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I recently posted a couple of BatReps, and people said about how they seemed unfair due to the size differential created by my PE campaign. Now recently my club is also looking to do a tournament. So I came up with some ideas, and got some feedback off club members, as we are trying the tournament out last week and this, then trying a different version by somebody else out. But I wondered if any of you thought this way might work, the plan is to keep it simple, as we do have a lot of younger members, but also since it's going to be a tournament it needs to be kept fair (ish). So please take a read through, and I would welcome any constructive critisism and feedback from more experienced campaigners especially:
Each player should start with 4 tiles, they are also allowed 4 Empire points, these will grow with the number of tiles they possess.
Each army will start with 4 slots:
0-1 extra from any area chosen by the player.
Armies should begin reasonably sized at 500 points to include the slots above.
Empire points may be spent on buildings, adding troops choices or capturing more tiles. Though in the latter case only after a battle.
Special units choices outlined below will cost their normal amount, so must be allowed for in the overall cost of your army. Though otherwise do not have to follow normal wh40K rules. (optionally you can stipulate they must follow normal force organisation rules).
Tiles with Manufactorums produce 2 EPís per campaign turn, the details of this will be outlined below. They also allow an army to build extra units for a single battle. These units must be taken from the Heavy Support category at the cost of 1 EP.
Tiles with Bastions allow armies to take one extra Elite unit at the cost of 1 EP.
Tiles with Shield Generators cause the enemy to need 2 EPís extra to conquer adjacent tiles. And 5 to conquer the tile they are on.
Tiles with Power stations allow Manufactorums to be built (you cannot build without them), and they confer 1 extra fast attack choice at the cost of 1 EP.
Tiles with Spaceports allow tiles in other parts of the map to be conquered, however, the next tile conquered must be another spaceport before your Empire can expand this way. This is to allow players that have not conquered a spaceport a chance to catch up.
Hive cities have to be conquered, nobody possesses these at the beginning of the game, they confer 4EPís per turn plus the non EP benefits of Spaceports, Manufactorums, Shield Generators and Power stations.
It costs EPís to build buildings as follows:
Bastion = 1 EP
Power Station = 1 EP
Shield Generator = 2 EPís
Manufactorum = 3 EPís
To conquer adjacent tiles after a battle, a player must spend EPís as follows:
Empty tile = 1 EP
Enemy tile = 2 EPís
Power Station = 3 EPís
Manufactorum/Spaceport = 4 EPís
Bastion/Shield Generator = 5 EPís
Hive City = 10 EPís
So if you are attacking a Bastion adjacent to a Shield Generator/Hive City, you will need to spend 7 EPís to conquer that tile. Again note that a tile must be adjacent to a tile owned by the player to be conquered by them.
Armies may be sized up by spending 1 EP to gain 50 points. This should stop any army becoming too large to stop.
EP's are gained from battle as follows:
Win = 3 EP
Draw = 2 EP
Defeat = 1EP
The campaign will end either when a player is completely eliminated or a player has 10 tiles or both Hive cities under their control.... This is yet to be confirmed by general agreement.
Thanks in advance for any feedback.
Seems a little unfair to armies like imperial guard that spend less on squads so they can buy more heavy support/fast attack, since there are only limited spots available to start.
Favours small elite armies and armies that can take a lot of transports.
You mean at the start? Or later on?
from the start...
If you do badly at the start, the chances are you won't do very well for the whole campaign
Thanks, we decided if mine is used we'll do 1000 to start, with still the HQ and 2 troops restriction, but perhaps 1 each HS, FA and Elites.
fair enough.but perhaps 1 each HS, FA and Elites.
Thanks again sonoftheemperor, +Rep
It seems like an interesting rules system, reminds me a lot of the Chryos Territory Campaign published in an ancient Citadel Journal. (I may have the names wrong.)
Keep the rest of us LO members in the loop; I'd like to know how the modified rules system performs.
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I will, I was trying it at home, but my PC went down yesterday taking all my storyline characters & special bits with it
We have another idea to try at the club from another guy, then we all get to vote on which is the best version and will use that. His is better thought out than mine and a little more complex. So whether the younger members will go for his I don't know. Have to just wait and see. now. Thanks for the comments and the positive feedback.