Warbikers 2 Warbikers Slugga’s, Choppa’s, Warbikes and Dakkaguns, 1 Nob Power Klaw, Slugga, Warbike and Dakkagun 110
Warbikers 2 Warbikers Slugga’s, Choppa’s, Warbikes and Dakkaguns, 1 Nob Power Klaw, Slugga, Warbike and Dakkagun 110
Heavy Support
Battlewagon Killkannon 150
Battlewagon Killkannon 150
Battlewagon Killkannon 150
Tactics
The ork boys rush the enemy, the slugga boys run becoming more of a target while the shoota boys kill stuff. The grots hide in the battlewagons to make them scoring and hold objectives. The battlewagons and meks shoot the enemy with 5 ordance templates a turn. The warbikes flank my enemy and go for vehicles/shooty units/other targets. Waaagh!
Waaagh Shoot n’ Stabb has 5 ordinance templates per turn, and the Angry Orks have no way to remove them (it takes 54 rokkit shots to destroy/weapon destroy a Battlewagon, assuming a lack of cover). Also the Battlewagons are a scoring unit that can tank shock so if alive turn 6 basically claim an objective by default.
How many does it take to pull out a Killkannon or at least stop it shooting for a turn? How about Power Klaws?
Personally, I think the Lootas and Rokkits will be able to sufficiently reduce the Wagons and infantry, before winning a war of attrition, though that could be dependent on getting the charge. Angry Orks for the win, due to ridiculous numbers, and minor tank-hunting abilities *places up anti-brick shields*.
I'm inclined to agree with Kroxigor here. So long as the Battlewagons keep moving, then they should be able to survive the battle almost unscathed meanwhile being able to lay down a large amount of ranged hate at the opposing Ork force. I think Shoot N Stab will take this one, though it could be close depending on how the Angry Orks use their forces (as they could bog down the enemy if they are good). I'm leaning Shoot 'N' Stab though, I'll wait for some rebuttle before I commit a vote.
I see the blast weapons of shoot 'n stab to be too much of a problem for Angry Orks to break through. Also the warbikes will prove devastating against those-footslog ork squads.
I dont think they stab and shooy have the fire power. Sure they have alot of blast markers and some speedy units. But the blast markers will scatter and I see some weak units like the grotz and warbikers being blown away by the fire power angry orks posses. But the arngry ork have the "staying power" on their side. I see them controling atleast 3 out of those 4 objektives end of the game.
I dont think they stab and shooy have the fire power. Sure they have alot of blast markers and some speedy units. But the blast markers will scatter...
I am going to have to throw my hat in for Waaagh Shoot n' Stabb, as the pure volume of blast templates will make short work of any Green Tide, no matter how proppa. Since the Battlewagons are scoring, and just a pain to remove unless the Lootas can hit on side armor, I can't see the Angry Orks holding enough objectives to come off with a win.
All those Rokkits will only average 5 hits/turn, which then averages to less than 1 glance/turn. They'll need to get lucky to do much to the Wagons. Granted, any 'Shaken' results they can manage will be a boon...
On the other hand, I don't think scatter will matter much against 150 Boyz.
This one should be awfully close, as a few Power Klaws should eventually get into contact with some Wagons.
For the time being, I'll give the edge to Waaagh! Shoot & Stab, on account of their shooting, and better mobility, which can allow them to choose their fights.
Both seem good, well thought out lists. From what it looks like, with the Angry Orks going to be pretty tightly packed, the 5 Ordnance Weapons from the Shoot n' Stabb could do some damage. My vote is Waaagh Shoot n' Stab.
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