School Yard Skirmish 1-7: nakaruru vs. Sancraer - Warhammer 40K Fantasy
 

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  1. #1
    One Awesome Dude hotspike18's Avatar
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    283 (x6)

    School Yard Skirmish 1-7: nakaruru vs. Sancraer

    School Yard Skirmish - Round One - Match Seven
    nakaruru (Eldar) vs. Sancraer (Space Marines)
    Pitched Battle Scenario - Kill Points

    nakaruru deploys 1st
    Sancraer successfully seizes the initiative

    ====================================================

    Ulthwe Dodgeball Bullies

    Craftworld Eldar
    Nakaruru

    Dire Avengers 6


    War Walkers 3
    Each has 2 Shuriken Cannons

    War Walkers 3
    Each has 2 Shuriken Cannons

    Warwalkers 3
    Each has 2 Scatter Lasers

    Total points 492

    The Walkers are the good players, and do almost all the work. With the scout move the 24” shuriken cannons can have range first round. The dire avengers are there as the required troop, the kids that got picked last. They will be sent into the path of the scariest enemy to slow them down (getting in the way of balls heading at the walkers). Simply put the idea is throw more shots than the enemy can catch. The list produces 60 str 6 shots enough to send the opposing team to the sidelines.

    =========================================================

    Hit Them Some More
    Space Marines
    Sancraer

    Troops
    10 Tactical Marines
    Meltagun
    Missile Launcher
    Power Weapon
    --Razorback
    --Twin-Linked Lascannon

    Fast Attack
    10 Assault Marines
    2 Flamers
    Power Fist


    [Voting closes at 11 P.M. on Monday, May 10th - US Eastern Time]

    Last edited by hotspike18; May 6th, 2010 at 00:13.

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  3. #2
    Son of LO kevin vanrooyen's Avatar
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    452 (x8)

    I've gotta give this one to Nakaru (who only gets a single ru for spamming warwalkers :p) and his Eldar, even after losing the initiative he should suffer significant damage on a single walker, if that, and if he loses 1 he still has 8 more. The 60 S6 shots will take their toll on the marines, knocking out the razorback, tactical squad, and with help from the Dire Avengers the assault squad should fall quickly to.

    The Emperor Protects
    IG Best Gen 1st overall of 10 DE 4th overall of 6
    Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11

  4. #3
    RAWR! KROXIGOR!! kroxigor01's Avatar
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    288 (x6)

    There is nothing to kill those War Walkers. Eldar.

  5. #4
    Member Autarch Varrais's Avatar
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    Eldar those spacemarines are cannon fodder.

  6. #5
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    I would have to be different and say Space Marines here. Even with that many shots I have experienced how bad it can be when it comes to hitting. With some good choice of cover I think that they could take them down. The razorback and missile launcher should be able to get a few each turn I think

  7. #6
    Son of LO kevin vanrooyen's Avatar
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    452 (x8)

    Quote Originally Posted by Ikras View Post
    I would have to be different and say Space Marines here. Even with that many shots I have experienced how bad it can be when it comes to hitting. With some good choice of cover I think that they could take them down. The razorback and missile launcher should be able to get a few each turn I think
    Razorback
    .89 hits
    .0.14 glance
    0.59 pen

    Missile Launcher
    .67 hits
    0.11 glance
    0.34 pen

    Total: 0.25 glance 0.93 pen

    Total Damage of:

    -0.28 shaken
    -0.20 weapon destroyed
    -0.39 destroyed
    -0.31 explodes

    So the marines just dont have enough firepower to destroy all of the war walkers, especially if they're in cover.

    The Emperor Protects
    IG Best Gen 1st overall of 10 DE 4th overall of 6
    Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11

  8. #7
    LO Zealot mynameisgrax's Avatar
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    Eh, strength 6 is nice, but nothing in the Eldar army pierces through the marine's armor. Regardless, they'll probably kill a few marines a turn, meaning that the SM player would have to bring the fight to them, which he can do with the assault marines and long range shooting of the tactical unit.

    Of course, the Eldar player is free to keep the war walkers deep behind cover, since he's not piercing the marine armor anyway.

    With that in mind, I think I narrowly have to give this one to the Eldar spam sandwich. Still, I think it's much closer than some suggest.
    "Any job worth doing, is worth doing with a powerklaw."
    http://www.librarium-online.com/foru.../mynameisgrax/

  9. #8
    Member Sgt_Jakeman's Avatar
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    Nakaruru's Eldar wins hands down. They are putting out far too much firepower for the Marines to withstand. Funnily enough, everyone else keeps saying what I wanted to say, so I'm pretty much just agreeing with everyone!
    Father Mulcahy: Just as the Lord said to Noah, "Everything in pairs."
    Pierce Hawkeye: Of course the Lord was holding three aces at the time.

  10. #9
    Son of LO kevin vanrooyen's Avatar
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    452 (x8)

    Quote Originally Posted by mynameisgrax View Post
    Eh, strength 6 is nice, but nothing in the Eldar army pierces through the marine's armor. Regardless, they'll probably kill a few marines a turn,

    60 S6 shots
    30 Hits
    25 Wounds
    Just over 8 dead marines

    While the marines will struggle to damage more than one walker a turn, especially with them getting cover, and marines not needing cover -just dying due to weight of fire.

    The Emperor Protects
    Last edited by kevin vanrooyen; May 7th, 2010 at 03:11.
    IG Best Gen 1st overall of 10 DE 4th overall of 6
    Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11

  11. #10
    Member cheeky plague's Avatar
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    7 (x1)

    even with carefull movement of the ass squad and usual marine jammyness im going ELDAR for sheer amount of fire power TBH i can possibly see this list losing to no bar two armys
    i rock my world

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