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Game Type: Annihilation, Spearhead
Fateweaver's Crusaders deploy in the top left corner and go first.
"Yik'la -Fateweavers Right Hand-" Herald of Tzeentch w/ Bolt of Tzeentch, We are Legion, Master of Sorcerery, and Chariot of Tzeentch - 110
"Yussad-Fateweavers Left Hand-" Herald of Tzeentch w/ Bolt of Tzeentch, We are Legion, Master of Sorcerey, and Chariot of Tzeentch- 110
"Khornes Blood Fist" 4x blood crushers w/ Icon, Fury of Khorne, and Instrument- 200
"Khornes Blood Takers" 4x blood crushers w/Icon, Fury of Khorne, and Instrument- 200
"Khornes Messangers" 4x Blood Crushers w/Icon, Fury of Khorne, and Instrument- 200
"The Unstoppables" 15x Blood Letters w/Fury of Khorne-250
"The Clean Up Crew" 9x Blood Letters- 144
"The Wrecking Crew" 9x Blood Letters- 144
"Changeling's Misfits" 9x Horrors w/ Bolt of tzeentch and Changeling- 168
"Sereen 'al Taker" Demon Prince w/ Mark of Tzeentch and Bolt of Tzeentch- 140 Points
14th Company 3rd Regiment
“The Commander” Sunray Major (Commissar Yarrick) 185
"Infantry Platoon Alpha"
"Zero Alpha" Platoon Command w/ Grenade Launcher, Lascannon
"One Alpha" Platoon Squad w/ Grenade Launcher, Lascannon
"Two Alpha" Platoon Squad w/ Grenade Launcher, Lascannon
"Zero Bravo" Veteran Squad w/ 3 Meltaguns, Demolitions, Veteran Sergeant "Sunray Bravo" w/ Powerfist, "Zero Bravo /A" Chimera with Hunter Killer Missile
"Zero Charlie" Veteran Squad w/ 3 Plasmaguns, Demolitions, Veteran Sergeant "Sunray Charlie" w/ Powerfist, "Zero Charlie /A" Chimera with Hunter Killer Missile
"Scout Zero Delta" Sentinel Scout Squadron - 3 Sentinels w/ Autocannons and Hunter Killer Missiles
"Scout Zero Echo" Sentinel Scout Squadron - 3 Sentinels w/ Autocannons and Hunter Killer Missiles
"Scout Zero Foxtrot" Sentinel Scout Squadron - 3 Sentinels w/ Autocannons and Hunter Killer Missiles
"Zero Golf" Hydra Flak Battery - 2 Hydras w/ Hunter Killer Missiles
"Zero Hotel" Leman Russ Battle Tank Squadron - 2 Demolishers with Lascannon, Hunter Killer Missiles, Dozer Blades
"Zero India" Ordnance Battery - 2 Griffons w/ Hunter Killer Missiles
Vote closes on Saturday the 4th of June at 1800 PM. Votes as usual must be in bold, and posted along with a reason. It doesn't have to be good mind you, just written down. Crap reasons will have no negative repercussions aside from your peers thinking you are an idiot.
If no tactics have been submitted, please assume average skill level for that player.
No T&D... Lists it is!
Daemons. Fate-crusher is a kick in the balls. Tough as! Guard will kill quite a few, but the daemonic gribblies will f*** s*** up when they get to them.
Edit: Post 666! Woooh! Number of the devil and I'm voting Daemons. Coincidence??
If someone helps you, rep them.
In a votewar you don't vote on a single match, you vote on the entire round. Got that?
I Go with the deamons
The IG has a horrid amount of fire, but even though they might take down fateweaver, I cant see them taking down enough of the deamons. If they dont kill fateweaver, then the crushers are gonna cause some problems.
Your friendly neighbourhood gargantuan creature
IG kill points are easy to get. Daemons aren't. Once they get close, they're going to wrack up the KP's.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
Reasons above are why I think so. I don't know that it will be a complete blow-out, but daemons don't give up KP's easy, gaurd do.
Once again going against the consensus here. As a daemons player, I know the incredible power of IG shooting, and assuming average tactics on both sides, I have to say that IG have the advantage.
"Any job worth doing, is worth doing with a powerklaw."