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I'm new to making up campaigns and so i was hoping that someone could give me an idea of a good campaign between, chaos, orks, blood angels and space marines (raven guard). I was thinking that maybe it could be about the chaos and orks attacking a space marine planet and the blood angels and raven guard were chosen to defend it.
Any suggestions are appriciated
A campaign? Great idea! Nothing's in the hobby is more fun than a campaign. However, it needs to be well-written and followed-up or else it might wither away.
First, read the new rulebook: at the end, there's a large chapter that explains campaigns pretty well.
You'll need to choose which kind of campaign you want:
- narrative: i.e. no map necessary, or even pre-written special rules. Just write some fluff, get going, and decide, with your friends what to do after each battle. Works well with a small group
- tree campaign: generally thought the simplest: each battle leads to 2 possible battles based on the result. See rulebook for details
- map campaign: the classic. Armies are represented by pins, and fight when they are in the same territory. The big problem of that kind of campaign is to make sure that players will keep sending their orders in.
Obviously, a good campaign will have fluff written for it, with an introduction, i.e. a reason why the armies are here and are fighting one another, and exposing potential special rules as well as possible conclusions. You can always add stories as the campaign develops.
Try to read Black library books or novels, or fluff in codexes to find ideas for the background of your campaign.
Once you've decided on the background and on the type of campaign you want, present it to your friends on on this thread to discuss the details.
Hope it helps!
"Politics is the womb in which war develops"
I have an idea you can use. For the story line, why not say that the Blood Angels and Space Marines were chasing down a wounded fleet of Chaos. The Chaos army has landed on a previously owned Emperium world that has now been deserted. Their hopes are to find the equipment and parts they need to fix their ships in orbit, so they can make good their escape back into friendly space.
The Chaos fleet though wounded is still in a position to defend itself quite admirably if pressed to it by the Space Marines and the Blood Angels ships that joined in the hunt. However their precious cargo that they managed to steel out from under the emperiums nose cannot afford any damage. So the Chaos fleet is more than happy to stay out of a orbital battle with sworn enemies.
Once dispersed to the planet, the armies of Chaos have found themselves at abandoned and stripped centers of previous iindustry. However their path has not run aground, they have images from orbit of larger industry centers further on than where the army landed.
The Blood Angels and Space Marines, once they saw the Chaos disembarking for the surface of the planet. Took the opportunity to sent theirr vastly greater number of troops to crush their sworn enemy and with that done turn to obliterating the Chaos fleet into particle dust, beyond the reach of the perverse Warp gods help.The Imperial armies are blocking the way to the supplies and parts the Chaos armies need for their ships. But all is not lost, just so happens there is a large population of Orks on this dustball of a planet. So far the Chaos Lords have had success communicating with them. Who would have imagined it. The Orks have agreed to help, on the basis that they will get alll the Imperial equipment ang tech once they are alll killed.
An uneasy alliance has been formed, Chapters have read their duties and have their wargear strapped on. Will the betrayers be crushed for their long ago sins and their current ones? Will the Chapter houses be able to work together? Or will the corruptable armies of the warp use a shield of green skin to protect themselves long enough to make it back to the Eye of Terror with their dark plans, and what they stole with them?
Try this, obviously you can make whatever alteration you want to the story line. Hope it helps
Also on campaigns:
If you are just starting one for the first time, yah go with on of the ones that is in the book. It is usually a great place to start out and will give you a feel for the campaign movement.
However, if you want to get a little more complex; me and my friend are in a campaign right now that you could learn some stuff from. Obviously the story plays a lot with whaen and what you do. My campaign right now is a 32 road map batttle focussing on the southern hemisphere of the planet we are fighting on. So depending on the storyline; each battle point on the map could be either node, narrative or rolling campaign, depending on whats needed. Example, there was one point where my opponents army was coming out of the pass, and my forces were expecting him; so we did a breakout mission. He won it, so we said that he now had more troops in the area and could fight a bigger points batttle. Next we did a blitz, which he wan, so to create something that helped emphasize the storyline. The 3rd mission to capture the node was a meatgrinder mission.
Keep in mind not every place on the map is going to be a multistage battle. But our campaign is focussed on playing at least each game type once or twice. Which is a good way to become super familiar with all the rules.
Getting supercomplex, such as 20k pts army lists will come with time.
Hope this helped