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Game Type: Capture and Control, Spearhead
Any unit that cannot regroup are now small enough to hide (i.e. immediately destroyed). Otherwise they cannot move off the table and so will hang around until they rally. Walls and pillars are solid, 12" high and nothing can park on them - but barrage can fire over everything.
Krukk's Fighting Band deploy in the top left corner and go first.
Krukk's Fighting Band
"Krukk Ogrith" Big Mek w/ Kustom Force Field
"Urska Ogrith" Big Mek w/ Kustom Force Field
(All Boyz mobs named by his greatness, most inteligent, highest highness, Krukk Ogrith)
"Krukk's Mob" 29 Ork Boyz + Nob w/ Power Klaw
"Urska's Mob" 29 Ork Boyz + Nob w/ Power Klaw
"Red Ratchets" 29 Ork Boyz + Nob w/ Power Klaw
"Silver Skullfaces" 29 Ork Boyz + Nob w/ Power Klaw
"Da Ripperz!" 3 Killa Kans w/ big shootas
"Da Stranglerz!" 3 Killa Kans w/ Big shootas
"Da Stompas!" 3 Killa Kans w/ Big shootas
"'Umie Killa" Deff Dread w/ 2 additional close combat weapons (Troops choice by Krukk Ogrith)
"Smashie" Deff Dread w/ 2 additional close combat weapons (Troops choice by Urska Ogrith)
"Moresnek's Destroyers" 9 Nobs w/ Moresnek Uglyface (Painboy), 6 Power Klaws, Grot orderly for Moresnek, Bosspole
Guardians of Faith
“Belical” Grand Master w/ psychic hood,
“the stormbanes”. 7 grey knight terminators, incinerator
"Inquisitor Zept" w/ bolt pistol, targeter, 3 heavy bolter servitors
“The unseen” Vindicare assassin
“Genehunters” 5 inquisitorial stormtroopers w/ 2 meltas, “the fire magnet” rhino w/ smoke launchers, extra armour
“The forgottens” 5 inquisitorial stormtroopers w/ 2 meltas, “the silent ride” rhino w/ smoke launchers, extra armour
“The Faith bearers” 10 grey knights w/ 2 incinerators, “The unstoppable” Land raider
“Shield of the emperor” Land raider crusader
“Ancient brother Morakan” Grey knight dreadnought w/ twin linked lascannon
“Venerable brother Aladir” Grey knight dreadnought w/ twin linked lascannon
Vote closes on Tuesday the 21st of June at 1800 PM. Votes as usual must be in bold, and posted along with a reason. It doesn't have to be good mind you, just written down. Crap reasons will have no negative repercussions aside from your peers thinking you are an idiot.
If no tactics have been submitted, please assume average skill level for that player.
Draw. There is no way the Orks are trecking it to the far corner and there is no way any Grey Knight vehicles are getting through bottlenecks full of walkers.
Yeah, I'd imagine the grey knights would play for a draw. They'll put their objective behind the L and clog it up in a falling back battle. Climbing over difficult and dangerous terrain, probably repeatedly, will be brutal for the Orcs.
Any other deployment, and it would have gone the way of the ork... But you only have so many turns to get so far. And whatever does trickle through will be skinned alive. Draw
If someone helps you, rep them.
In a votewar you don't vote on a single match, you vote on the entire round. Got that?
Tough, but I think the Orks will catch them, and at least contest the far objective.
"Any job worth doing, is worth doing with a powerklaw."
They've got enough numbers to swamp the objective considering running aswell, and the walkers can happily deal with any landraiders trying to do their thing.
Your friendly neighbourhood gargantuan creature
capn' ctrl, no t/d, and in this one case the deployment/map make the deciding factor. I think if the GK's play for a draw they can get it.