Originally Posted by The Paint Monkey
I roll for fleet so you could say "move behind that tree and dont move within line of sight of marine S if i fleet more then 6" or say "and assault if the fleet roll gets me close enough".
Ok for this round -
macewind - rolls a 5 so 3 grids
Warrior47 - rolls a 4 so 2 grids
You dont have to use your full move.
The commands for my stealer remain the same, just use all of its fleet for the direction posted.
Originally Posted by The Paint Monkey
My Chaos space marine will move east, Assault marine with move south east and my guardsmen will move south east.