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This is a Capture and Control match, deployment type Pitched Battle. Hive Fleet Macarbre deploy and go first.
Hive Fleet Macarbre
"Patronus" 2x Tyrant Guards w/ Lash Whips
"Tres Fatum" 3x Hive Guards
"Tres Fatum" 3x Hive Guards
"Bi Fatum" 2x Hive Guards
"Alma Mater" Tervigon w/ Catalyst, Cluster Spines, Toxin Sacs
"Turha" 13x Termagants
"Patta Mater" Tervigon w/ Catalyst, Cluster Spines, Toxin Sacs
"Turha" 12x Termagants
"Requiescat" 13x Genestealers
"Impatus" Tyrannofex w/ Cluster Spines, Desiccator Larvae, Rupture Cannon
"Amplus Ray" 3x Biovores
"Vexco Motus" 3x Biovores
The Tervigon at the home objective covered in hive guards and the tyrannofex behind the tervigon. The gaunts form a protective screen around the more important units such as the Swarmlord and the second tervigon. The biovores are behind the main army just in range to unleash their wrath. The stealers will outflank to his home objective
Let a tervigon camp at the home objective so she can feel no pain the tyrannofex/hive guards spawn out gaunts. With no tanks it leaves them open to my six pie-plate templates. Tie up the assault squad and company master with poisoned gaunts backed up by the second tervigon then charge the Swarmlord in and eliminate them. The hive guards/Tyrannofex will destroy the whirlwind then shift their focus to the devestators/command squad depending on his deployment. From there it’s just a task of sheer numbers and fire power. The genestealers can outflank on his objective and clear them out
Task Force Amaterasu
"Captain Ozymandius" 5th Company Master with jump pack, lightning claws, and plasma pistol 165
"Ezekiel's Own" Command squad w/ apothecary and two power weapons 155
"Squad Ichi" Tactical squad w/ 10 marines, power weapon, and lascannon 200
"Squad Ni" Tactical squad w/ 10 marines, power weapon, and lascannon 200
"Squad San" Tactical squad w/ 10 marines, power weapon, and lascannon 200
"Squad Roku" Tactical squad w/ 10 marines, power weapon, and lascannon 200
"Squad Kusinaga" Assault squad w/ 10 marines power fist on sergeant, plasma pistol on one marine 275
"Squad Basan" Devastator squad w/ 10 marines and 4x plasma cannon 265
"Haia'ji" Whirlwind 85
"Nai'no'kami" Whirlwind 85
In each corner, I place a whirlwind with a lascannon team lining the board edge forward of it to guard against outflanking, and a sergeant combat squad in front of them as a screen. Inboard of each whirlwind, a two plasma cannon combat squad and another lascannon team for 2PC and 2LC in each corner. If this puts them out of range of tervigon(s), I adjust! Where they can easily get to OBJs, two sergeant combat squads. Zeke and his command squad near one of them, assault squad with commander near other (where most hive guard are most accessible).
Lascannon and plasma cannon target priority is tervigons first (one may outflank?), then tyrannofex, then hive guard. Ozymandius and Kusinaga hunt hive guard and then biovores. Whirlwinds target genestealers first, then termagants, with incendiary castellan missiles (S4, AP5, no cover save), switching to vengeance missiles if only bigger bugs are left. Ezekiel shuts down psychic powers with table-wide LD10 PH. Slow and expensive, but nasty in CC, Swarmlord unit is avoided…he can only threaten one OBJ, and if I kill the nid troops, I only have to secure one objective with my eight scoring units.
Vote closes on Friday 18th of March at 1800 PM. Votes as usual must be in bold, and posted along with a reason. It doesn't have to be good mind you, just written down. Crap reasons will have no negative repercussions aside from your peers thinking you are an idiot.
DA Task Force Amaterasu
Unfortunately I Can't pick Draw?
Those marines will unfortunately dent, then fail combat. The whirlwinds will cause carnage.
The genestelers are just going to kick the beejesus out of one corner.
I reckon the nid troops will be destroyed, but there is not enough high str weapons to kill off all the MC's (and unfortunately the power weapons, not Fists won't do the job as a backup either)
So, the nids lose their troops, the marines get overwhelmed off theirs (and won't clear nids off the other)
Marines may contest the nid objective when spawning could sway it (allowing nids to claim)
Marines should be brushed off theirs. No scoring nid unit will survive there
However, If i have to pick a winner, It's the DA. That psychic hood is a long shot for stopping spawning, but the DA deployment minimises the genesteler, well not carnage but objective taking.
I am just, and i do mean just, go for DA. I admit i'm slightly biased to DA having them myself (very first army 1st time, and in my second GW re-starting), and approving of the brave use of Ezekiel. Who is a lovely model and has beautiful history, but is as useful as a chocolate kettle normally. I only field him in apocalypse as he blows so horrifically.
Last edited by stayscrunchyinmilk; March 7th, 2011 at 14:08.
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065
Hive Fleet Macarbre
My reasoning, the only long range anti infantry the marines are totting are the whirlwinds. However those wont survive, the Tfex will be auto glancing it, shutting it down first turn, if not destroying it. The hive guard will wreck them when in range too. So thats gonna make life hard if those tervigons get spawning smartly, and theres nothing he can do to shut them down in the first turn. By then theres 2 extra broods of troops on the table, which will be very nasty for objectives.
Im also not fond of how the marines have chosen to deploy their sheidling units for outflanking. Theyve put the lascannons on the edge, which as a nid player, is a dream come true. The stealers can come on, fleet, then multi assault by the sounds of it, and they'll win hands down. That leaves the whirlwind exposed, and the plasma squads. Not to mention the fact they can re-roll to get closer to the objective.
Then youve got the biovores raining down all manner of fire too. 6 S4 large blasts per turn WILL be killing marines, and a lot of them.
On the other hand the marines have their target prioritory absolutly perfect barring one thing. The tervigons should definatly be quickest to die, and so they should be. But the whirlwinds are wasted on guant dutys. Biovores should be the top target, whirlwinds would tear them appart and that would help a lot with keeping his marines alive, which would be very capable of killing the guants later.
I dont see any way for the marines to knock the nids off their objective, the assault squads got the best chance but they'll be eaten alive by the swarmlord. In contrast the nids have lots of ways to get and contest the marines, the outflanking stealers, the tervigons or guants can all claim it, and if the swarmlord gets up there theres no way they'll shift him. Win to the bugs, but not without taking a lot of damage.
Last edited by Heirodule; March 7th, 2011 at 16:20.
Your friendly neighbourhood gargantuan creature
I'm gonna have to go with Hive Fleet Macarbre
The Nid's will be able to take out all of the BA's anti-infantry really quickly, which pretty much leaves everything else up a creek, what with all those biovores. Too much fire from the Nids(which sounds really odd) for the BA to deal with.
Tau Empire: We never stop hiding from you
2 of my friends actually played almost this exact game on Saturday!!! Lists slightly different as it was 1850. But it was a draw. The nids knocked him off his objective then got blasted, but the marines had nothing to take his objective with so it was a tie. I had to go with the nids in this case though, as the nid player rolled HORRIBLY in the game I witnessed, and I also agree that since biovores weren't higher prioritized by the DA player they will hurt him too much.
Hive Fleet Macabre
Most of the marines' big threats should be gone by turn 2 while the nids still have a decent ammount left. First turn I see at least one whirlwind going down while biovores nuke the devastators. I think nids going first in this game is HUGE.
The nids will do horrible things to the marines. I just can't see the dark angel army winning this. There is no plan to contest the enemy objective.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
I'm going to have to agree with most of the above posters. The Tyranids have this in the bag. Turn one should see the end of at least one whirlwind, if not both, leaving the DA with very little to deal with Nid infantry. Sorry DA, you're just not kitted out for this fight.
I think this game would be a massacre in favour of the nids. As many people have mentioned, those whirlwinds will go down quickly. Without them I don't see how footslogging marines will beat this tyranid list. Great list by the way Hive Fleet Macabre. Very impressed
Hive Fleet Barbarossa: 1700 points
Lizardmen: 1500 points
Hive Fleet Macabre
No contesting means no wining. The tyranids have nothing to fear controlling their objective. The marines do.
In reality it would be a tie. In fact rolling this mission in real life means a tie...
How it goes where I play.
"Ok deployment... 6.... so 12" deployment... mission...... ...... how about we re roll?"
Yes as in the book.
And get dem Dragons out of dem Falcons! Downright embarisin sometimes.