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What about a LO wide 40k campagin???
Thinking along the lines of a campagin model based on the GW world wide campagins like 'eye of terror' or 'medusa V'. Where people record their results online and their opponents confirm it. We could have different goals for each faction or run it as forces of order vs forces of dis-order. What do guys think? Is it even practical or just a pipe dream??
I have wanted to something like this for a long time. Now I finaly got my os script up and Im working on the battle report section of it and will try make some kind of campaing out of it. Im not sure what kind of details to report. Would it be enough with armies, points, winner and looser info ?
I was thinking about the same thing recently. I recently found Aftermath (http://aftermath-sector.com/index.php) and joined, but it seems a bit "off" for some reason. For one thing, they need to better "newbie" section that explains it better. They also seem to have some strange IRQ/chat room "duel" system that they are playing more of than actual 40k games. They do have a cool system that describes the "influence" of a planet. If a planet is more influenced towards chaos, then it will take more "good" victories to turn the tide, for example.
I thought about putting something together by getting a forum site up, but I do not know how to automate the process of determining who controls a planet or system. And I don't feel like doing everything manually. I'm a database administrator, so I can "see" how the code would be written and how the battles would be stored, but I don't know how to code a website.
You would basically need to put everyone into one of two groups, for example, forces of order/forces of disorder (that is what Aftermath uses). Then you would need to come up with a "map"/list of systems and who has the greatest influence over each one. Then you would need to develop a formula to figure out how "order" and "disorder" victories would change the influence of a system (probably based on a population).
Then - and here is the trick - you would need to find a way to check the validity of battled entered to prevent cheating. For the battle entry screen, you would require the army name that fought, the army type (codex), the army allegience (order/disorder), date, the army name fought against (if it's another registered user) and who won. If two registered players fought, then you would need to only count the battle once to avoid double counting. It would also be a good idea to require a link to a battle report, not matter how simple that report may be. These would need to be checked by moderators.
I didn't see an option in Aftermath to include the battle results, so I am assuming you only enter your wins (which is cheesy).
I've got tons of ideas on how to do it, I just don't know how to implement it.
I might get a coder to do this for us
You know - in thinking about it more and more , we may be able to pull this off with a simple forum. It will take at least 10 moderators though.
Here's the idea - one section would be the list of planets. Nobody except the moderators (mods) would be able to post to this section. Each planet would be a single "topic". The "replies" would be the list of *confirmed* battles.
Another section would be battle submissions. Anyone would be able to create a topic (aka: a report a battle), but only mods would be able to post replies. Each post would require certain elements (what I listed in my first post here). We would allow any 40K battle (apoc, normal, planet strike, etc) and Battlefleet Gothic games to count.
The procedure would be this: mods would look at new posts in the battle submissions. They would go to the Planets section and add the battle as a "reply" for the appropriate planet. He would then update the original Planet post to show how much influence the forces of order has vs the forces of disorder. I still need to come up with some formula for this, but it would be relatively simple. Then he would reply to the Battle Submission post to indicate that it has been recorded.
The moderator instructions would be clearly written out and folks would need to "apply" and be approved to be a moderator.
We would have other sections for the Forces of Order, Forces of Disorder, General Stuff, Fluff, etc. I don't know how many planets we would start out with (50?), but in the beginning they would be evenly split. 2 or 3 planets would be 100% influenced to order, 2 or 3 would be 100% influence to disorder. The other planets would have various percentages toward one or the other. I do remember seeing a site that has a random planet generator - gives all the info, statistics, and population. We could use that to create the planets.
Every once in a while we would throw in something crazy - like a Daemon or a Saint. When a planet with something like this is completely taken by one side, then that side gets the ability to alter the influence percentage of another planet by X%. We would have a poll up in the proper section so the players can decide which planet the icon, saint, whatever effects. We would advertise that a planet has one of these icons and watch everyone register their battles to try to win it!
Mods would also be required to submit some sort of update report article once a month (or whenever). This would almost be like a commentary/news report. "There has been a lot of activity by the Forces of Disorder on the planet whatever lately. Looks like they are working together on this...". It would be like a newletter, but each mod would write it in their own style. This will give everyone a good overview of what is happening and also people will start to get to "know" the mods. I expect some of them to be playing order and some disorder, so their updates would be slanted toward whoever they are playing.
But we need about 10 mods to ensure there isn't a huge lag time between someone submitting a battle and the battle being verified. By verified I mean some simple checking: is the poster indicating the side he signed up for (check his profile) and listing his army, does it look like the poster is fighting 6 battles a day (cheating), things like that.
It would take me a bit to write it all up, but when that's done it would be easy to maintain with enough qualified moderators. I don't think it should be part of the LO forums though. It should be something seperate due to the numerous restrictions we're going to be putting on different sections of the forum. We would advertise like crazy on LO (and everywhere else).
It would also have to have a really cool name, like The War for False Hope (that was a local campaign I ran last year). Get a separate forum site, URL, etc.
Does this make any sense?
The problem with Forces of Order vs. Forces of Disorder is that the factions on both sides... don't really get along. Especially on the Disorder side. This is why GW had individual faction goals in the Medusa campaign. I know I certainly wouldn't want my victories, as, say, Orks, to help the Tyranids eat a few planets. Something like the Battle for Aurora Prime campaign LO did last summer would work.
"The sergeant major asked me what my job is. I told him it's to do what I am told. He gave me a medal. I like the Imperial Guard."
"Innocentia Probat Nihil"
The whole order/disorder idea is completely plagerized from Aftermath. However, in the grand scheme of things, it makes sense.
Think of this concept as more than just a campaign. Think of it as an online game, such as World of Warcraft. People come and go, events happen and are done, but the world still exists. It goes on. There is no perceivable end-date.
If we build this as an ongoing saga, it will contain campaigns, mini-wars, skirmishes, etc. This is bigger than a campaign. It encompasses a universe.
Now, look at each planet individually. From a single planet's perspective, they are either going towards order or away from it. There is always an certain percentage of order and disorder, but that number is constantly moving. If Orks land on a planet, they are moving toward disorder. If Tyranids land on the other side of the planet, they are moving further into disorder. If the Tyranids eat the Orks, they are still moving toward disorder. From the perspective of the Orks or Nids, the goal is disorder.
The mechanics of the overall game, however, have to be simplisitic enough to allow ANYONE to play. Essentially, it needs to be simple enough to add to a player's experience with the hobby without draining too much time away from the hobby. Multiple factions, overbearing rules, and "mini-dexes" all cripple involvement in campaigns.
From a player's perspective, it would be simple: after a game you record the results. Simple as that. If you are Orks and you win a battle, then the forces of disorder gain one win. This is regardless of who they played against. The same is true for any army. If you win a battle, you simply register it and whatever side you chose wins a victory. If you lost, however, then the side you chose loses one (yes, I forsee more "win" posts than "loss" posts - such is the way of things).
The only real choice in this game is which planet you post your win or loss against. And that is where the strategy, working together, and alliances come into play. You can work with other players (through the forum) to count all of your battles against a specific planet. Keep in mind, there will be a formula to determine how much a battle counts towards a planet's "influence" (the percentage of order over disorder). For example, if the planet is 75% disorder, then winning a single battle toward order may only move the percentage to 70%. So you will need A LOT of battles to actually turn a planet or completely take it over. So having as many players as you can focus on a single planet is key to winning the planet.
Now multiply that by a couple hundred players worldwide and you can see how huge this can be.
BUT, the key is simplicity. Keeping it simple, with the fewest number of rules possible, will ensure the maximum number of players.
Think bigger than a campaign.
Just a thought, i participated in one of these before, and one thing i felt that it lacked was a sense of the point involved effecting the game itself. it gave a point for a victory, for a 500 point game or a 5000 point game.
I think it would be kind of nice to see a larger game count for more, maybe assign blocks for points. a 500 point game is worth 1 point for the victory board, but a 1000 point game is worth 3 points, more than twice the value, and a 2000 point game would be worth 7 points. More motivation to play larger games to effect the outcome of the campaign.
just an idea
Also not all of the armies would be trying to take over land, and many would be defiling it. I think a few main groups, such as Imperium v. Chaos would work, then of cousre suppliment it with the other races getting their ssmaller objectives in and it could work. Do you really expect the Dark Eldar to take a planet for the land and resources?
The Emperor Protects
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
Seriously, though, maybe the easier way to be both fluffy and effective would be something like this:
You draw on any point level and you faction gets 1 strategy point
You win x point battle and your faction gains 1 strategy point
You win y point battle and your faction gains 2 strategy points
You win z point battle and your faction gains 3 strategy points
Each month (or whatever set time interval we want) the factions total SPs are totalled and divided by the number of players in the faction to give monthly resource points. These resource points would have some effect on the campaign development, simulating how close each faction is getting to its objective (whether the objective is to capture land, plunder land, capture slaves or whatever). Also, this means the number of players on each side doesn't matter, what only matters is fighting a lot of battle, fighting bigger battles and winning those battles (or if all else fails at least getting a draw).
As for factions themselves, maybe this would work:
1) Imperial Faction. Objective: Seize planets and keep them
2) Chaos Faction. Objective: Seize planets and keep them
3) Destructive Factions (Tyranids, Orks, Dark Eldar and Necrons). Objective: Destroy as many planets as possible.
4) Protective Factions (Eldar, Tau). Objective: Protect key planets from all other forces.
Last edited by Polaria; June 22nd, 2010 at 13:44.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1