40K VW MKII.V - Battle #15 - Space Wolves vs. Tau - Warhammer 40K Fantasy
 

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  1. #1
    Now with STFU flames! Caluin's Avatar
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    40K VW MKII.V - Battle #15 - Space Wolves vs. Tau

    Please see this thread (VoteWar MarkII - New Beginnings, new info thread.) on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner.

    Mission Type - Take and Hold

    Mission Level - Alpha

    Special Rules - Victory Points

    Space Wolves Chapter
    Space Marines

    HQ - 225
    Wolf Battle Leader - 85
    +Bolt Pistol
    +Frost Blade
    +Wolf Pelt
    +Wolf Tail

    Wolf Battle Leader - 85
    +Bolt Pistol
    +Frost Blade
    +Wolf Pelt
    +Wolf Tail

    Wolf Battle Leader - 85
    +Bolt Pistol
    +Frost Blade
    +Wolf Pelt
    +Wolf Tail

    Troops - 1161
    10x Grey Hunters - 236
    +9x Bolter
    +Plasma Gun
    +Power fist
    +Drop pod

    9x Blood Claws - 216
    +2x Power fists
    +Meltagun
    +Rhino
    ++Extra Armour
    ++Smoke

    9x Blood Claws - 216
    +2x Power fists
    +Meltagun
    +Rhino
    ++Extra Armour
    ++Smoke

    9x Blood Claws - 216
    +2x Power fists
    +Meltagun
    +Rhino
    ++Extra Armour
    ++Smoke

    9 Blood Claws 277
    +Meltagun
    +2x Power Fists
    +Wolf Leader
    ++Pistol
    ++Power weapon
    +Rhino
    ++Extra Armour
    ++Smoke

    Fast Attack - 150
    Land Speeder - 75
    +Assault Cannon
    +Heavy bolter

    Land Speeder - 75
    +Assault Cannon
    +Heavy bolter

    Heavy Support - 208
    Long Fangs - 208
    +2x Lascannons
    +2x Heavy Bolter

    Elite - 82
    4x Wolf Scouts - 82
    +Meltagun
    +Melta bombs

    ------------

    Vash'ya M'yen Mechanised Cadre
    Tau

    HQ - 395
    Shas'el - 85
    +Plasma Rifle
    +Missile Pod
    +Multitracker
    +Bodyguard - 75
    ++Plasma Rifle
    ++Missile pod
    ++Multitracker
    +Bodyguard - 75
    ++Plasma Rifle
    ++Missile pod
    ++Multitracker

    Shas'el - 85
    +Plasma Rifle
    +Missile Pod
    +Multitracker
    +Bodyguard - 75
    ++Plasma Rifle
    ++Missile pod
    ++Multitracker

    Elites - 540
    6x Stealth Suits – 180

    6x Stealth Suits – 180

    6x Stealth Suits – 180

    Troops – 360
    12x Firewarriors - 220
    +Devilfish
    ++Decoys
    ++Multi-array

    10x Kroot Carnivores – 70

    10x Kroot Carnivores – 70

    Heavy Support – 555
    Hammerhead - 185
    +Railgun
    +Smart missiles
    +Decoy launchers
    +Multitracker
    +Target lock
    +Disruption pods


    Hammerhead - 185
    +Railgun
    +Smart missiles
    +Decoy launchers
    +Multitracker
    +Target lock
    +Disruption pods

    Hammerhead - 185
    +Railgun
    +Smart missiles
    +Decoy launchers
    +Multitracker
    +Target lock
    +Disruption pods

    Fluff:
    Vash'ya is known as the world 'between spheres', members of the Kor caste have a long tradition on this planet, providing the majority of the pilots and ship crew for the early Tau expansion.*

    M'yen translates to 'unforseen', and is appropriate as the Mechanised Cadre is able to strike very suddenly. As a Kor caste attack force, the Kor navy is able to drop the majority of the cadre from a manta at high altitudes and hit enemy lines where their kroot and sometimes stealths and pathfinders have been able to scout out enemy forces.

    The Cadre is a Kauyon Cadre, described by the imperium to be like a wasp nest. It's not terribly dangerous if you hide at a distance and throw stuff at it. But if you wander too close you're just swarmed by wasps from out of nowhere, attempts at swatting at them seem futile, but you still have a few goes at them in vain before trying to run.

    Last edited by Caluin; January 14th, 2006 at 16:16.


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  3. #2
    LO Zealot TheWamp's Avatar
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    62 (x4)

    I vote Tau

    The Tau are mobile enough to avoid the Space Wolves in cc (at least the important units are) and have far superior weaponry. Also, those hammerheads will be near impossible to kill.
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  4. #3
    Mr. Tau onlainari's Avatar
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    299 (x7)

    The Tau run circles around that army, this isn't a fair fight. Once the rhino's are gone, the marines can effectively be ignored. The space wolves would have done well against most other opponents.

    Vote goes to Tau.

    I would like to add that I see the tau ignoring the objective for the first 4 turns, while the space wolves would have to continue to focus on it. The Tau have the ability to chase after the objective in the final two turns, and deal out even more punishment in close range when they do so. On the other hand, the space wolves are tied down by the objective, they can't choose to both chase the tau and focus on it, so as I said, this isn't a fair fight.
    Last edited by onlainari; January 14th, 2006 at 07:17.
    Quote Originally Posted by rikimaru View Post
    You have the option for instance of infiltrating, outflanking, pillboxing, or anti assault.


    And that's just with the Kroot.

  5. #4
    Dancing Peanuts? You bet! Robizzle's Avatar
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    106 (x4)

    I think the Tau might but a lot of hurt on the Space Wolves, but because it's a take and hold, it seems likely the Wolvies could plonk a few squads with Meltaguns on the objective, and the only decent thing that could oppose them is Kroot *snigger* or Hammerheads. The meltas would do a good job of the hammerhead, while anything would do a good job of the kroot.

    Also, the Wofl Scouts can come on behind the Tau, and open up a can of whoop-ass on their lines. And if the Tau keeps one hammerhead back, it will take a meltagun to the rear.

    I vote for Space Wolves

  6. #5
    Slave to the flesh The_Outsider's Avatar
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    251 (x8)

    Space Wolves

    Their superior CC skills will win the day, I feel it will stop a lot of tau claiming the objective (and living for that matter) while the grey hunters and long fangs occupy the middle ground.

  7. #6
    LO Zealot Addoran's Avatar
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    107 (x5)

    Space Wolves

    The Tau list is going to be very difficult to get hold of with all those Steathsuits, but if the Space Wolf player is smart and plays to the objective then the Tau is in trouble. If the Space Wolf leader is smart he will recognise the threat from them and use his Landspeeders to drive them off, and his Rhinos en masse to tank shock.

    To me this was going to be a tie, but the Space Wolf list is by far the more fluffy so that tips the balance.

  8. #7
    Son of LO Silver Wings's Avatar
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    99 (x5)

    Tau, just.

    The Rhinos are 4 in number, with smoke thats quite hard to deal with. The DPoding GH's and SWScouts will proably account for a Tau vehicle apeice.

    The LST's are good Tau hunters but the Long Fangs dont have enough meat shields to make a differance. Plus the LSTs will go down to JSJing Crisis Suits.

    The Space Wolves are designed to close with a statiionary army and destroy it Mech Tau are too different from anything they might face.
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  9. #8
    LO Zealot Ezekiel1990's Avatar
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    104 (x4)

    I'm going to abstain.

    SW have a lot of CC, but

    Tau have so much that can blow up the rhinos

    but SW have more numbers...

  10. #9
    LO Zealot Grey's Avatar
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    77 (x3)

    I vote Space Wolves due to the mission. They can take and hold any objective from that Tau list, no matter whether or not their Rhinos are destroyed in the process. Numbers and superior hth ability make that clear.

    In a different mission I'd go with Tau though.
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  11. #10
    Mr. Tau onlainari's Avatar
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    299 (x7)

    To me, if a normal marine can beat tau in combat, which it can, then spending more points on units that are better in combat (and can beat marines) is a waste against tau, because they beat them anyway, and it's really hard to actually get into combat with tau, especially if the tau won't be bothering about going into the objective until the last turn.
    Quote Originally Posted by rikimaru View Post
    You have the option for instance of infiltrating, outflanking, pillboxing, or anti assault.


    And that's just with the Kroot.

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