IMVWR3G2 The Gate-Breakers VS Agents of Discourse and Turmoil - Warhammer 40K Fantasy
 

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  1. #1
    Chilli Fueled Heretic danjones87's Avatar
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    1329 (x8)

    IMVWR3G2 The Gate-Breakers VS Agents of Discourse and Turmoil

    Mission, Seize Ground.
    Deployment, Spearhead.
    Agents of Discourse and Turmoildeploy first. The Gate-Breakersfail to sieze.
    Agents of Discourse and Turmoil do not get prefered wave.

    'The Gate-Breakers'
    Iron Warriors Shock Group

    HQ - 115

    Chaos Lord
    Power Fist

    ELITE - 220

    Dreadnaught - 110
    - 1x Naught
    - Plasma Cannon
    - Dread CCW
    - Heavy Flamer

    Dreadnaught - 110
    - 1x Naught
    - Plasma Cannon
    - Dread CCW
    - Heavy Flamer

    TROOPS - 700

    CSM - 245
    - 10x CSM
    - 2x Melta Gun
    - Aspiring Champ w/Power Fist
    - Rhino

    CSM - 220
    - 9x CSM
    - 1x Melta Gun
    - Aspiring Champ w/Power Fist
    - Rhino

    CSM - 235
    - 10x CSM
    - 2x Flamer
    - Aspiring Champ w/Power Fist
    - Rhino

    HEAVY SUPPORT - 465

    Defiler - 150
    - Battle Cannon
    - 3x Dread CCW
    - Heavy Flamer

    Defiler - 150
    - Battle Cannon
    - 3x Dread CCW
    - Heavy Flamer

    Predator - 165
    - Twin-linked Lascannon Turret
    - Lascannon Sponsons

    Tactics

    1) From Turn 1, give opponent too much armor to shoot at (4 Walkers, 3 Rhinos, 1 AA Pred).
    2) Lots of Shooting: 4 AP2/AP3 Templates, 4 Heavy Flamer Templates
    3) Scoring Units = Mobile Tar Pits with 4x Powerfists in Centers
    4) Use Rhino Smoke to Screen Defilers and Pred from Return Fire

    Placement

    1) Troops 1 & 3, close to OBJs.
    2) Defilers, to support Troops.
    3) Dread Pair, on opposite flank from Troops in case of Fire Frenzy.
    4) Commander Rhino, to take most contested OBJ, behind Troop 1 or Troop 3.
    5) Anti-Armor Pred, to kill Enemy Armor placed to shoot Defilers or Scoring Units.
    Agents of Discourse and Turmoil

    HQ
    [Herald of Tzeentch]
    [+ Chariot of Tzeentch
    + Master of Sorcery
    + Bolt of Tzeentch
    + We are Legion]
    [110 Points]

    [Herald of Tzeentch]
    [+ Chariot of Tzeentch
    + Master of Sorcery
    + Bolt of Tzeentch
    + We are Legion]
    [110 Points]

    Elites
    [5 Fiends of Slaanesh]
    [+ Unholy Strength]
    [160 Points]

    [3 Flamers of Tzeentch]
    [No Upgrades]
    [105 Points]

    [3 Flamers of Tzeentch]
    [No Upgrades]
    [105 Points]

    Troops
    [10 Bloodletters of Khorne]
    [No Upgrades]
    [160 Points]

    [10 Bloodletters of Khorne]
    [No Upgrades]
    [160 Points]

    [9 Plaguebearers of Nurgle]
    [No Upgrades]
    [135 Points]

    [9 Plaguebearers of Nurgle]
    [No Upgrades]
    [135 Points]

    Fast Attack
    [No Fast Attack]

    Heavy Support
    [Soul Grinder]
    [+ Phlegm]
    [160 Points]

    [Soul Grinder]
    [+ Phlegm]
    [160 Points]

    1500 Points Total


    My tactics for this Chaos Daemon army is simple.

    My army is split up with my 2 Soul Grinders, 2 Heralds of Tzeentch, Fiends of Slaanesh and 1 unit of Flamers of Tzeentch as my preferred wave. If i don't get my preferred wave, i'll deep strike my assualt units in cover and out of LoS of my opponent. Preferred wave may be change to better combat specific armys and lists

    I use my Soul Grinders to phlegm on infantry units and hunt tanks by charging them

    I use my Heralds of Tzeentch Jetbikes to hunt tanks and pick off MEQs

    Flamers of Tzeentch pop in and Breath of Chaos infantry units to wipe them out

    Fiends of Slaanesh charge into combat to kill and if they need to hunt tanks

    Bloodletters kill and hold objectives

    Plaguebearers deep strike onto objectives and tarpit

    Get voting!

    Dan


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  3. #2
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    108 (x4)

    I say CSM will win this. The fact that the scoring CSM are in rhinos means it will be harder for the demons to get into combat with them. The fact that almost all of the demons AT is going to be delayed means that the CSM will be relatively intact for the first few rounds to hammer the Demon troops.

  4. #3
    Senior Member Glavas's Avatar
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    53 (x2)

    I'm gonna go with CSM too. They have more vehicles than the Daemons can take out quickly. Daemons in CC with dreadnoughts doesn't go well, unless they're lucky fiends of slaanesh.

    With so much fire power the soulgrinders aren't likely to survive very long. Once the soulgrinders are dead, the Heralds dead/in CC there won't be much to scratch his rhinos that are holding objectives.

    so CSM.


  5. #4
    Son of LO psichotykwyrm's Avatar
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    443 (x8)

    CSM.

    The rhinos and such will allow the CSM to react quickly to the Demon's Deepstrikes. Also, the other reasons above.
    "It takes a vast amount of self control to be this dangerous."
    ---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes

  6. #5
    Member Kerrai's Avatar
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    13 (x1)

    Voting for CSM

    the shear spead will give them the upperhand in this battle

  7. #6
    Banned ArchonFarseerGuy's Avatar
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    458 (x8)

    The CSM will be fighting combats on their own terms, which will enable them victory.

  8. #7
    Chilli Fueled Heretic danjones87's Avatar
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    1329 (x8)

    Voting Closed

    Look out for the round three update and please vote in the following rounds!

    Kind Regards

    Dan

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