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Game Type: Seize Ground (4 objectives), Pitched Battle
Roeven's Fist deploy in the top half/left corner but Sunfury Strike Force seize the initiative!
"Librarian Roeven" w/ Null Zone, Force Dome
"alderon" 5 Space marines w/ combi plasma, "conflict" Razorback w/ assault cannon
"braethen" 5 Space marines w/ combi plasma, "vengeance" Razorback w/ assault cannon
"croa" 5 Space marines w/ combi plasma, "fury" Razorback w/ assault cannon
"delvan" 5 Space marines w/ combi plasma, "spectre" Razorback w/ assault cannon
"raider" 3 land speeders. w/ heavy bolter, typhoon missile launcher
"stealth" 3 land speeders. w/ heavy bolter, typhoon missile launcher
"stalker" 3 land speeders. w/ heavy bolter, typhoon missile launcher
"wave breaker" Vindicator. w/ extra armour
"pyal’s might" Vindicator. w/ extra armour
"enduring phoenix" Vindicator. w/ extra armour
Sunfury Strike Force
"Autarch Talos Sunfire (counts as Prince Yriel)
"Enethia Moonflower" Farseer w/ Runes of Warding, Spirit Stones, Doom, Fortune
"Enethia's Chosen" 7 Warlocks 5 w/Destructor, 1 w/Embolden, 1 w/Enhance
"Silver Dragon" Wave Serpent, TL Shuriken Cannons, Spirit Stones
"Ria's Sisters" 7 Howling Banshees w/ Exarch, Mirror Swords, War Shout, Acrobatic
"Toral's Passage" Wave Serpent, TL Shuriken Cannons, Spirit Stones
"The Ravenheart" 8 Dire Avengers w/ Exarch, Dual Shuriken Catapults, Bladestorm
"Shadow Wolf" Wave Serpent, TL Brightlance, Spirit Stones
"Sathon's Sentries" 8 Dire Avengers w/ Exarch, Dual Shuriken Catapults, Bladestorm
"Ranu's Mettle" Wave Serpent, TL Brightlance, Spirit Stones
"Sunfire Court Guard" 8 Dire Avengers w/ Exarch, Dual Shuriken Catapults, Bladestorm
"Menaan's Speed" Wave Serpent, TL Brightlance, Spirit Stones
"Gevlea's Deliverance" Fire Prism
"Crystal of Clarity" Fire Prism
Vote closes on Saturday the 4th of June at 1800 PM. Votes as usual must be in bold, and posted along with a reason. It doesn't have to be good mind you, just written down. Crap reasons will have no negative repercussions aside from your peers thinking you are an idiot.
If no tactics have been submitted, please assume average skill level for that player.
Is listing going out of fashion, or is it just me?
Eldars. I don't think that the Marines have enough anti-mech. Vindicators are great and all, but templates can be unreliable against mech, where as the 'dar are getting first and have plenty of brightlance-mouth-smackery. Messy.
If someone helps you, rep them.
In a votewar you don't vote on a single match, you vote on the entire round. Got that?
Eldar. The marines do have a bunch of anti mech...but it's the wrong sort of anti mech to try to use against wave serptent fields.
Siezing the initiative and playing sieze ground put the Eldar in a very strong position.
Those typhoons are going to be pretty effective against the serpents, and the assault cannon razorbacks can happily clear up whats left behind. Marines have a hood to counter eldar powers, which I think they need to rely on a lot more, and the vindicator is going to be a big threat even with energy feilds.
Your friendly neighbourhood gargantuan creature
However you do have a point there with the typhoons. I'm figuring with an initiative siezing those things are exposed and target priority #1 as they are a big threat on a relativley easy to kill platform. Still though, the Eldar list doesn't have that much for long enough ranged shooting and there really are a lot of them. Lemmi see. expect around three to be destoryed or disarmed and another three shacken. Probaby a little worse than that. Maybe their turn of fortune with the siezed initiative isn't going to be enough to carry the day. I'll have to think about that.
I was more refering to fortune with the powers bit, Im not trying to say either side will need powers to win, more the eldar have more to lose by having theirs blocked.
Vindicators can target more than just serpents. They can tank shock too, and even with cover, I pity the eldar caught by one of those. Same with assault cannons, they'll still take their toll. Those prisms can only stay out of range for so long too.
I dunno. I dont think it'll be a slaughter, but I think the marines are better equipped than the eldar.
Your friendly neighbourhood gargantuan creature
However the marines thought they were going first and there are hills all across no mans land. I'd expect an "average" player to have deployed their speeders pretty far up so that their opponent wouldn't be able to get cover saves.
The other thing is that the rhino move works better against infantry or other lower weapons shooting at the speeders. Serpents and speeders are up on flying stands and the serpents main weapons are mounted on a turret on the top of the thing. And the point of the rhino move is that the speeder is up high enough to get it's weapons clean shots over the rhino so they shouldn't be rolling out on a snipped/short stem.
In any case this battle could turn on a lot of things, but I do think a central factor in who is in the better position going forward is how much damage the Eldar do to those typhoons with their seized initiative.
Last edited by sunnyside; June 1st, 2011 at 23:19.
I always have trouble with Eldar, as I don't play any of them in my club.
I've seen lists like the marine one on the table top before and it can do a mean number to mech. What are the "serpent fields" that make them harder to take down? If someone can clarify this for me, I would have an easier time voting.
Overall, I'm voting Space Marines. While eldar can beat the marines up close, they can't outshoot them (at least not at range). Without fortune, marines should be able to reliably take down almost 3 eldar vehicles a turn....even if SM did go second. Also, this is Seize Ground. Mechdar's strength is in going second, not first.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2