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Game Type: Annihilation, Pitched Battle
Adeptus Mechanicus deploy in the top half but Sky Serpents seize the initiative!
"Master Thyrol Enkarne" Master of the Forge w/ Power Weapon (and bolt pistol)
"TC-104-342" Tac Squad x10 marines w/ Power Fist & Bolter (sgnt), Meltagun, Lascannon, Rhino
"TC-027-251" Tac Squad x10 marines, Power Fist & Bolter (sgnt), Meltagun, Lascannon, Rhino
"TC-300-471" Tac Squad x10 marines, Power Fist & Combi Melta (sgnt), Flamer, Lascannon, Rhino, Bulldozer blade
"Support Servitor Group SC-533-1011010111011101111.1" Scout Squad x5 Scouts, 4x Sniper rifles, 1x Heavy Bolter, Camo-Cloaks
"DRD-A81-756 - Ferrous Maximus" Ironclad Dreadnaught w/ Heavy Flamer, Heavy Flamer, Assault Launchers
"AT-F27-109 - The Bringers of Enlightenment" Assault Terminators 4x TH & S/Sh, 1x L/clws, "Strike of Justice" Land Raider
"DS-333-210" Devastators 5x Marines, Missile Launcher x1, 3x Heavy Bolters, Bolt pistol & ccw (sgnt)
"DRD-B37-116 - Brutus Gaering" Venerable Dreadnaught (HS with MOTF) Heavy Flamer, Multi-Melta, Extra Armor
"the serpent" Duke Sliscus
"plethora of pain" 4 kabalite trueborn w/ 4 blasters, raider transport "the night fury" w/ flickerfield
"the last touch" 4 kabalite trueborn w/ 4 blasters, raider transport "the executioner" w/ flickerfield
"the essence of torture" 4 kabalite trueborn w/ 4 blasters, raider transport "the harbringer of destruction" w/ flickerfield
"alpha squadron" 10 kabalite warriors w/ blaster, raider transport "the avenger" w/ flickerfield
"nova squadron" 10 kabalite warriors w/ blaster, raider transport "myriad of mystery" w/ flickerfield
"omega squadron" 10 kabalite warriors w/ blaster, raider transport "fiend of speed" w/ flickerfield
"red squad" 10 kabalite warriors w/ blaster, raider transport "the incarcerator" w/ flickerfield
"the toxin bearers" 9 kabalite warriors w/ blaster, raider transport "splintered death" w/ flickerfield, splinter racks
"the silent scream" razorwing jetfighter w/ flickerfield,
"the final blow" razorwing jetfighter w/ flickerfield,
"the weaper" razorwing jetfighter w/ flickerfield,
warrior squads plus sliscus deploy in centre right behind the buildings in my deployment zones, razorwings an trueborn split into three task forces deploying one in the middle behind warriors and the others each on one flank but still behind buildings so he wonít be able to get a clear shot unless he is deployed in the corner.
turn1 my raiders move up and drop their troops into all buildings he couldnít get to first ( 2 close ones would be my guess). my two flanking task forces move out wide while the middle one moves up to fire into the centre, trueborn squad shoots the tank if it dies (5 againstAV11,3.33,1.11pís+ 0.55gís 1 rhino a turn dies with itís squad and the over two are made useless for a turn) the razorwings blow up the guys in side. one of the razorwing that didnít pie plate a squad blows up the devastator squad. the rest (empty transports and remaining razorwing wich didnít shoot) shoot at the land raider (7shots,4.66,aprox1.5pís+0.75g,s) all I need is to shake it and stopping it from shooting but I pop it 50% of the time. turn2 every darklance tries to pop remaining transports leaving him demechanised. the rest of the game I shoot my kabalites at any tach marines that gets close while systematically blowing up his buildings with the remainder of my anti-tank leaving the infantry to my kabalites, overall I try avoid his termies and his dreadnaughts (until I shoot back armour).
Vote closes on Friday the 10th of June at 1800 PM. Votes as usual must be in bold, and posted along with a reason. It doesn't have to be good mind you, just written down. Crap reasons will have no negative repercussions aside from your peers thinking you are an idiot.
If no tactics have been submitted, please assume average skill level for that player.
I don't think that saying "superior tactics" is exactly correct... But having tactics is a start
The DE player has a plan, and has first turn. Both playing very favourably for them. Mathhammer, hallelujah! You get my vote man.
If someone helps you, rep them.
In a votewar you don't vote on a single match, you vote on the entire round. Got that?
Speed + flickerfields + lots of cover + t/d submitted
DE. Seized and have more firepower.
Everything in this match is in the DE's favor. No question about it.
"Any job worth doing, is worth doing with a powerklaw."
DE as above essentially.
Your friendly neighbourhood gargantuan creature