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I am very interested by Armageddon's lore, fluff, or whatever you want to call it. I have always wanted to make a campaign. That, I believe, is a great combination. This is my WIP (If you could even call it that) thread about me building a campaign, an army, and a hobby. feel free to subsribe. Be prepared for pictures, lots of text, and other really cool things that come along with making a campaign. I will be playing as IG (Armageddon Steel Legion) and my friend will be some Orks. There will be more as soon as I make progress and can sit down on my computer.
Nice ambitious plan! Keeping my eyes peeled for what you do.
Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
Voor alle nederlanders:
The Dutch Legion
thanks for the support. i've been saving some money to get myself back up to date in 40K. (I need the 5th ed rulebook and the new IG codex). I left it for a while to go off and pursuit the Lord of the Rings. I'll have some updates by next sunday.
The 3rd War For Armageddon
After the 2nd War For Armageddon, both the Orks and the Imperium built up their forces. The Imperium was sending out forces towards the war torn worlds left in the trail of the Ork WAAAAGH. They were going to hunt down the mosterous Ork leader, Ghazghkull Mag Urk Thraka, and end his evil for good. After the loss of the 2nd war, Ghazghkull fled and ravaged other Imperial worlds in order to keep up the morale of his troops. He knew the final confrontation was inevitable, but where?
Commisar Yarrick knew the Ork mind. He was going to hunt down Ghazghkull and kill him. The dirty Ork would pay for what he had done. Given many Imperial troops, Yarrick began the chase.
This campaign follows the events leading up to the 3rd Armageddon War. Yarrick begins his 50 year hunt and Ghazghkull begins to build up for the massive invasion. Armageddon is also beset upon by other minor Warbosses and must keep a good military in order to hold the planet. I will control Yarrick's forces as well as the Armageddon PDF. My friend will control the dirty Orks. After the battle for Golgotha happens, Gazghkull's WAAAGH invades and the 3rd War for Armageddon begins. We will play all the way up to the war ending and Yarrick going out to destroy the Orks with the Black Templars.
This is as far as I got today. Its been a pretty busy week. I hope you all enjoy some back story. In case you guys dont know, the campaign will be narrative.
Scenario 1: Defense of Hades Hive
Notes: This is a sort of introductory scenario for the campaign. Commissar Yarrick is leading the forces defending Hades Hive.
1,500 points of Guard
500 points of Space Marines and Guard
1,500 points of Orks
This Scenario is played on a board 8' by 4' lengthwise. On the Imperial edge, a small number of buildings represent the outskirts of Hades Hive. Near the buildings are the Imperial Trenches which provide a 4+ cover save. The Ork half is a barren Ash Waste.
The Imperium wins if they successfully defend in time for the relief force to arrive and route the Orks. The Orks win if either the Imperium's forces are forced to route before the relief force arrives or Yarrick is killed.
WAAAAGH!!: After an Ork unit is destroyed, the Ork player rolles a die. On a 5+, the unit is returned into play on the Ork table edge.
Relief: At the beginning of turn 5, if Yarrick is still alive, the Imperial player may roll a dice for the relief force to arrive. On a 5+ it arrives. If the player does not roll a 5+, they may try again the next turn.
Tell me what you guys think about this scenario. I'll show you the beginnings of my Cadian/Armageddon force when I get them painted. Check out my blog for more up to date WIP updates.
Last edited by jpchewy01; June 8th, 2009 at 04:01.
I think this is a very unbalanced scenario. In a campaign this is not always a bad thing but let's take a closer look.
The imperium have the defensive advantages of plenty of buildings to set up in and another 7 foot of billiard table in front of them to keep the fields of fire open. The orks must run for 8 or so turns to get close and then overcome the guard. In addition the relentless ork replacements will come on so far back as to be useless until the game ends.
I would give the orks a 2:1 advantage in points to start with and play on a 6 foot table. alternatively if the Orks get a lot of outflanking or infiltrating troops it could be very quick for them. Make the relief force an option but if you do call for it you drop one victory leved. A win becomes a draw etc.
Quorn! - Protein for the Protein God.
Have you seen this http://www.librarium-online.com/foru...modelling.html thread? Brother Argos is making a whole load of steel legion and is setting up a blog/website on all Armageddon related things. If you get in touch with him I'm sure you'll be interested in each other's work.
http://www.armyroster.com Check out my ToP WIP in the projects section!
thanks guys, but i've come to realize that the death korps looks better than the fairly expensive (points wise) steel legion. so follow my blog for more updates on my Cadian 120th Urban Fighers and the Krieg 512th.