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Game Type: Seize Ground (4 objectives), Spearhead
Krukk's Fighting Band deploy in the top left corner and go first.
Krukk's Fighting Band
"Krukk Ogrith" Big Mek w/ Kustom Force Field
"Urska Ogrith" Big Mek w/ Kustom Force Field
(All Boyz mobs named by his greatness, most inteligent, highest highness, Krukk Ogrith)
"Krukk's Mob" 29 Ork Boyz + Nob w/ Power Klaw
"Urska's Mob" 29 Ork Boyz + Nob w/ Power Klaw
"Red Ratchets" 29 Ork Boyz + Nob w/ Power Klaw
"Silver Skullfaces" 29 Ork Boyz + Nob w/ Power Klaw
"Da Ripperz!" 3 Killa Kans w/ big shootas
"Da Stranglerz!" 3 Killa Kans w/ Big shootas
"Da Stompas!" 3 Killa Kans w/ Big shootas
"'Umie Killa" Deff Dread w/ 2 additional close combat weapons (Troops choice by Krukk Ogrith)
"Smashie" Deff Dread w/ 2 additional close combat weapons (Troops choice by Urska Ogrith)
"Moresnek's Destroyers" 9 Nobs w/ Moresnek Uglyface (Painboy), 6 Power Klaws, Grot orderly for Moresnek, Bosspole
"Chief Librarian Quintus Rutilius Aquilinus"
"Marcius" Tactical Squad 10 marines w/ multimelta, meltagun, Serg w/ powerfist, "Vedius" Razorback
"Equitius" Tactical Squad 10 marines w/ multimelta, meltagun, Serg w/ powerweapon, meltabombs, "Galerius" Razorback
"Autronius" Tactical Squad 10 marines w/ lascannon, flamer, Serg w/ powerweapon, "Atilius" Razorback
"Cassius" Tactical Squad 10 marines w/ lascannon, flamer, Serg w/ powerweapon, "Gellius" Razorback
"Vedius" Scout Squad 5 scouts w/ Camo Cloaks, Missile Launcher, 4 Sniper Rifles
"Pontius" Scout Squad 5 scouts w/ Camo Cloaks, Missile Launcher, 4 Sniper Rifles
"Vitruvius" 3 Attack Bikes w/ Multi Meltas
"Livius" 3 Attack Bikes w/ Multi Meltas
"Salonius" Predator Destructor
Vote closes on Friday the 20th of May at 1800 PM. Votes as usual must be in bold, and posted along with a reason. It doesn't have to be good mind you, just written down. Crap reasons will have no negative repercussions aside from your peers thinking you are an idiot.
If no tactics have been submitted, please assume average skill level for that player.
Orks even with average tactics they can rush towards the opponent with killa kanz in front. alot of orks should die to the vindicators but if one power fist gets closethey will die in the end i predict 2 objectives will be held by orks one by SM and the other contested
Its like a giant orgy of metal....... >.>
The marines will hti hard but when the orks reach the line it doesn't look good for the marines.
Want to start Tyranids? http://www.librarium-online.com/foru...ml#post1799921 AND http://www.librarium-online.com/foru...t-builder.html
Vindicators are going to f*** s*** up, and most righteously. Will it be enough to crush the Ork offensive? I don't think so. Mek shield generators are handy too. Love me some Killa Kan lovin'!Hurr, hurr, hurrIts like a giant orgy of metal.......
If someone helps you, rep them.
In a votewar you don't vote on a single match, you vote on the entire round. Got that?
Some other marine lists would tear these orks apart...but not this one.
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
Marines here are designed to combat the current meta, which is mech. They really don't have an answer to all these orks. Eventually, they will get overrun.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
I tend to agree, Orks will over run the marines.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
Looks like my regular opponent (who plays as orks). I know this tune. That's not a winning list.
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065