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Sorry for not having any pictures in this battle report. While my army is spraypainted the Emperor's Children were extremely well painted, the mounted Daemonettes in particular.
10 Warriors (Warriors A)
10 Warriors (Warriors
5 Immortals (Immortals A)
5 Immortals (Immortals
4 Pariahs (Pariahs)
10 Scarabs (Scarabs A)
10 Scarabs (Scarabs
10 Scarabs (Scarabs C)
3 Heavy Destroyers (Heavy D's A)
2 Heavy Destroyers (Heavy D's
Daemon Prince of Slaanesh, Mark of Slaanesh, Warp Scream, Daemonic Aura, Daemonic Essence
Daemonic Resilience, Daemonic Speed, Daemonic Stature, Personal Icon, Spiky Bits, Combat Drugs (He's a monstrous creature) (Daemon Prince)
12 Daemonettes (Daemonettes A)
12 Daemonettes (Daemonettes
6 Mounted Daemonettes (Mounted Daemonettes)
6 Noise Marine Havocs w/4 Plasma Guns, 2 Sonic Blaster (Plasma Havocs)
6 Noise Marine Havocs w/4 Missile Launchers, 2 Sonic Blaster (Missile Havo cs)
6 Noise Marine Havocs w/2 Lascannons, 2 Missile Launchers, 2 Sonic Blasters (Combo Havocs)
6 Noise Marines w/Kai gun, Blast Master, 4 Sonic Blasters (Tac A)
6 Noise Marines w/5 Sonic Blasters, 1 Blast Master (Tac
6 Noise Marines w/5 Sonic Blasters, 1 Lascannon (Tac C)
6 Noise Marines w/5 Sonic Blasters, 1 Lascannon (Tac D)
In the NW there is a building, difficult terrain, 4+ save
In the North there is a forest, difficult terrain, 5+ save
In the NE there is a building, difficult terrain, 4+ save
In the E there is a forest, difficult terrain, 5+ save
In the SW there is a building, difficult terrain, 4+ save
In the S there is a forest, difficult terrain, 5+ save
In the SE there is a forest, difficult terrain, 5+ save
Running from S to N all the way across the board is a dry river bed, located about 30% of the way across from the W. That is, if you divided the board into tenths this would be in the third from the left, going all the way from south to north. It is difficult terrain, 5+ save.
Mission: A roll gives Alpha Take and Hold
Roll for sides: Emperor's Children win, take north
Emperor's Children deployment:
Missile Havocs and Combo Havocs take up residence in the NW building.
Plasma Havocs take up position in the N woods.
Immediatley north of Plasma Havocs go Tac B and Tac C.
Tac A take up position in the NE building.
Tac squad D takes up position in the north riverbed, between the Havoc building and the 3 squads in the N woods.
Daemon Prince joins Tac squad A in the NE building.
Necron Warriors A and B deploy into the east side of the S woods, with 4 warriors each sticking out to the east, they are in a line 10 long and 2 deep, with A in front of B.
Heavy D's A and B deploy in the SE, south of the SE building.
Immortals A and B deploy to the W of Warriors A and B respectively, in the S woods.
Pariahs deploy on the western edge of the S woods.
The Deceiver deploys west of the Pariahs.
Scarabs A deploy in the SW ruin, Scarabs B south of the S woods, Scarabs C in the SE building.
[To be clear there are 10 immortals, 20 warriors and 4 Pariahs in the south woods, packed like sardines, in neat battle lines 11 long and 2 deep.]
Roll for first turn: Emperor's children win, choose to go first.
EC move: Tac C moves south past Tac B & Plasma Havocs, they are now within 24" of Immortals A, and a few of Warriors A and Pariahs. Daemon Prince moves north out of NE building, getting out of Heavy D's LOS.
EC shooting: NW firebase and Tac C fire on Pariahs and Scarabs A, killing 3 Pariahs and 2 Scarab Bases.
EC Assault: None
Necron movment: Scarabs A, B and C turbo boost north, B & C ending in the eastern woods, and A ending in the W central riverbank. Deceiver walks 6" north. Heavy D's A & B move east, getting LOS on Tac A.
Necron shooting: Heavy D's fire on Tac A, killing 1. Immortals A and Pariah fire on Tac C, killing 1.
Necron Assault: None
EC Reserves: Daemonettes A arrives, slightly east of Scarabs B & C.
EC Movement: Daemon Prince moves south through NE building, ending up north of Scarabs B & C.
EC Shooting: NW firebase fires on Scarabs A, killing all but 2 bases. Tac C fires on Immortals A, killing all 5.
EC Assault: Daemonettes A assault Scarabs C, Daemon Prince assaults Scarabs B & C. All but 2 bases of Scarabs B & C killed, along with 1 Daemonette A.
Necron Reserves: None
Necron WBB: 3 Immortals A join Immortals B
Necron movement: Immortals B takes Immortals A's place. Deceiver moves 6" north. Heavy D's A & B move west. Scarabs A move near to NW building.
Necron shooting: Heavy Destroyer's A & B and Immortals A shoot down all remaining members of Tac C.
Necron Assault: Daemonettes A kill off Scarabs C, Daemon Prince kills some Scarabs B, wounds himself with combat drugs. Scarabs A charge Missile Havocs, take 2 wounds and kill no one.
EC Reserves: Daemonettes B arrive, south of Tac B, N of Deceiver.
EC Movement: Daemonettes B move south, Daemonettes A decide they can't reach Warriors A, move w to help out Daemon Prince.
EC Shooting: Deceiver receives a Lascannon wound
EC Assault: Daemon prince goes easy on the drugs (not wanting to win this round and get shot.) Deamon Prince and Daemonettes A still kill the majority of Scarabs B. Scarabs A takes another 2 wounds. Daemonettes B assault Deceiver, who Misdirects and goes 11" NE.
Necron Reserves: Monolith arrives, Deep Striking into the middle of the table.
Necron movement: Immortals B move slightly NW. Heavy Destroyers A & B move back E. Deceiver moves N into position to charge into N forest.
Necron shooting: Heavy Destroyers fire on Tac A, killing 3 (leaving 2). Immortals and several of Warriors A & B fire on Deamonettes B, killing 7 and leaving 5. Monlith uses its Gauss Flux arc and does no damage.
Necron Assault: Scarabs A are killed by Missile Havocs, All but one of Scarabs B are killed by Daemon Prince (Daemon Prince goes before deamonettes A, they were unable to attack). Deceiver charges Tac B, kills 4 (with the help of outnumbering saves on the survivors of his attacks)
EC Reserves: Mounted Daemonettes Arrive S of Daemon Prince/Daemonettes A.
EC movement: Mounted Daemonettes move SE towards Heavy Destroyers
Daemonettes A move south, can't quite reach range to charge Immortals B.
EC shooting: NW firebase and Tac A's survivors destroy Monolith.
EC assault: Tac B is killed by Deceiver, who consolidates 1" south. , Scarab B is destroyed, with Daemonettes consolidating 1" north and Daemon Prince consolidating 6" south. Mounted Daemonettes destroy all but one of Heavy D's A & B (overlap charge got both)
Necron movement: Warriors A & B move west, 6" for B and 4" for A. Immortals move NW, to forest edge.
Necron Shooting: Warriors A & B, and Immortals B, fire on Daemonettes B, killing all but 1. Deceiver scares Daemonettes A, killing 3 with instability.
Necron Assault: Deceiver assaults Plasma Havocs, killing 3. Mounted Daemonettes kill last Heavy Destroyer, consolidate west.
EC movement: Daemon Prince moves south, Mounted Daemonettes move west, Daemonette B moves south.
EC shooting: None
EC Assault: Deceiver finishes off Plasma Havocs. Daemon Prince charges Warriors A, killing 4. Mounted Daemonettes roll crummy on charging into the forest, and fail to charge Warriors B. Daemonette B charges Immortals B, no one wounds.
Necron movement: Warriors B move east, getting ready to rapid fire Mounted Daemonettes
Necron shooting: Warriors B shoot & kill all of Mounted Daemonettes.
Necron assault: Daemon Prince kills 3 of Warriors A, wounds self with combat drugs. Immortals kill Daemonette B, consolidate north.
EC movement: None.
EC shooting: NW firebase kills 5 Immortals B.
EC Assault: Daemon Prince kills 2 Warriors A.
Necron WBB: 1 Immortal B stands up.
Necron movement: Immortals B and Warriors B move north, Deceiver moves East.
Necron shooting: Deceiver fears Daemonettes A, killing 3. Immortals B shoot the rest.
Necron assault: Daemon Prince slays the last Warrior A, consolidates into Warriors B.
Immortals and Warriors B are within 12" of center, no scoring EC unit is, Necron victory.
My opponent had a superior list, and held the advantage for much of the game. Several poor rolls gave me the edge.
1. Daemonettes A got 1" on their massacre roll upon destroying Scarabs C, forcing them to assist Daemon Prince with Scarabs B instead of coming down and assailing the Necron warrior block.
2. Mounted Daemonettes failing to charge Warriors B, they required at least a 4 on 2d6, and rolled a 3 and a 2. This left them outside charge range, but inside move + rapid fire range.
3. Daemon Prince vs. Warriors A. The Daemon prince killed 4 in the top of the fifth, they made morale. He killed 3 in the bottom of the fifth, they made morale. He killed 2 in the top of the 6th. They made morale. At least he managed to finish the last one of in the bottom of the 6th.
In addition to poor rolling his unfamiliarity with the Deceiver caused a bit of poor play, charging it with Daemonettes B. This permitted it to rush his N firebase and tear it to shreds.
IDK for sure, but I think the EC list is illegal, I think that they can only have four heavy weapons per Havoc sqaud yes?
"If you can wait til I get home, then I swear we can make this last."
Ah, gotcha, my bad then. *Curse you sonic weaponry and your blasted names*
Well, move along the thread then. These aren't the droids you're looking for.... Nothing to see here people.
"If you can wait til I get home, then I swear we can make this last."
Nice battle report though. Your opponent's list was probably a little better, but it's a game of dice too. So no matter your tactics, if your dice rolling is poor, you're going to lose.
Also, not knowing the Deceivers ins and outs is very dangerous.
Just out of curiosity, what would your phase out be? It does not look like you have many men. Was that a problem for you?
"When one man dies it is a tragedy. When thousands die its a statistic."
I calculated his phase out to be at 8. He barely lost any actual Necron units in that battle(his h destroyers and msot of the immortals). I'm not sure whether it was bad luck or bad choices on the part of his opponent that caused him to not kill hardly any of the necron units. It should have been relatively easy to cause him to phase out, between having no res orb and having such a small amount of necron units. When I saw the lists I couldn't imagine that the Necron player would end up winning...
I was aware going in that I had a small number of Necrons, and acted accordingly. The Necron Warriors A & B played almost no part in the battle, remaining in the S woods out of range of the enemy fire. Immortals A was entirely eliminated, creating the over strength Immortals B, who engaged the enemy from cover for the majority of the game. The enemies assault units were occupied in eliminating scarabs A and B, and didn't quite make the charge, leading to my victory.
If the enemy shooters had moved south to fire on my infantry blocks I intended to retreat slightly south, stealing their LOS and leaving them outside cover for my Heavy D's to fire upon.
Essentially I stole the enemy assault twice, the first time with the scarab shield and the second time with the monolith threat. Only in the last few rounds did they finally get to the Necrons, and then I was saved by good luck. I should mention that I think sending Mounted Daemonettes after Heavy D's A and B was probably not a good choice, given that the Deceiver was on the rampage at this time. With his N firebase destroyed the opponent should have gone for broke with Phase Out, rather than killing the Heavy D's because they could turbo boost to the objective on round 6 and count as 2 scoring units.
Very well played. I didn't like the 4 Pariahs but loved the 3 squads of Scarabs, very nice(even if they got smashed).
Karmoon: "well.. any kore = good kore" 12:35pm PST 23 May 2007
Personally, if I was playing against that necron list I would have ignored the lith and deciever. Yes, they can be dangerous, but it is much more efficient to try and take out the necron units and aim for phase out.
I will agree that the 3 squads of scarabs worked out quite well. I prefer to use some destroyers so I can't use that many, but against the list you were facing they were an awsome addition to your army.