Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
The title of this thread should really be: How do you do organized play?/Campaign Questions. Oh well...
The term "Organized Play" is kind of a broad term so I'll narrow down to the specifics first, then get back to the question.
My regular gaming group has not been gaming lately; were all adults so we have our other priorities to contend with. Each of us are avid painters however, and over the last few years have been painting armies on and off. What I really want to do is create some sort of impetus to get everybody back together playing games, and finishing their armies.
So I'll ask this question again: "how do you do your organized play?" Campaigns, tournaments, leagues, mega battles? I'd like to get some ideas brewing before I commit myself to something.
I myself lean more towards narrative campaigns, though organizing for one has been a bit of a challenge.
thanks in advance for the input!
Last edited by PatternMaker; September 28th, 2010 at 04:28.
I have a regular group I play with once a week, on Tuesdays. One of our guys came up with the idea of a mega-battle, along the lines of Apocalypse but no super-heavies. It's 6K of Daemons vs. 4 SM armies (Imperial Fists, Ultramarines, Salamanders, Black Templars) of 1500 each.
He suggested it because he had a bunch of Daemons he wanted to finish up, and the rest of us took it upon ourselves to use the opportunity to really finish up painting our armies, getting everything in good shape, because we're going to do a BatRep with photos, so no one wanted their army to look bad. This game is actually tying into a larger Apocalypse campaign the gaming group we all belong to is doing (although that one involves super-heavies and quite a few more players), so it is part of a larger campaign.
We've decided to make it a regular (every 3 to 4 month) event with different combos each time. This gives anyone doing a new army a good reason to make everything nice and tidy and also has given a few people the impetus to start a new army (I'm starting a Dark Angels army because of it, primarily to be able to field 2 chapters of SM in one of the larger games, but also so I don't get bored with my Templars by playing them constantly)
Last edited by waynecramp; September 28th, 2010 at 06:08.
We have 10 of us in a group, and currently we're playing a map based campaign using the Planetary Empires rules. We usually take it in turns to arrange the framework for a campaign or just play random challenge battles while people are coming up with ideas
Thanks for the input so far guys, a campaign seems like the ways to go. I'm going to get talking with my gaming group and see what they are into doing. I"ll post more as things develop.
I have developed a campaign for my local play group, which has the players interested, and so far reasonably organised with getting their admin and battles played.
Here's the quick version of how I put this together:
1. I created a random planet generator, then generated four planets making up a small solar system. Each planet has between 5-9 Zones each representing a strategically important area. Each Campaign turn, each Zone generates Campaign Points. Whoever owns the Zone gets the points.
2. We decided on Chaos vs Imperial, with Chaos as the invader. It's hardly original but fits out armies well, based on the available players invited (with reliability being a huge factor in this).
3. 3x Chaos players made 15,000pts armies (divided into 5-7 Battlegroups). 4x Imperial Players made 10,000pts armies (4-5 Battlegroups). Orders are written for each Battlegroup each turn. They are essentially: dig in, prepare for a big attack or search a Zone to see what's going on and who else might be there.
As organiser I take my orders from my commander (another player). My orders are always written before the other guys send me theirs. This means I can not be influenced by what they write, or by having intel on the whole picture.
4. Battles occur when one or more Chaos Battlegroups find one or more Imperial Battlegroups, and can be Apocalypse, Planet Strike or 40k. I as Organiser define this. Battles are not equal points, as each Battlegroup can be from 500 to 3,000 points. So far our smallest game was 500 IG vs. 1,500 CSM (the 500 did o.k. but lost), up to 8,500 CSM/Daemons/Traitor Guard vs. 4,250 Dark Angels with a few IG (the DA got their tactics badly wrong and got slaughtered. Chaos only lost around 1,500pts)
5. Each round each player received a fixed amount of points represnting reserves, new equipment etc arriving. They also receive a share of the Campiagn points generated by the Zones controlled.
6. The Campaign is likely to run until we get bored, as there is plenty of scope for each player to acheive stuff.
By all means contact me for more details if you wish.
Last edited by Lord Ramon; October 24th, 2010 at 22:52.
I have a mini campaign in mind. I often find that campaigns begin and are too ambitious and people get swamped or loose interest and the thing can get unbalanced. Economics, resource gathering, garrisoning provinces etc are better left out. Much more fun to keep it simple.
4 CSM/Daemon/Traitor guard players vs 4 Marine/Guard/=][= players. The campaign lasts 4 weeks with each player taking part in a game on each week.
Week 1 - Four games of 40k take place. Each player takes 1500 points and randomise missions/opponents.
Week 2 - players pair up with 2x1500 points per side and play larger planetstrike scenarios. Each player that gained a victory in week 1 gets 2 stratagem points for the planetstrike scenario. Draws get 1 point.
Week 3 - Four games of 40k again but this time each player takes 2000 points. If a player won his week 2 game they can reroll the first turn die roll. Each victory in week 3 gains their side a strategic asset in the next scenario.
Week 4 - All 8 players take part in a big apocalypse game with 1500 points per player + 1000 points of super heavies per side. Whoever captures the govenors palace wins. No strategic assets apart from those earned in week 3.
Some scenarios in week 1 and week 3 can be variant games such as cities of death, aeronautica imperialis, BFG etc.
Generally this is a good sized minicampaign, not too complex and not too long with everyone involved in an enjoyable big scrap at the end. It is of course easy to expand with more players meaning more games each week or make it longer by adding more weeks with perhapse battle missions for example for a little more variation.
Quorn! - Protein for the Protein God.