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I'am in the preliminary stages of creating a Killzone Campaign, if you're not familiar with Killzone it is a small points, skirmish based version of 40k. You can find more info here, it is a very polished and free fan made product.
Right now I'am in the planning stages of the Campaign, just nailing down the big picture. It will be fixed time (i.e. number of turns) with a heavy focus on story and the story will affect the game play. However I'am trying to keep away from the usual stupidity most people put in, like giving out insane abilities for special tiles or cross faction units (Your IG has 3 Trygons?)
The basic story is that the Campaign takes place on an Imperial Mining world which recently stopped making deliveries to neighboring planets. No contact could be established with the world so the Sector Command has sent in some strike teams to find out what's going on and report back. Other factions will also be involved but with their own motives, which I will let players come up with on their own.
The map will consist of two small cities, three primary dig sites, a spaceport and filler tiles such as forest, swamp, ruins, ocean etc. There will also be two orbiting mining stations, one for refinement and one for shipping. These will be accessible to and from a few points on the "world map".
Each player will have 3 teams of 250 points, this will escalate until each player has 5 teams. Each team has a Captain who can level up and learn various special abilities. If you've played DoW2, very similar to that as they can be defined as Offensive, Defensive or Support.
My focus is to let each player set their own goals and help them along as they discover the world and fight the other players. I'm thinking of using crystals as a points tally, a resource the planet was known for that makes it such a valuable world. To me that seems like a better objective that territory, as territory has a way of snowballing. In fact territory would mean very little other than deciding what Mission you play and what terrain you use, except for "special tiles" which are more valuable.
I'd love to get some input on what I have so far. if this was proposed to you what would sound good and what would sound not so good? What would your expectations or fears be? What would keep you in for the long haul?
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PoE - Have you put this infront of the people you propose to use it with?
To me this sounds awesome, although I'd be tempted to drop the 'multiple teams' idea. Get people to focus on a single band of soldiers, make them feel precious and put a bit of emphasis on getting people out of fights alive. Experience could be a big factor, I'm not familiar with the KillZone 'between games' activities, but something along the lines of Necromunda might work well.
My gaming group just finished a Killzone "Kill Team" competition and it was a resounding success. Basically it was a case of designing your squad and then getting them to do the job and get away. Naming the models and so forth personalised the teams, and folks got quite attached to their models!
As far as a Campaign is concerned I have no real ideas to give you as input, but from my experiences of playing Killzone I know you'll enjoy it big time.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
This sounds like much simpler version of =][=? Or is that just me being silly
Join The Imperial Guard, Visit exotic places, meet strange people, then kill them.
I liked the rules very much,its about time old kill school kill teams were given some good polish.
Thanks Prince + REP.
Praise be to the Emperor!!