IMVWR3G17 FaaP vs Dakka Dakka Disaster - Warhammer 40K Fantasy
 

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  1. #1
    Chilli Fueled Heretic danjones87's Avatar
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    1329 (x8)

    IMVWR3G17 FaaP vs Dakka Dakka Disaster

    Mission, Seize Ground.
    Deployment, Spearhead.
    FaaP deploy first. Dakka Dakka Disaster fail tosieze.

    FaaP (Flamers and a Punch.)

    Vulkan He'stan 190p

    Tactical Squad x10
    Flamer, Multi-Melta
    170p

    Tactical Squad x10
    Flamer, Multi-Melta
    170p

    Scout Squad x5
    5x Sniper Rifle, Teleport Homer, Camo Cloaks, Melta Bomb
    110p

    Terminator Squad x10
    2x Heavy Flamer
    410p

    Sternguards x5
    x5 Combi-Plasma, Rhino 190p

    Attack Bike
    Multi-Melta
    50p

    Whirlwind
    85p

    Vindicator
    Seige Shield
    125p

    Vulkan joins the Sternguard in the Rhino, load of plasma to one-shoot those nasty targets. Also great for contesting with. Scouts (place them well) gives Termies that safe landing with the homer. Rest is pretty straight forward. The attack bike dosen't pose that much of a threat, but the quick speed and semi-good range is a hazard to most vehicles.
    Dakka Dakka Disaster

    HQ

    Warboss
    Power Klaw, `Eavy Armor, Cybork Body
    [100]


    ELITES

    9 Lootas
    [135]

    9 Lootas
    [135]


    TROOPS

    20 Shoota Boyz
    2 Big Shooters, Nob with Power Klaw and Bosspole
    [170]

    20 Shoota Boyz
    2 Big Shooters, Nob with Power Klaw and Bosspole
    [170]

    12 Slugga Boyz
    Nob with Power Klaw and Bosspole, Trukk with Reinforced Ram
    [152]

    7 Nobz
    1 Power Klaw, Painboy, Waaagh Banner, Cybork, Bosspole, Trukk with Reinforced Ram
    [290]


    FAST ATTACK

    3 Warbuggies
    Twin-linked Rokkits
    [105]

    HEAVY SUPPORT

    Battlewagon
    Deffrolla, 1 Big shoota and grot riggers
    [120]

    Battlewagon
    Deffrollas, 1 Big shoota and grot riggers
    [120]




    Tactica
    • Shoota Boy units ride in a Battlewagons, providing serious dakka on the go and to hold objectives
    • Warboss hangs with Nobz in Trukk
    • Slugga's in Trukk run with Nobz trukk to tag-team close combat targets
    • Warbuggies provide fast mid-range anti-tank support, contest objectives at last minute
    • Lootas are divided to split fire on infantry / light tanks and to make it harder for the enemy to target them
    • Battlewagon(s) will position to provide trukks with cover save when advancing

    Get voting!

    Dan


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  3. #2
    Firefly Skarsgard's Avatar
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    399 (x8)

    Orks are too fast in this game. The marine player doesn't have a hope in hell of stopping the advance.

    Orks to win
    Mirage Arcana Podcast
    The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.

  4. #3
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    14 (x1)

    I've actually done almost a mirror of this game. Orks killed the Marines off to a man by turn 5.

    Once the marines are tied up they loose too many of their advantages.

    Orks take it.

  5. #4
    Member Slares's Avatar
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    12 (x1)

    The marine player does not have enough firepower to put a dent in the orc hordes before close combat ensues. ORCS
    Change is good

  6. #5
    Banned ArchonFarseerGuy's Avatar
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    458 (x8)

    Nasty Mech-force vs slow infantry with little anti-tank = win for the Orks.

  7. #6
    Chilli Fueled Heretic danjones87's Avatar
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    1329 (x8)

    Voting Closed

    Look out for the round three update and please vote in the following rounds!

    Kind Regards

    Dan

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