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Game Type: Seize Ground (3 objectives), Dawn of War
Scions of Goreskull deploy in the top half/left corner and go first.
Scions of Goreskull
"Lord Goreskull" Captain w/ jump pack, power sword, infernus pistol, melta bombs = 160pts
"Lord Blackbone" Captain w/ jump pack, power sword, infernus pistol = 155pts
"The Disciples" Honor Guard w/ jump packs, 3 power weapons = 210pts
"The Bone Gatherers" Honor Guard w/ jump packs, 3 power weapons = 210pts
"Harbingers of Blood" 2 Sanguinary Priests w/ jump packs = 150pts
"The Marrow Drinkers" 10-man Assault Squad w/ 2 meltas, sergeant power fist = 235pts
"The Rending Blades" 10-man Assault Squad w/ 2 meltas, sergeant power fist = 235pts
"The Soul Cleavers" 10-man Assault Squad w/ 2 meltas, sergeant power fist = 235pts
"Khorne's Executioners" 10-man Assault Squad w/ 2 meltas, sergeant power fist = 235pts
"The Devoted" 5-man Death Company w/ jump packs = 175pts
Deployment: Nothing starts on the board, every kept in reserve, deep striking. All Troops squads are combat squadded into 4+melta and 3+melta+serg. Marrow Drinkers and Soul Cleavers 4+melta combat squads each get a priest with them.
First priority are the transports. Initially rhinos, then LRs. If I can de-mech him, his storm trooper squads shouldn’t be too difficult to take out. I will attempt to spread out my landing enough that he can’t get a multi-assault with his termies or GKs. I’m not overly worried about his dreads. Dodging them shouldn’t be terribly difficult, and half of my squads have power fists anyway. The Death Company and Honor Guards will be used to take out the de-meched units while assault squads will take out vehicles. My target priority is as follows: rhinos, LRs, stormtroopers, PAGKs, dreads, then anything that presents itself. I figure that if I can get rid of the transports and the two ST squads, I can pull a win out because of the sheer number of scoring units I have.
Guardians of Faith
“Belical” Grand Master w/ psychic hood,
“the stormbanes”. 7 grey knight terminators, incinerator
"Inquisitor Zept" w/ bolt pistol, targeter, 3 heavy bolter servitors
“The unseen” Vindicare assassin
“Genehunters” 5 inquisitorial stormtroopers w/ 2 meltas, “the fire magnet” rhino w/ smoke launchers, extra armour
“The forgottens” 5 inquisitorial stormtroopers w/ 2 meltas, “the silent ride” rhino w/ smoke launchers, extra armour
“The Faith bearers” 10 grey knights w/ 2 incinerators, “The unstoppable” Land raider
“Shield of the emperor” Land raider crusader
“Ancient brother Morakan” Grey knight dreadnought w/ twin linked lascannon
“Venerable brother Aladir” Grey knight dreadnought w/ twin linked lascannon
Vote closes on Friday the 20th of May at 1800 PM. Votes as usual must be in bold, and posted along with a reason. It doesn't have to be good mind you, just written down. Crap reasons will have no negative repercussions aside from your peers thinking you are an idiot.
If no tactics have been submitted, please assume average skill level for that player.
Dawn of war with Turn 1 totally useless except for allowing the Daemonhunters to "pop smoke" on vehicles in preparation for T2. The peicemeal arrival of the blood angels could spell their doom, yes lots of scoring units but no staying power, the priests are going to be all over the place and FNP will be a non event.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
They may arrive piece by piece, but dropping in with those melta's will do sufficient damage, and with the lack of Demon hunter tactics to support him playing well, I have to say BA's get it.
Ditto, just one of those funny situations where you catch things one by one rather than all at once. Easier to handle. DaemonhuntersDawn of war with Turn 1 totally useless except for allowing the Daemonhunters to "pop smoke" on vehicles in preparation for T2. The peicemeal arrival of the blood angels could spell their doom, yes lots of scoring units but no staying power, the priests are going to be all over the place and FNP will be a non event.
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In a votewar you don't vote on a single match, you vote on the entire round. Got that?
BA. Meltaspam works well against dreads, termies, and land raiders...and blood angels versus ISTs in melee doesnt' bear thinking on. Putting them over the top is that they have an 8-3 initial scoring unit advantage.
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
Bah! This is one of those matches where it's just annoying that someone didn't submit tactics. There are a lot of ways for Daemonhunters to win this, but if "Average" means they just roll towards objectives and pop smoke they could be in deep trouble as the BA tactics are trying to kill those few troop choices. After that Daemonhunters are playing for a draw I don't think they'll get.
Last edited by sunnyside; May 20th, 2011 at 03:42.
Although I think he has woefully understimated a marine sgnt with fist dealing with a dreadnaught. They will stroll through a squad, whistling.
(On last thurs I played BA with my admech army and melee was brutal, with the dreads butchering the lot. Well, one valiant Stormshield and power sword guy lasted 5 rounds, 3 of which on his own - GAAH! Ironclad not impressed!)
Adeptus Mechanicus Marines: http://www.librarium-online.com/foru...ml#post1655065