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Game Type: Capture and Control, Spearhead
14th Company 3rd Regiment deploy in the top left corner and go first.
14th Company 3rd Regiment
“The Commander” Sunray Major (Commissar Yarrick) 185
"Infantry Platoon Alpha"
"Zero Alpha" Platoon Command w/ Grenade Launcher, Lascannon
"One Alpha" Platoon Squad w/ Grenade Launcher, Lascannon
"Two Alpha" Platoon Squad w/ Grenade Launcher, Lascannon
"Zero Bravo" Veteran Squad w/ 3 Meltaguns, Demolitions, Veteran Sergeant "Sunray Bravo" w/ Powerfist, "Zero Bravo /A" Chimera with Hunter Killer Missile
"Zero Charlie" Veteran Squad w/ 3 Plasmaguns, Demolitions, Veteran Sergeant "Sunray Charlie" w/ Powerfist, "Zero Charlie /A" Chimera with Hunter Killer Missile
"Scout Zero Delta" Sentinel Scout Squadron - 3 Sentinels w/ Autocannons and Hunter Killer Missiles
"Scout Zero Echo" Sentinel Scout Squadron - 3 Sentinels w/ Autocannons and Hunter Killer Missiles
"Scout Zero Foxtrot" Sentinel Scout Squadron - 3 Sentinels w/ Autocannons and Hunter Killer Missiles
"Zero Golf" Hydra Flak Battery - 2 Hydras w/ Hunter Killer Missiles
"Zero Hotel" Leman Russ Battle Tank Squadron - 2 Demolishers with Lascannon, Hunter Killer Missiles, Dozer Blades
"Zero India" Ordnance Battery - 2 Griffons w/ Hunter Killer Missiles
Strike Force Celestial Rain
"Sarek" - Librarian w/ storm bolter, Shield of Sanguinius, The Sanguine Sword
"Squad Stigma" - 5 Assault Terminators 3 w/ ThunderHammer/Storm Shield 2 With Lightning Claws, "Divine Fury" Land Raider Crusader w/ Multi Melta
"Priest Artucko" - 1 Sanguinary Priest
"Priest Bartholomé" - 1 Sanguinary Priest
"Alpha" Assault Squad - 6 marines w/ Meltagun and Power Fist, "Spirit of Dante" Razorback
"Beta" Assault Squad - 6 marines w/ Meltagun and Power Fist, "Red Fury" Razorback
"Delta" Assault Squad - 5 marines w/ Meltagun and Power Fist, "Blessing of Sanguinius" Razorback
"Epsilon" Assault Squad - 5 marines w/ Meltagun and Power Fist, "Black Death" Razorback
"Gamma" 2x Attack Bike w/ Multi Melta
"Omega" 2x Attack Bike w/ Multi Melta
"Faith" - Vindicator w/ Siege Shield
"Hope" - Vindicator w/ Siege Shield
"Trust" - Vindicator w/ Siege Shield
Vote closes on Friday the 10th of June at 1800 PM. Votes as usual must be in bold, and posted along with a reason. It doesn't have to be good mind you, just written down. Crap reasons will have no negative repercussions aside from your peers thinking you are an idiot.
If no tactics have been submitted, please assume average skill level for that player.
With sheer amount of firepower being tossed across the table, and having first turn to light up the BA, I'm giving this to the Guard. Comfortably holding their objective, and sending out the Vets to go claim/contest the other. Just struggle to see the BA breaking through the guard defenses.
If someone helps you, rep them.
In a votewar you don't vote on a single match, you vote on the entire round. Got that?
2 well balanced lists
I agree with Scottyde. Neither side is going to be able to contest the other objective. Draw.
First turn gives them just enough time to take out the big threats to their army, the attack bikes. They should have enough firepower left over to dent the BA, whilst still managing to get something over to the other objective to contest.
Your friendly neighbourhood gargantuan creature
I can't see either army wiping the other one out, and in this mission + setup, that's what it'd take.
"Any job worth doing, is worth doing with a powerklaw."