MBVW09 Quarter Finals [Emperorís Deliverance] vs Tomb Revival - Warhammer 40K Fantasy

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  1. #1
    LO Zealot Mr. Biscuits's Avatar
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    MBVW09 Quarter Finals [Emperorís Deliverance] vs Tomb Revival

    MBVW09 Quarter Finals [Emperorís Deliverance] vs Tomb Revival

    Seize Ground with Three Objectives andPitched Battle deployment Tomb Revival gets first turn [Emperors Deliverence] fails to seize

    [Emperors Deliverance]

    HQ
    Brother Captain Ignatio
    psycannon
    91

    Troops

    Grey Knights x8
    justicar, targeter, frag grenades
    227

    Grey Knights x8
    justicar, targeter, frag grenades
    227

    Grey Knights x7
    justicar, targeter, frag grenades
    202

    Heavy Support

    Grey Knight Land Raider Godhammer Pattern
    250

    Grey Knight Land Raider Godhammer Pattern
    250

    Grey Knight Land Raider Godhammer Pattern
    250

    Total Points = 1497

    Preferred Tactics:

    Stay onboard Land Raiders, emerge when fast/cc specialists are neutralized by godhammers and the brother captain which will stay at max range and fire psycannon. reboard godhammers and move away, and exit, shoot bejeezus out of targets. rinse and repeat. rush for objectives if applicable.


    TOMB REVIVAL

    HQ ( 290 )
    Necron Lord
    Resurrection Orb
    Warscythe
    150
    Necron Lord
    Resurrection Orb
    140

    Elites ( 560 )
    10 Necron Immortals
    280
    10 Necron Immortals
    280

    Troops ( 360 )
    10 Necron Warriors
    180
    10 Necron Warriors
    180

    Heavy Support ( 290 )
    Monolith
    235
    Tomb Spyder
    55

    Total Points = 1500


    You are commanding a mighty Necron phalanx.Your lords wield mighty orbs of ancient power, allowing the most blasted remains of your forces to reform. The Monolith, an ageless weapon of war, will resist the heaviest fire, and can both rain death on your opponents and bring back your dead. The Spyder scurries the back lines, with a support scarab swarm that it rebuilds as needed, ready to assault anything that gets too close. Advance, and let your gauss weapons annihilate any and all opposition. You may be out-manouvered and outgunned, but your number is Legion and your name is Death.


    Let the voting begin!

    Ask me about the Black and White Space Marine on the Black and White Bike!!!

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  3. #2
    LO Zealot mynameisgrax's Avatar
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    Hmm...

    People often whine about Monoliths, but in this game, it's the Immortals that are really going to make the difference. First turn the immortals move up and start glancing the land raiders to bits, as the warriors get into position. The Grey Knights will press on and actually have a fairly good chance of taking the Monolith out, eventually, but the Immortals will more likely than not bring the land raiders to a halt, and force the grey knights to slog.

    There seems to be more than enough Necron forces to split into 2 fronts, so either way, without significant long range high strength/low AP fire, the necrons are going to keep getting up after falling down, and should dice the Knights to pieces. Necron wins.
    "Any job worth doing, is worth doing with a powerklaw."
    http://www.librarium-online.com/foru.../mynameisgrax/

  4. #3
    Senior Member ThePorcupine's Avatar
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    I CHANGE MY MIIIIND! Having mulled this over in my mind, I now think the Necrons will have this fight. This is sieze objective after all. And Necrons have first turn. They'll grab the objectives first and the Grey Knights will have to come and try to get them off. GK simply don't have the firepower just in those 3 Land Raiders to sit back and shoot. They have to get into close combat. And when they come, they'll be glanced to death.. And without their Land Raiders.. well.. they're just marines on foot.

    I underestimated gauss weaponry.

    I vote for Tomb Revival (Necrons).
    Last edited by ThePorcupine; August 7th, 2009 at 06:24.

  5. #4
    Senior Member Blasterdude3's Avatar
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    the GREY KNIGHTS have my vote. With that many land raiders and it being seize ground, it seems to me to favor the knights. although monoliths pretty much always pose a threat i think that the knights have more than enough fire power to take it out. plus i never really like to favor necrons on acount of their phase out ability, although here the necrons bring so many i dont beleive it should be a problem.
    There are three kinds of people in this world, those who can count and those who cannot.

  6. #5
    Karrot Dialysis karantalsis's Avatar
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    Can't see the Necrons stopping the Landraiders before the 'lith is taken down. Victory to the GRey Knights.

  7. #6
    Member MentosMkr's Avatar
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    Well the Necrons will have 2 objectives from the start. The monolith will go down thats a given. The question remains is can the Grey Knights contest or push the Necrons back enough to capture the second objective. I say they can and will.

    I have to give the edge to the [Emperors Deliverance].

  8. #7
    Member simplebut's Avatar
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    Horrible match up for the necrons. I smell sweeping advances
    GREY KNIGHTS get my vote

  9. #8
    Member Gardeth's Avatar
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    No even close to fair..Emperors Deliverance

  10. #9
    LO Ninja Pheonix Lord's Avatar
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    Lith goes down, GKs have a feild day in CC.

    Grey Knight victory.

    PL
    I hear and I forget, I see and I remember, I do and I understand

    Success is the ability to go from failure to failure without losing your enthusiasm.

  11. #10
    LO Zealot cKerensky's Avatar
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    Grey Knights, too much firepower.

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