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Had another battle today with the Tau player at the local store. Figured I would write a battle report for it, if I can remember all the details.
Necron Lord - Res Orb, Veil
Necron Lord - Res Orb, Warscythe, Phylactery
Flayed Ones x12
Destroyers x 5
Scarabs w/ disruption fields x8
Commander in crisis suit w/ ion gun of some type and 2 shield drones
2 squads of crisis suits w/ plasma guns and missile packs, each w/ 2 shield drones
3 Squads of fire warriors
1 Squad of pathfinders
1 Hammerhead w/ ion cannon
3 Steal Suits
Field and deployment: Terrain consisted of a large hill in each quarter, a few forests in the center of his half, and a couple rock formations in the center of my half. I deployed one of my heavy destroyers in the middle behind a rock formation, my destroyers, 1 squad of warriors, one lord, and the other heavy destroyer behind hte large hill on my left, and the other squad of warriors, the veil lord, and the immortals behind the hill to my right.
He deployed his pathfinders in one of the forests, 2 of his fire warrior squads in the area between the two hills, and one on the hill to my left. He deployed a crisis suit squad between each hill and the board edge. His commander was deployed with the crisis suit squad to my left.
He didn't leave me any good location to infiltrate my flayed ones, so I just put them out to the right to draw some fire and let my more valuable units do what they needed to do. He didn't really have any place to infiltrate his stealth suits to, so they took up position in the closest forest to me.
Tau Turn 1:
He got first turn. He moved his crisis suits and commander forward. He also moved the fire warriors squads in the center into better firing position. His devilfish also moved forward. He got line of sight on one of my destroyers with his crisis suits on the left but failed to wound. He managed to get line of sight on my heavy destroyer in the center with his broadsides and killed it. Took out 2 flayed ones with his crisis suits on the right. Nothing else happened.
Necron Turn 1:
My destroyers and remaining heavy destroyer popped out to the left of the hill on the left to get LOS on his crisis suits. My flayed ones plodded forward. My immortals and lord on the right veiled behind his lines, putting themselves into a precaruious position between his hammerhead, 2 firewarrior squads, and stealth suit squad. My other lord moved slightly with his warrior squad to keep the destroyers in res orb range. My destroyers took out his left crisis suit squad's shield drones and did 1 wound to a suit. Heavy destroyer missed. Immortals and lord completely destroyed one fire warrior squad.
Tau Turn 2:
Only real movement on his part was to almost completely surround the immortals with units. Fire warriors, hammerhead, devilfish, and stealth suits took aim at them. His crisis suits all moved forward to get into better firing positions. When the dust settled around the immortals, 5 were down. His crisis suits and commander felled 3 destroyers. His other crisis suits took out 5 more flayed ones, who would not be getting WBB. His assault was to get his crisis suits out of LoS of my destroyers.
Necron Turn 2:
One destroyer stayed down, as did 2 immortals. Scarabs deep struck in to support the immortals, almost falling off the board edge, and lost 3 bases to the bad deep strike roll. Everything else stood back up. My destroyers and heavy destroyer moved out to get better LoS on his crisis suits and commander. My flayed ones plodded forward more. My lord with the warriors moved forward but couldn't keep the all the destroyers in res orb range. Immortals laid out on the hammerhead and destroyed it. My destroyers didn't do anything, but my heavy destroyer finished off the wounded crisis suit.
Tau Turn 3:
His crisis suits and commander took out 3 of my 4 remaining destroyers, one of whom wasn't in res orb range. He killed more flayed ones. He tried to tank shock my immortals with his devilfish, but they got out of the way. He knocked down three immortals. Then I saw something I thought I would never see...he assaulted my remaining destroyer with his crisis suits and commander, which would prove to be a bad idea. Nothing happened in that assault that turn.
Necron Turn 3:
Both my destroyers failed to get back up, although the immortals did. My lord moved up to join the destroyer in melee. My immortals took aim at the other fire warrior squad near them, destroying it. In assault, my lord with his warscythe joined the battle, and took out the Tau commander's shield drones, with no casualties in retaliation. The Tau troops stood their ground, however. My warriors piled in with their Lord. My scarabs assaulted the devilfish and managed to immobilize it.
Tau Turn 4:
He finished off my flayed ones. His stealth suits failed to do any real damage to my immortals. He began to move his crisis suits, fire warriors, and pathfinders on my right towards the lone warrior group hidden behind the hill. In the assault phase, our commanders continued to battle, with my lord doing 2 wounds to his commander and recieving one in return. No other casualties occursed. The Tau commander and crisis suits tested for morale and failed! They were promptly run down by my lord and wiped out.
Necron Turn 4:
My immortals moved close to his stealth suits, but I forgot to shoot with them...oops. The lord with the warriors began to move to the right to try and find something else to kill. The remaining destroyer moved to get a line of sight on his remaining crisis suits on the other side of the board. My destroyer and heavy destroyer wern't able to get LoS on anything. And my scarabs shook the devilfish. My immortals assaulted his stealth suits, won combat, they stealth suits fled, and the immortals ran them down. They consolidated into the forest the stealth suits were in.
Tau Turn 5:
His fire warriors got line of sight on the warriors on my right side and took some pot shots at them, not killing anything. He moved his broadsides forward so they could try and find something to shoot at. He unloaded his gun drones from his devilfish and assaulted my immortals with them. The immortals only killed one, since the lord was on the other side and couldn't join the battle.
Necron Turn 5:
My immortals didn't veil out for some reason. I must have been half asleep. The warriors on my left and their lord continued their slow march accross the board. The remaining destroyer took aim on his crisis suits and missed all 3 shots. My heavy destroyer took aim at the devilfish and missed. The 5 scarabs failed to do any damage to the devilfish. My warriors took a few pot shots at his fire warriors and killed a couple. My immortals killed the last drone in CC.
Tau Turn 6:
His crisis suits got sight on my warriors on the right side, killing 4. He markerlighted them with his pathfinders, but his other units failed to do anything.
Necron Turn 6:
My immortals jumped to the other side of the board to take some shots at his remaining units. My destroyer and heavy destroyer took shots at his crisis suits, ending up taking out 1 of the shield drones. The immortals and warriors destroyed the remaining fire warrior squad. The warriors on my left took aim at the devilfish, destroying its burst cannon thing. The scarabs once again failed to hurt it.
Result: Victory for the soulless machines! I made some stupid mistakes in this battle(must have been half asleep), but in the end it turned out ok. The MVPs were definately the flying circus, taking out 2 fire warrior squads, the stealth suit squad, the hammerhead, and then most of the other fire warrior squad. No matter how much fire power he threw at them they just wouldn't die, and they kept getting back up.
My remaining units:
1 full warrior squad
1 almost full warrior squad
1 h destroyer
Immortal squad above half strength
His remaining units:
One crisis suit squad
Immobilized and weaponless devilfish.
Good job on the win. I could tell from the lists that you were going to win. His list needs major help.
You played well and had good tactics.
Turtles For the Turtle God!
Shells For the Shell Throne!
I'm really starting to debate on whether to keep my flayed ones in the list. They only occationally accomplish something.
I rely a lot on the high toughness, good armor save, and WBB for my immortals. I put them into seeminly suicidal situations, but they always seem to come out all right in the end, and usually get at least 3x their point value in kills. I was a complete idiot with them in that game though...if I had been smart, I could have probably either taken out his other crisis suit team or his pathfinders...but oh well.
Not sure about the list being bad for the Tau though (EDIT: perhaps for the 1850 pts it is), Necrons (my second army) are a hard nut to crack for them.
Especially with Veiling AND deep striking units.
Dont forget that a Necron alone is a formidable opponent with good saves and nasty weaps, not to mention the WBB.
Tau need their opponents to stay down before they reach them, and we all know that 'Crons are a real nightmare in that respect.
But still, very good fight, even though you forgot to shoot once and stuff
I love Tau, I love Necrons.
O'Shovah player and loving it!
I think the flayed ones worked well, serving as another high priority target, along with the DSing scarabs and the VOD lord and immortals.
I'd have to say it doesn't seem like he used his units very well, like charging his commander in. From the battle rep, it doesn't seem like he did much with his pathfinders or broadsides.
Chief Inspector Dreyfus: Are you wounded?
Clouseau: No. Fortunately I was saved by the darkness.
Chief Inspector Dreyfus: So what we need is more light.
I denied him line of sight on any good units with his broadsides after that first round when he took out that heavy destroyer. The only thing he was able to hit after that was the flayed ones, and once, a single immortal who stood back up thanks to the res orb. Both the games I have faught him in, he forgot to markerlight with his pathfinders most of the game. The reason he charged into battle with his commander and crisis suits was that he believed he could kill my destroyer in that one round, but he never did kill it.
Im a bit confused. When you said the that some of the destroyers in the unit werent within range to get the res orb? If at least one member of a unit is under the orb, then the whole unit gets the benefit. Also, when you deepstrike a unit, i thought that if even one member of the squad falls off, the rest die too? Well good game regardless. When i saw that Tau list, i didnt think he would last to turn 6. Gotta take more ap weaponry. although you must have rolled amazing when he encricled your immortals and only 5 went down! good game.
I will have to verify in my codex, but I've always played it that each model has to be within res orb range to recieve the benefit.
As for deep striking...the entire unit is lost if the center point is off the board. Otherwise you can try and fit as many units as possible under the remains of the template. At least, once again, that is how I've always played it.
Deep striking wise you have it down.
However, (and this is more to Shas'El O'var) his list was bad because instead of like 4-5 plasma rifle equipped crisis suits he took 2 broadsides with a maximum kill potential between them of somewhere aroud 15 models if missile pods get into play. This is opposed to the highly mobile 60 plus maximum from the crisis suits. That alone could have swung the game.
Turtles For the Turtle God!
Shells For the Shell Throne!
i read the codex. It says that if one model in the unit is within range, then the whole unit gets the benefit....unless im reading it wrong...cough...but thats unlikely, due to my incredibleness.