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So, lately a few blokes 'n me have been dreaming up a pretty wild 40K campaign. We all game a lot together, and we want to try something that is really new. That's when I had an apostrophe:
"What if the four of us (Orks, Alpha Legion, and 2 IG) played a 40K planetary assault campaign on a Fantasy Battle world?"
We would be battling each other for control of a planet occupied by two or three FB armies.
What I'm looking for is for some concept and rules help with this one. I, myself, don't play FB, but I've seen games played and they don't seem too terribly different from a 40K game. I know that there are some pretty big rules differences, but do any of you think that a rules cross-over could be reached so that we could pit Imperial Guard troops against a Dwarven army and not have it be a bogous game?
I would really value any imput, be it constructivly critical or just plain critical.
~Strength and Honor
40k is a very shooting dominent game. Fantasy is pretty much combat dominant.
the problem comes down to the fact that any 40k army will be able to out shoot any and every FB army which will wipe them out.
That's very true, and I had considered that. I think that the difference would be made up in the numbers, though. The FB player(s) would be allowed to field almost 2x as many points as a 40K player, and seeing as how the battlefields themselves are relatively small to begin with, the FB players could close down the distance quickly.
I also had a thought about players siding with their FB counterparts (i.e. Chaos w/chaos, Imperium w/Empire, Orks w/Ogres, etc.)
Personally, I don't think it would work barring some significant changes being made to both systems. For example, how will charging work? In both games, it's done in completely different phases. I also see no chance of the FB armies popping tanks (barring a Great Cannon, but then its multiple wounds rule would probably be suspended), and how about Infiltrate vs Scouts? While we're at it, Deep Strike and Armour saves would also prove to be a huge complication.
If you can get it to work, I applaud you, but since the two aren't interchangeable in the way that Warmachine and Hordes are, I'm not sure it can be done.
Ya, I don't think it can be done properly, there is to much of a difference. since one uses AP values and another uses a strength modifier to determine armour saves, and to be honest, I don't think any kind of armour, beside maybe some magical armour would offer any protection to bolters, or even a chainsword
What i think you could do is use small skirmish type games, using 40k rules all around, and writing up rules for villagers and other FB troops to be used in skirmish formations like in 40k.
So for instance you could have a small squad of marine trying to infiltrate a town at night, you could set up some empire guardsmen to take watch, and have them wonder the town, using rules like they had in the old rulebook for small games, can't remember what it was called, something like killsquads or something like that.
I think that would be your best bet, because if you would use FB and 40k rules, then it wouldn't work, especially in combat, when FB units can gain combat rez from thing other than killing, when in 40k combat rez is all about the killing.
FB armies do have accses to monstorous creatures which could 'pop' tanks.
Still it all depends on the rules you are using. For example if you said you are using Warhammer rules and have rank bonuses and so forth then IG armies might just get routed in CC (apart from the fact that the Tanks would just munch everything).
If you were using WH40K rules 10 cavalry charging a tank would be at St6 against the rear for lances.
Hmmm...I think it would be rather complicated to do and make even vaugly realistic,
First off I would use WH40K rules but say all fanatsy models either have the light infantry or Close Order Drill doctrine from the IG codex.
Next anything with a AP value adds two to it against 'primative' armour.
(so a bolter counts as AP 3)
Warhammer weapons have no AP unless they ignore armour entirely (count as power weapons or AP 2).
Magic weapons which confers a strength higher than 5 count as power weapons.
Magic Spells count as psychic powers with wizards being able to cast two spells a turn (yes this makes magic more powerful for the Fantasy player).
Fear/Terror creaures which cause fear or Terror are Fearless and the enemy counts as -1/-2 Ld in CC
As for points values I would use a rough average of x2 for WH40K armies and just see how it goes.
Just remember that it will all be a bit of fun rather than anything serious!
Last edited by Visitor Q; March 17th, 2009 at 11:19.
"God is dead" Nietzsche- 1886
"Nietzsche is dead" God- 1900
Why are there scams? http://www.youtube.com/watch?v=Q71FLDIMBc8
Anyways, I do not remember specifics, but I do remember the scenario being Necrons awaking in the middle of the Empire (As in the the Fantasy world was a tomb world). Long story short Empire won due to great cannons! Lots and lots of great cannons! However i do remember infantry being slaughtered.
The reason the cannons did so well is because they incorporated cover saves into Fantasy.
Think of the rules disputes in the games on their own.
Now imagine the rules disputes you would get by mixing the two...
This is doable, I played my High Elves against Orks and found that it's mainly a case of playing the Fantasy army to the Fantasy rules and 40k army to their rules. Where conflicts arise just work out a solution and note it down, then try different solutions in different battles where the conflicts to playtest it and find a balance.
It's mainly a case of playesting and writing your own house rules.