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Game Type: Annihilation, Pitched Battle
Scions of Chemos deploy in the top half and go first.
Scions of Chemos
"Amnaich Prophet of Chemos", Daemon Prince of Slaanesh w/ Mark of Slaanesh, Wings, Lash of Submission
"Zerak the Spiteful", Daemon Prince of Slaanesh w/ Mark of Slaanesh, Wings, Lash of Submission
"Zerak's Own pt1" Terminators x5 w/ 4 Lightning Claws, 1 Chain Fist, 5 Combi-Plasma, Land Raider
"Zerak's Own pt2" Terminators x3 w/ 3x Combi-Meltas
"Squad Precursor" Chaos Space Marines x10 w/ 2 Melta Guns, Aspiring Champion with Powerfist and Combi-Flamer, Rhino
"Squad Paradigm" Chaos Space Marines x10 w/ 2 Melta Guns, Aspiring Champion with Powerfist and Combi-Flamer, Rhino
"Squad Paragon" (Noise) Marines x6, Champ with Doom Siren, Rhino
"Pleasure" Vindicator w/ Daemonic Possession
"Pain" Vindicator w/ Daemonic Possession
"Perfection" Defiler w/ 2 Extra Close Combat Weapons
LX7x10 Harbringers of Shadow
"LX8" Necron Lord w/ Warscythe, lightning feild, Gaze of flame. 150
"LX8's bodyguard" 5 Pariahs. 180
"LX9" Necron Lord w/ Resurrection Orb, Phase Shifter. 170
"LX7alpha" 10 Warriors. 180
"LX7beta" 10 Warriors. 180
"LX7delta" 10 Warriors. 180
"LX7Shadow" 2 Wraiths. 82
"LX7Striker" 4 destroyers 200
"LX8Striker" 4 destroyers 200
"LX8's personal Monolith". 235
"LX9's personal Monolith" 235
Vote closes on Friday the 20th of May at 1800 PM. Votes as usual must be in bold, and posted along with a reason. It doesn't have to be good mind you, just written down. Crap reasons will have no negative repercussions aside from your peers thinking you are an idiot.
If no tactics have been submitted, please assume average skill level for that player.
CSM if they can take out the destroyers with shooting (2 vindicators and a defiler) necrons have nothing to pop CSM mech and CSM will blow apart the necrons for phase out by turn 3 or 4 at the latest.
What he said, CSM, 'Crons will struggle with the mech and will struggle to recover after early losses. I predict a phase out.
If someone helps you, rep them.
In a votewar you don't vote on a single match, you vote on the entire round. Got that?
Poor Crons :/
CSM They will just pound his destroyers and from there crons have lots of trouble.
Want to start Tyranids? http://www.librarium-online.com/foru...ml#post1799921 AND http://www.librarium-online.com/foru...t-builder.html
Necrons, destroyers have 36" range and 12" move. Pitched battle means that the vindicators won't be doing much T1. Lots of little KP's in the chaos army and meltas are almost useless against the liths.
Scions of Chemos
Lash is king against a foot-list. Dual lash = phase out.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
~sigh~ KP games are supposed to be winnable for necrons...not this one. Dual lash means more dead warriors than would otherwise be the case. Once the destroyers are lashed to their doom, there's no real threat to the chaos army...
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
Maybe, just maybe ,the necron player could pull this off with some particularily clever tactics that work out. Possibly involving liths at the bottom of the hill and the army shooting over and around them. Or maybe deep striking with liths in order to fend off phase out while going for little chaos KPs. I dunno...
Two liths block a hell of a lot of LOS.
you may all disagree with me, but my first thought was the warriors would be lashed out of Orb Range. With no tactics submitted, I'm not giving CSM lashing destroyers (def the correct choice in hindsight) as "Average skill".
I see Crons winning KP's here. Mech don't like Gauss either. Even without the Destroyers, the rhino's (just to start) are toast. The monoliths are hard to shift and will help moving the reduced warriors out of danger, while inflicting casualties.
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065