IMVWR1G13 Hive Fleet Panzerkampf VS Mouldy Sharp Cheddar - Warhammer 40K Fantasy
 

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  1. #1
    Chilli Fueled Heretic danjones87's Avatar
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    1329 (x8)

    IMVWR1G13 Hive Fleet Panzerkampf VS Mouldy Sharp Cheddar

    Mission, Capture and Control.
    Deployment, Pitched Battle.

    Hive Fleet Panzerkampf deploys first, Mouldy Sharp Cheddar fail to sieze

    Hive Fleet Panzerkampf

    HQ

    Broodlord
    Feeder Tendrils, Flesh Hooks, and Extended Carapace
    11 Genestealer retinue
    Flesh Hooks, Extended Carapace
    317 points

    Elites

    Lictor
    80 points

    Troops

    8 Gaunts
    Spinefists, Without Number
    64 points

    9xGenestealers
    Extended Carapace, scuttlers, Feeder Tendrils
    216

    9xGenestealers
    Extended Carapce, Scuttlers, Feeder Tendrils
    216

    4xRipper Swarms
    40 Points

    Fast Attack

    3xBio-Acid spore mines
    36 Points

    3xToxin spore mines
    30 Points

    Heavy Support

    3xZoanthropes
    Synapse Creature
    135 Points

    3xBiovores
    Bio-Acid spore mines
    165 Points

    Carnifex
    Bonded exoskeleton, Enhanced Senses, Extended Carapace, Toxic Miasma, Venom Cannon, Barbed Strangler
    201 Points

    Total Points = 1500



    Strategy:

    Infiltrate Broodlord as close as possible to nastiest ranged enemy, or loaded transport.

    Use Lictor for tank assaulting, and re-rolling spore mines.

    Gaunts are fire support, and objective taker. Provided cover/countercharge by the Ripper Swarms, and a zoa for Synapse. One with one at edge if they are gonna respawn.

    Genestealers flank on side with juciest targets, or go after the one on the side come in on.

    Bio-Acid spore mines for 3+ armor guys, or tanks.

    Toxin for high toughness opponents, or threatening squad.

    Bio-vores take a close spot with cover, 3+ save primary, Tanks secondary, with a Zoa nearby for synapse.

    Carnifex is ranged support/bait. Tanks, then infantry.

    Note: Primary target for brood listed first, then secondary.

    Army Name:
    Mouldy Sharp Cheddar.


    HQ:
    Daemon Prince
    Mark of Slaanesh, Lash of Submission
    135

    Daemon Prince
    Mark of Slaanesh, Lash of Submission
    135


    Troops:
    7x Plague Marines
    2x Plasma Guns
    Rhino w/ added TL Bolter
    231
    7x Plague Marines
    2x Plasma Guns
    Rhino w/ added TL Bolter
    231

    8x Berserkers
    Skull Champion w/ Power Weapon
    Rhino w/ added Combi-melta
    243


    Elites:
    10x Chosen
    Icon of Khorne; 2x Meltaguns
    Champion w/ Powerfist
    265


    Heavy Support:
    Chaos Predator
    Autocannon, Lascannon Sponsons
    130

    Chaos Predator
    Autocannon, Lascannon Sponsons
    130

    Total: 1500

    Tactics:
    DPs provide board control to allow Khornate unit to charge squishy bits. Chosen Outflank where appropriate. Plague Marines secure objectives while their rhinos shield the Berserker rhino.


    PM me with any questions or amendments.

    Get voting!

    Dan


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  3. #2
    No Life King Alzer's Avatar
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    324 (x8)

    Gonna go out on a limb here and say the funky stylings of HF Panzerkampft just can't stand up to MS Cheddar, especially in an objective match, none of the squads have the stopping power needed to hold an objective.

    Vote goes to Moldy Sharp Cheddar.
    Last edited by Alzer; April 4th, 2009 at 18:41.

  4. #3
    LO's Shadow Captain Lost Nemesis's Avatar
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    The few Monstrous Creatures that the Tyranids list is fielding will likely fall easily thanks to those AC/LC Predators on the Chaos side, and on the flip side there's little that can deal with those Daemon Princes at range, leaving close combat as the primary method of getting rid of them. With two Lashes, it'll be easy for the Chaos player to keep the Genestealers at bay, giving time for the Plague Marines and Chosen to really put some hurt on them at range.

    Worst case scenario is that the Daemon Princes have to charge into combat, and even that isn't necessarily a bad situation, as they can really tar pit the Genestealers (if the Tyranids don't have lucky Rend rolls!), giving time for the CSM to capture objectives.

    It will probably be an interesting and by no means easy fight for them, but I think Chaos will take this battle.

  5. #4
    Member guardman's Avatar
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    I am giving my vote to chaos.the nids do not have the objective holding power to win.

  6. #5
    LO Zealot fallvictim's Avatar
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    Vote goes for Mouldy Sharp Cheddar they have enough fire power to deal with the nids and contest any objectives.
    World Eater and Blood Angels striped 8/28/10


  7. #6
    Son of LO psichotykwyrm's Avatar
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    I'll also have to side with Moldy Sharp Cheddar. The 'nid list is kinda squishy, and while it has a decent plan, the CSM will have serious board control.
    "It takes a vast amount of self control to be this dangerous."
    ---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes

  8. #7
    RAWR! KROXIGOR!! kroxigor01's Avatar
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    288 (x6)

    The Nid player has no way to remove the predators (assuming they are not deployed on the flanks so outflankers could get them) or the lashes and those 4 models mean the chaos can pretty much control the game. So Chaos win.
    Last edited by kroxigor01; April 7th, 2009 at 02:07.

  9. #8
    Son of LO kevin vanrooyen's Avatar
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    Chaos This is an objective game, the nids have almost no objective capuring units. Chaos only have a few too but theirs are much tougher. The princes can lash opponents away, bunch them up for blast weapons, or bump em forward a bit so they can be charged. The choses and preds should be able o deal with the nid tank busters (zones and fex) before they do much damage.
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  10. #9
    Member Slares's Avatar
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    Moldy Sharp Cheddar For reasons already stated.
    Change is good

  11. #10
    Banned ArchonFarseerGuy's Avatar
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    458 (x8)

    The big threats should be dealt with using adequate allocation of firepower, and the CSMs should be able to finish off the survivors, hold objectives etc. As already stated, the Lash/Speed combo will enable decent board control.

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