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Game Type: Seize Ground (3 objectives), Spearhead
Sunfury Strike Force deploy in the top left corner but Fateweaver's Crusaders steal the initiative!
Sunfury Strike Force
"Autarch Talos Sunfire (counts as Prince Yriel)
"Enethia Moonflower" Farseer w/ Runes of Warding, Spirit Stones, Doom, Fortune
"Enethia's Chosen" 7 Warlocks 5 w/Destructor, 1 w/Embolden, 1 w/Enhance
"Silver Dragon" Wave Serpent, TL Shuriken Cannons, Spirit Stones
"Ria's Sisters" 7 Howling Banshees w/ Exarch, Mirror Swords, War Shout, Acrobatic
"Toral's Passage" Wave Serpent, TL Shuriken Cannons, Spirit Stones
"The Ravenheart" 8 Dire Avengers w/ Exarch, Dual Shuriken Catapults, Bladestorm
"Shadow Wolf" Wave Serpent, TL Brightlance, Spirit Stones
"Sathon's Sentries" 8 Dire Avengers w/ Exarch, Dual Shuriken Catapults, Bladestorm
"Ranu's Mettle" Wave Serpent, TL Brightlance, Spirit Stones
"Sunfire Court Guard" 8 Dire Avengers w/ Exarch, Dual Shuriken Catapults, Bladestorm
"Menaan's Speed" Wave Serpent, TL Brightlance, Spirit Stones
"Gevlea's Deliverance" Fire Prism
"Crystal of Clarity" Fire Prism
"Yik'la -Fateweavers Right Hand-" Herald of Tzeentch w/ Bolt of Tzeentch, We are Legion, Master of Sorcerery, and Chariot of Tzeentch - 110
"Yussad-Fateweavers Left Hand-" Herald of Tzeentch w/ Bolt of Tzeentch, We are Legion, Master of Sorcerey, and Chariot of Tzeentch- 110
"Khornes Blood Fist" 4x blood crushers w/ Icon, Fury of Khorne, and Instrument- 200
"Khornes Blood Takers" 4x blood crushers w/Icon, Fury of Khorne, and Instrument- 200
"Khornes Messangers" 4x Blood Crushers w/Icon, Fury of Khorne, and Instrument- 200
"The Unstoppables" 15x Blood Letters w/Fury of Khorne-250
"The Clean Up Crew" 9x Blood Letters- 144
"The Wrecking Crew" 9x Blood Letters- 144
"Changeling's Misfits" 9x Horrors w/ Bolt of tzeentch and Changeling- 168
"Sereen 'al Taker" Demon Prince w/ Mark of Tzeentch and Bolt of Tzeentch- 140 Points
Vote closes on Friday the 10th of June at 1800 PM. Votes as usual must be in bold, and posted along with a reason. It doesn't have to be good mind you, just written down. Crap reasons will have no negative repercussions aside from your peers thinking you are an idiot.
If no tactics have been submitted, please assume average skill level for that player.
This one is going to be very, very close but... Daemons.
The Eldar will fly around for a while, shooting things, and they'll go to contest.
The Daemons will move to secure 2 objectives, possibly send some units out to distract/destroy the 'dar.
Turn 5 comes around and the Eldar move in. With weight of attacks, some will get through and the Eldar that are hoping to take the objectives will be slaughtered. If they had only gone second, it would have been very, very different.
If someone helps you, rep them.
In a votewar you don't vote on a single match, you vote on the entire round. Got that?
Sunfury Strike Force
Normally, mechdar has a lot of problems with fatecrusher builds. However, they are playing the mission where mechdar is king - Seize Ground. Mechdar will win. Why?
1. It was a mistake for daemons to seize the initiative. Now they're just setting themselves up for a last minute mechdar tank shock and contest. Who cares if mechdar goes first?!? There's nothing for them to shoot at initially (as all daemons start off the board) and if they move flat-out for the cover, daemon don't have any shooting anyways!
2. Fatecrusher builds need to stay together. The strength in their army relies on staying close to Fateweaver. However, in a multiple objectives mission, sooner or later, they're going to have to split up. Mechdar can take advantage of this by concentrating on the isolated units and taking them out.
3. Daemons are slooowwwwwww. Only the chariots and Fateweaver have any type of mobility. All the other units are slogging infantry. They just cannot react fast enough.
Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
Blood Angels 12-4-2 Daemonhunters 20-8-3
Imperial Guards 12-5-2 Daemons 8-3-2
Average tactics play to their favor, objectives is a huge benefit to mech-dar + going second = highly advantageous. Eldar struggle vs fatecrusher lists as Jy mentioned, and all it would have taken would be a few smart tactical choices by the daemon player to convince me he could do it, but no t/d = mech-dar
Eldar last turn tank shock.
I know all too well that you never go first against the Eldar in objective missions, if you can help it. The daemons will indeed do well, but they won't kill every last skimmer, and then the remaining skimmers will push them right off the objectives last turn.
"Any job worth doing, is worth doing with a powerklaw."