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The following Battle Report takes place between the hours of 10pm and 6:25pm.
This is a battle I played against a friend yesterday. I tried to take good notes and even took some pictures. Perhaps I can talk my opponent into giving a few words about the game, as well. I'll preface the battle report by saying that this was one of the more enjoyable games I've had in a long time.
THE GAME -
The points was set to 1500, and a random mission roll came up as 'Cleanse.' Gamma level rules were used. A standard 4x6 board was used, with a healthy sprinkling of ruins, a few forsests, and even a cliff and a hill. A picture of the board can be seen in the deployment section. The hill and forests were classified as Area Terrain, and ruins gave a 4+ cover save. The brown cliff was impassable terrain.
THE ARMIES -
I played a standard 1500 Alpha Legion list. Recently I made some significant changes to my Lord, and wanted to playtest his usefulness with a loss of nearly 45 points of upgrades.
1500 Alpha Legion -
Chaos Lt - 127
Infiltration; Furious Charge
Darkblade + CCW; Daemonic Speed; Daemonic Strength
Spiky Bits; Frag grenades
Obliterators X3 - 210
8x marines - 201
Master Crafted Powerfist; Mutation; Strength
8x marines - 201
Master Crafted Powerfist; Mutation; Strength
6x Marines - 116
2x Plasma Gun
6x Marines - 116
2x Plasma Gun
Raptors X7 - 296
Infiltration; Furious Charge; MoCU
Power Weapon; Daemonic Strength; Mutation
8x Havocs - 232
Tank Hunters; Infiltration; MoCU
The Eldar list was as follows. Perhaps I can get my opponent to comment on his choices and how he felt about each one.
1500 Eldar -
--Jet Bike, Laser Lance, Mandiblasters, Avenger Shuriken Catapult.
--Mind War, Eldritch Storms, Spirit Stones, Singing Spear
-Striking Scorpions (177)
--9+1 Exarch with Chainsabres
-2x Squads of Dire Avengers (157 each)
--9+1 Exarch with Diresword and Bladestorm
-Vyper Squadron (180)
--3 Vypers with 2 Shuriken Cannons
-Shining Spears (227)
--4+1 Exarch with Star Lance and Withdraw
-Dark Reapers (217)
--4+1 Exarch with Eldar Missila Launcher and Fast Shot
THE DEPLOYMENT -
Chaos won the roll for deployment, and chose the South East corner. Eldar deployed his Reapers first in the circle ruins. I deployed my Autocannon Havocs in some woods just South of the center of the board, so that the deployment zone of the Eldar was pushed back and they could contest the SW corner towards the end of the game. Eldar then deployed everything else, as the Chaos player decided to infiltrate every other unit he had.
Picture of the board after deployment.
Here you can see the board and all units on it, save for the Obliterators, which Deep Struck. The board is not to size - since nothing was happening on the East side, I cut a bit off the picture. The little red blob is the center of the board, for reference. Just south of it you can see the Havocs in the forest.
The Eldar had one Dire Avengers squad up on the Northern board edge, with Shining Spears + Autarch right behind them. Just south of them are the Reapers inside the Circle ruin, with the Vyper Squadron close by. The white and blue guys just further south are the Scorpions. Going to the West, you can see the other unit of Avengers, the Wraithlord, and then the Farseer.
The Chaos units are easy to spot, with one Plasma squad and one Assault squad to both the Northern and SouthWestern edges. If you look closely, you can see the Lt. hiding in the southwestern most tree. Finally, the Raptors managed to find a hiding spot in the woods above the cliff.
ELDAR, TURN ONE.
Much to Chaos's dismay, the Eldar player won the first roll. He rolled a roll of a two. Guess what Chaos rolled. This is what we in the story telling business call 'foreshadowing.'
Movement started with the Autarch joining up with the Spears and moving to the West to deal with the Raptor threat. The Vypers make a 12 inch move and hover over the circle ruins, while Dire Avengers #1 skirts the Northern board edge. Scorpions and Avengers #2 move down towards the center. Wraithlord moves to protect Farseer from an assault from the Chaos Lt.
In the shooting phase, Avengers #1 had range on Plasma Squad #1, but only with four Avengers, but still managed to kill off two Marines due to bad armour saves. The Vypers claimed a single kill from Assault Squad #1, while the Reapers killed off two more.
On the Southern side, Avengers #2 fire upon Assault Squad #2, killing off three of them. To finish, the Wraithlord used his Brightlance to fry a single marine from Plasma Squad #2.
The Assault phase began with the Shining Spears charging the Raptors, but finding that they could only get two of their guys into Base to Base contact. The Autarch did not make contact, much to the relief of the Chaos player. But before all of that, Dangerous Terrain claimed the life of one Shining Spear. Due to cover, the Raptors struck first, striking down two more Shining Spears. Down three Spears before even striking, the Spears were hard pressed to kill anything, and only managed to kill a single Raptor. They still passed their Morale though, and both units elected to make a Hit and Run move.
The Spears moved directly to the East, but failed yet another Dangerous Terrain test, and lost the last of the regular Shining Spears. Only the Exarch and Autarch lived. The Raptors made a Hit and Run move to the Southwest, moving a whopping 17 inches and clearing the cliff easily.
Pic of Board at End of Eldar turn 1
Things looked a bit grim for the Chaos so far, with three squads already close to becoming non-scoring. Eldar was suffering already as well, with the loss of four Spears on the first turn.
CHAOS, TURN ONE
Raptors moved towards circle ruins to engage the Reapers. Both Plasma #2 and Assault Squad #2 moved towards the Eldar to engage them. The Lt moved out of his hiding spot, looking like he was going to take the fight to the Wraithlord. Everyone else decided to hold their ground.
Plasma Squad #2 rapid fired into the Wraithlord, causing one wound but killing one their own. Meltas in Assault Squad #2 were out of range.
The Havocs fired upon the Vypers, shaking two of them and crashing the third. Plasmas from Squad #1 followed suit and blew off one Shuricannon. Raptors fire upon the Dark Reapers, killing one with a Meltagun. To finish, the Lt. fleeted five inches, moving up towards the Dire Avengers. It looked like he was going to tie them up instead of attacking the Wraithlord.
In the Assault phase, the Raptors started off by bungling their Diff Terrain test, but still made it into contact with the Reapers. Reapers managed to kill off one Meltagunner Raptor before being wiped out to a man. The Raptors then consolidated into the nearby Dire Avengers squad, even though only the Champion made it into base to base contact.
The Lt. assaulted the Farseer, squirling his way just past the Wraithlord. He caused two wounds, both of which were saved by the Farseer's invulnerable save.
Pic of Board at End of Chaos Turn One
ELDAR, TURN TWO
Avengers #2 moved towards Assault #2, ready to open fire and then charge. Scorpions moved towards center of the board, while the shaken Vypers Fast Move into the NE corner, between the two giant trees.
Dire Avengers opened up with a Bladestorm into Assault #2, leaving only the champion alive after a bad string of armour checks. That was the only shooting for the turn.
The Wraithlord assaulted the Lord to save his Farseer, and the Avengers #2 charged into the remains of Assault #2 to finish off the poor Champion.
The Lord again failed to kill the Farseer, due to a few lucky invulnerable saves, which was most upsetting. For his failure, he was killed by the Wraithlord.
The Dire Avenger Exarch managed to miss four out of four attacks, but one lucky Avenger managed to cause the one wound needed to kill the Champion, which he promptly failed his armour save for. They were able to consolidate into the nearby Plasma squad.
Raptors killed one Dire Avenger out of Squad #1 for no loss, then Hit and Run towards the center of the board.
Pic of Board at End of Eldar Turn Two
CHAOS, TURN TWO
Reserves were rolled for the Oblits, but they didn't show. Movement saw the Raptors moving to assault the Scorpions, while Assault Squad #1 moved west out of the ruins.
Plasma Squad #1 rapid-fired into the Vypers, managing to cause to kill one off and blow off both Shuri-cannons on the other, all without killing themselves! Following suit, the Autocannons fire into Avengers #1, but only managed to kill off three.
Both the Raptors and Assault Squad #1 fired into the Scorpions, killing off two between them. With the odds slightly better, the Raptors charged into them.
The Exach struck first with Chainsabres, but couldn't manage to kill anything. The regular Scorpions fared a bit better, killing just one, while losing two of their own to the Raptor Champion. Though they lost combat, the Scorpions held their ground.
Down in the Southwest corner, the Avengers struck at the marines, but couldn't cause any wounds due to their low strength. The Marines struck back and managed to kill one Avenger. Luckily, the Avengers barely made their morale check and avoided a most embarassing moment.
Pic of Board at End of Chaos Turn Two
ELDAR, TURN THREE
Not much happened in the movement phase, with just Avengers #1 advancing to the south, and the Farseer shuffling around just a bit. The Vyper was moved to the East, but was pretty much ignored for the rest of the game. Hence why you might not see it in the pictures - it's still on board, just off to the right.
Shooting saw one marine from Assault #1 fried by a Bright Lance shot. Avengers #1 bladestormed Plasmas #1, causing two deaths, leaving just the two Plasma Marines left alive.
Avengers #2 in the SW tried again to kill some Marines, but their attempts were mostly futile, only killing one marine. Marines couldn't hit back, but stayed their ground. It's worth noting that out of three rounds of combat, the Exarch still hasn't managed to kill anything with his Diresword.
The Autarch and Shining Spear Exarch charged into the Raptors. The Autarch claimed one kill, the Spear Exarch claimed one more. The Scorpions fared much worse, unable to pierce the tough Raptor armour. Unfortunately, the Raptors weren't able to kill anything back, and had to take a morale at -4. They still passed, thankfully, and made their Hit and Run move towards the Farseer.
Pic of Board at End of Eldar Turn Three
CHAOS, TURN THREE
A reserves roll say the Obliterators arrive, who landed right next to the Raptors due to a ten inch scatter roll, but still landed in the Eldar's deployment zone. The Raptors move towards the Farseer, and Assault #1 moves towards the Scorpions for an assault. Plasmas #1 move deeper into the ruins, unable to move far due to a bad Terrain test.
The two living Raptors fired at the Farseer, but managed to only miss. Plasma Marines #1 failed to find range upon the Shining Spear Exarch and Autarch. Assault Squad #1 fired into the Scorpions, and kill one with a lucky Bolt Pistol.
Autocannon Havocs fired into the Spear Exarch/Autarch and kill off the Exarch. The Oblits fired Lascannons at the Wraithlord, managing to knock off his second wound.
Assault phase saw Assault Squad #1 charge the Scorpions. The Raptors charged the Farseer, relying upon the Champion's strength 6 to instant kill him. Once again, even facing three wounds, his invulnerable saves kept him alive. Luckily the Farseer couldn't kill anything, so it was a draw.
The combat in the southwest saw one more Marine dragged down, and the Avengers had good armour saves to keep them alive. Once again, the Marines made their leadership check, even with a -5 handicap.
The Scorpions fared much better, managing to actually kill something. Two Marines were killed by the Exarch's Chainsabres, leaving only one regular Marine and the Champion. In retaliation, the Champion smashed all the Scorpions dead with a whopping four kills. The fifth was accounted for by the regular Marine. The squad consolidated into the Autarch, locking him up.
Unfortunately, pictures of the board for turn Chaos turn 3 and Eldar turn 4 were lost. Unknown why. I apologize.
ELDAR, TURN FOUR
The Vyper moved somehwere, but is inconsequential with no guns and being a non-scoring unit. Avengers #1 moved down South a bit.
The Wraithlord shot at the Oblits, but only managed to cause a slight breeze, cooling the Oblits a bit. Avengers fleeted five inches, bringing them into assault range of the remaining plasma havocs, which they promptly assaulted.
The SW combat saw something finally happen. The Exarch had still been unable to cause a single wound, but the Avengers killed one more Marine, leaving just one left alive, and he wasn't able to kill anything back. The Marine finally broke from combat, and was run down.
The Raptors and Farseer managed to only embarass themselves some more.
The NE combat went much smoother than the one in the SW had, as this time there was a competant Exarch who could actually kill something. Both marines were killed.
Lastly, the Autarch tried fending off the mighty Powerfisted Marine, but only managed to get himself squashed into itty bitty bits. Strength 3 attacks with no power weapon ability equals one smashed Autarch. To his credit, his invulnerable save prevented all but one wound. Pity that one wound was three times his toughness value.
The final move was the Raptors making another Hit and Run move.
CHAOS TURN FOUR
Little movement happened, except for the Raptors re-engaging the Farseer. The remaining members of Assault Squad #1 shuffled around a bit.
Havocs fired at Avengers #1 again, causing four wounds, though one was saved by cover. Three Avengers were left alive.
Oblits fired Heavy Bolters into Avengers #2, causing eight hits and seven wounds, though three were saved by cover.
Raptors again charged the Farseer, determined to kill him off. Two hits saw two wounds, and the Farseer finally failed an invulnerable save. S6 on the Champion saw him instantly killed.
Pic of Board at End of Chaos Turn Four
The game called at this point.
END OF GAME STATS:
Chaos had all three Oblits alive, along with a full sized Havoc squad. In addition, two Raptors and two Assault marines were alive. Oblits occupied the Eldar deployment zone.
The Eldar had a Wraithlord with only one wound, a single Vyper with no guns, a squad of Avengers with three remaining members, and a scoring Avenger squad with five members. The scoring unit occupied the Southwest corner uncontested.
CHAOS: 1855 VPs.
ELDAR: 1184 VPs.
RESULT: Solid Victory in favour of Chaos
BEST UNITS/WORST UNITS:
These are the units I nominate for best and worst players of the game. This is my opinion, and my opponent is free to nominate his own as he sees fit.
Best player - Chaos: Raptors
Damn, but my Raptors pwned in this game. Games like these are exactly why I love my Raptors. They fended off Shining Spears + Autarch, killed off an entire Dark Reaper Squad, tied of a group of Avengers for a turn, killed a few Scorpions and prevented them from charging my Assault Squad, then proceeded to kill off the Farseer. That simply amazes me.
Worst player - Chaos: Chaos Lt.
Which only reinforced my fluff that my Raptor Champion is the actual leader of my warband. Two chances he had to kill that Farseer - and by all rights, he should've slaughtered the weakling. But that damned invulnerable save kept popping up. At least he didn't die to a Mind War, though.
Best player - Eldar: Farseer
Granted, the Farseer didn't kill anything. He never got a chance to Mind War or Eldritch Storm, but he did manage to keep my Lt. occupied until the Wraithlord smashed him, and then forced me to devote my Raptors to killing him off. We dubbed him "Farseer Invulnerable."
Worst player - Eldar: Exarch of Avengers #2.
Four rounds of Close Combat, and he didn't kill a single thing. Just goes to show - strength 3 is tough to rely upon in close combat.
FINAL THOUGHTS/LESSONS LEARNED:
I can only speak on the behalf of the Chaos, since I played them. To be fair, I don't think I made any glaring mistakes. Perhaps others can point some out to me. I'd appreciate it. I do think I could've afforded to be more aggressive with my assault teams. And even though my Chaos HQ died without killing anything, I did get the answer I was playing this game to get. I recently pulled 45 points of upgrades off of him (Lord upgrade; MoCU; Aura; and Resilience) and used him as a suicidal unit. None of those upgrades would've saved him from the Wraithlord (I accidentally rolled Aura, but still died, so didn't bother mentioning it), and by all rights he should have killed that Farseer. So I think I'll be keeping him the exact same. I return, I slapped two more attacks per Assault Champion, which was great, because I just barely got enough wounds on to that Autarch to kill him off. One less attack probably would've cost me another round in combat with him.
Thanks for reading!
Good show for the Alphas Cal *applause*.
Complements on the Eldar list too. A decent balanced list that doesn't rely on Falcons or Harlies.
Then.. there's just the issue of those cursed invulnerable saves eh Cal? heh heh heh.
Guess there's very little you can do about that. Mathammer and Theory hammer can only take you so far. After that, it's up to the dice... or being distracted on international phone calls or.. stuff.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Great Report and well played, one question though. Wouldn't you save 10 points if you changed the champons in the assault squads master crafted to spiky bitz, that way you can also give the raptor champ spiky bitz as well?
2009 Tourny records (W-L-D) (20-4-4):
9/56, 1/12, 2/14, 4/14, 32/82, 1/6, 16/72
Since you wanted me to comment on the list, here goes.
This was my second game with Eldar(Having been a devout Imperial before hand) and I wanted to try out the 2 Options for HQ. I'd already had good success with the Mind Warring Farseer against Tau so I decided to bring him back for another go. The Autarch and Spears were a combo suggested to me by another friend who said that it would be a fairly savage combination in CC. It failed horribly, but I did use them HORRIBLY wrong, so I'll bring 'em back for round 2.
The Scorpions were a tough choice. I'd been tossing around 3 choices, each costing roughly the same. Scorpions, Fire Dragons or Howling Banshees. I decided that the Banshees didn't have the number of attacks and strength of Scorpions, so I would try and beat the 3+ armor saves by shear brutality. I think in my next game I'll use Fire Dragons.
Dire Avengers are self explanitory. Use them to shoot for a bit, then Bladestorm and charge the enemy... Too bad I couldn't wound with the Exarch at all =(
The Vypers were in there because I have a distinct disliking for Eldar "Heavy" armour... I just don't like the models much. So I took the Vypers as a kind of anti-infantry unit. The performed poorly against bolter fire so I may drop them for a Falcon.
Ahh, the Wraithlord.... I had him tooled out to be a cheap tank hunter. One gun, simply for popping armour, alas there was none on the board though, so he was reduced to protecting the Farseer in CC and killing single marines at a time.
The Dark Reapers were supposed to be a mix of Anti MEQ and anti-armour. With the Farseers Eldritch storm I was hoping to score a hit on a tank and then place it's rear armour towards the massed volley of dark reaper shots, or towards the Wraithlord. They only got in one round of shooting before being assaulted though, which kinda sucked.
It was a fun battle and it's given me some more ideas on how to use the Eldar warhost in the future... It also inspired me to get off my arse and paint a few of the minis I have for it.
Oh, and his name was Invincible!
Ah, I forgot to make my nominations!
I agree with Cal-guys Best and Worst Chaos players and with my Farseer being a general pain in the ass (Had the Seer died earlier in the game I probably would have lost by a greater margin). However I thnik my over all worst unit was the Spears and Autarch. I used them poorly and it showed. I should have stuck to my original plan and ran them across the board and into the ruins on the eastern side of the board. NEXT TIME!
The problem I think was the lack of Skilled Riders. That alone probably would've saved both of the crashed Spears. Misjudging the charge range was the other killer, since that Autarch would've messed up the entire unit alone.
Thanks for the kudos so far, everyone.
Nice and crisp battle report. I was afraid for Chaos after the first turn of Eldar shooting. Sounded rough. Nice tac-map as well, what program were you using for it?
"If you can wait til I get home, then I swear we can make this last."
I too liked the map, but not sure what all those little coloured things that kept moving on it were? perhaps a key Cal?
Ghandi, I agree with Cal comments about your lists, every one of them, the other thing I would addi is you seem to be missing tricks or choosing the wroing options for most of your suqad leaders and/or HQs:
Autarch - unless the catpult ias a points filler then why bother?
farseer - realy dont like, in this list, he isnt giving you much, I would either re-equip and look to keep him near a squad or ditch him
Sorpions - give the exarch biting blade or Claw and both powers
Dire avengers: give the exarhs 2 catapults and bladestorm if you are feeling cocky, if you know you are going to have problems with raptors, give the exarch power weapon, shimmer shield, bladestorm and defend
vypers: as per Cal, plus you can use some help on how to use these
spears - add skilled rider to the exarch
Dont forget to shoot your spears before you assault
Everything you have been told is a lie!