VoteWar Mk II.V - Battle #28 - Space Marines vs. Imperial Guard - Warhammer 40K Fantasy

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  1. #1
    Now with STFU flames! Caluin's Avatar
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    708 (x8)

    VoteWar Mk II.V - Battle #28 - Space Marines vs. Imperial Guard

    Please see this thread (VoteWar MarkII - New Beginnings, new info thread.) on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner.

    Mission Type - Cleanse

    Mission Level - Omega

    Special Rules - Escalation,
    Concealment, Infiltration, Deep Strike, Victory Points

    Space Marines

    Chapter Traits:
    Advantages -
    See but Don't Be Seen
    Honour your Wargear

    Disadvantages -
    We stand alone
    Flesh over Steel

    HQ - 363
    Librarian Codicier - 133 points
    +Fear of the darkness
    +Force Sword
    +Terminator armour
    +Storm Bolter

    Terminator Command Squad - 230 points
    4X Terminators
    +Terminator Sergeant
    +2 Assault cannons
    +Drop pod

    ELITES 504
    6X Devastator Squad - 168 points
    +3 Missile Launchers
    +3 Bolters
    +Infiltrate

    6X Devastator Squad - 168 points
    +3 Missile Launchers
    +3 Bolters
    +Infiltrate

    6X Devastator Squad - 168 points
    +3 Missile Launchers
    +3 Bolters
    +Infiltrate

    TROOPS - 399
    6X Tactical Squad - 133 points
    +Plasma Gun
    +Lascannon
    +4 Bolters
    +Infiltrate

    6X Tactical Squad - 133 points
    +Plasma Gun
    +Lascannon
    +4 Bolters
    +Infiltrate

    6X Tactical Squad - 133 points
    +Plasma Gun
    +Lascannon
    +4 Bolters
    +Infiltrate

    HEAVY SUPPORT - 504

    6X Devastator Squad - 168 points
    +3 Missile Launchers
    +3 Bolters
    +Infiltrate

    6X Devastator Squad - 168 points
    +3 Missile Launchers
    +3 Bolters
    +Infiltrate

    6X Devastator Squad - 168 points
    +3 Missile Launchers
    +3 Bolters
    +Infiltrate

    Fast Attack - 80

    Land Speeder Tornado 80 points
    +Assault Cannon
    +Heavy Bolter

    --------------------------

    93rd Memphis Heavy Infantry
    Imperial Guard

    Doctrines:
    Iron Discipline
    Stormtroopers

    HQ - 96
    Command Platoon
    +Command Squad
    ++Colonel Gotro
    +++Bolter
    +++Iron Discipline
    ++Autocannon Team
    ++2 Plasma Gunners


    Elites – 75
    Stormtrooper Squad Himmler
    +Seargeant Himmler
    ++Hellpistol, CCW
    +4 Troopers
    ++2 Melta Gunners
    +Deep Strike


    TROOPS - 994
    Infantry Platoon "Alpha"
    +Command Squad
    ++Lieutenant Rogger
    +++Iron Discipline
    +++Bolter
    ++2 Grenade Launchers
    ++Heavy Bolter Team

    +Infatry Squad
    ++Sergernt Higgins
    +++Lasgun
    ++Plasma Gun
    ++Autocannon Team

    +Infatry Squad
    ++Sergeant Jenkins
    +++Lasgun
    ++Plasma Gun
    ++Autocannon Team

    +Infatry Squad
    ++Sergeant Pinkerton
    +++Lasgun
    ++Plasma Gun
    ++Autocannon Team

    +Infatry Squad
    ++Sergeant Lucas
    +++Lasgun
    ++Plasma Gun
    ++Autocannon Team

    +Infatry Squad
    ++Sergeant Griffiths
    +++Lasgun
    ++Plasma Gun
    ++Autocannon Team

    Infantry Platoon "foxtrot"
    +Command Squad
    ++Lieutenant Law
    +++Bolter
    +++Iron Discipline
    ++2 Grenade Launchers
    ++Heavy Bolter Team

    +Infantry Squad
    ++Sergeant Gagnon
    +++Lasgun
    +Plasma Gun
    ++Missile Launcher

    +Infantry Squad
    ++Sergeant Pavlovik
    +++Lasgun
    +Plasma Gun
    ++Missile Launcher

    +Infantry Squad
    ++Sergeant McDonald
    +++Lasgun
    +Plasma Gun
    ++Missile Launcher

    +Infantry Squad
    ++Sergeant Gillespe
    +++Lasgun
    +Plasma Gun
    ++Missile Launcher

    +Infantry Squad
    ++Sergeant Brock
    +++Lasgun
    +Plasma Gun
    ++Missile Launcher

    Fast Attack - 230
    Hellhound "Infernus"

    Hellhound "Cerebrus"

    Heavy Support - 455
    Leman Russ Battle Tank "Mortis Ordinatus"
    +Hull Lascannon
    +Sponson Heavy Bolters

    Leman Russ Battle Tank "Malleus Imperius"
    +Hull Lascannon
    +Sponson Heavy Bolters

    Basilisk "Invigulus"
    +Indirect Fire



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  3. #2
    LO Zealot Addoran's Avatar
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    107 (x5)

    Probably the hardest for me to decide on so far this round but my vote goes to...

    Space Marines

    This list CAN amazingly put a dent in IG firepower by shooting. Although it will be difficult to kill those Russes with mainly S8 (even in that amount), they don't have to. They just fire enough with the lascannons first to they are stunned, and then move onto something that is actually a thread. After the first turn, I don't see those IG firing much at all. The SM also get to deploy second, and choose their deployment positions relative to the guard. Basically the shooting will come down to lot's of SM frag templates versus lots of guard autocannon.

    That Drop Pod unit is perfect for taking out IG lines. It's fast, deploys in their position and has Fear of the Darkness. With so many models, I don't see the IG player having any choice but to castle. And without any squad LD upgrades and being so tightly packed, if the SM player gets FOTD off only twice, it will decide the match.
    Last edited by Addoran; January 19th, 2006 at 22:38.

  4. #3
    Senior Member Librarian Augustine's Avatar
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    Neither is a mobile army, but the gaurd have the basilisk and the 2 russes. Also every single squad has a plasma gun and a lascannon. What landspeeder? What terminators? The the rest of the marines are toast as if the gaurd spread out 2 inches the blasts won't be enough to win it. The ordenance will rip through those static marines.

    Imperial Gaurd
    Last edited by Librarian Augustine; January 19th, 2006 at 22:32.

  5. #4
    LO Zealot numberofthebeastxxx's Avatar
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    Wow. I was wondering if these 2 armies would get into it. If it was any other mission I'd vote for IG, they have better fire-power (in the form of ordinance). But since this is a CLEANSE mission, the infiltrate and drop pod units will spell doom for the IG. Because of the mission the marines have the advantage.

    I vote SM.
    "My father is the jailhouse. My father is your system....
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  6. #5
    Member TheCage's Avatar
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    I agree with Addoran here. The onyl way the IG would win is to dig in a shoot the mairnes to death. But with all those pods and stuff, the Sm will own the quarters. Plus if those termies get into cc, not much cans top em'.

    1 vote for SM.

  7. #6
    LO Zealot TheWamp's Avatar
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    This battle is heavy with firepower. Both sides are dangerous, but the IG have far superior numbers and several ordanance.

    I vote for IG


    Also, the SM list is incredibly unfluffy, having that many devastators and so few troops (min-maxing anyone?) so I vote for IG for fluff
    You have just recieved the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation.

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  8. #7
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    Fear of the darkness, and a landspeeder, and that much firepower if you dont mind me saying, rapes IG.

    Heres the run down, fear of the darkness effects everysquad withen a 12 Radios, 1/4 of the oponents deployment zone. Generally IG infantry is placed withen 12" of there commander, so as to make sure they stay on the board, at 7LD this is important. Iron disaplin will help, but not enough.

    Drop pods cannot be destoryed by the enemy, or in another other way, other then running off the board. The libararian needs only pod withen the most troop heavy area of the map, and with 24 inches of the command section, extreamily easy to do.

    If the 3 infiltrating plasma cannons teams shot the IG command squad, plus the termintors, plus the land speeder tornaods, this is WAY more firepower then would actually be need to elimitate that squad. But dont feel like doing the math.

    Anyway, without the command IG are LD 7, when fear of the darkness is popped off, they are leader ship 5, The vast magoriety will fail this, and match close 2, or off the board, with a good dice scatter roll, the termintors (or the landspeeder, although i didnt deep strike) could stay withen 6" and force the IG back for yet another turn. That basically takes care of the infantry. And yes i have done this many times, and it has never failed. After that, the termintors and that many rockets wont have any trouble destorying the tanks of the IG.

    Victorious slaughter to space marines.

    As for space marine fluff, the only fluff for marines is to be the best of the best of the best. The more powergamish your army, the truer to fluff you are. For that is the fluff of marines.
    Last edited by ForgedInTheFurnaceOfWar; January 20th, 2006 at 07:22.

  9. #8
    Dancing Peanuts? You bet! Robizzle's Avatar
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    106 (x4)

    Imperial Guard

    The simple fact is that there are so many missile launchers and plasma guns in that army that they're going to be killing 10 marines a turn JUST from them. The tanks will take their toll, and it appears to me that there is a high chance of the marines missile launchers bouncing off the Armour 14 of the Russes. The Terminators are a waste of time as they will get chewed up by plasma, and everything else won't be able to kill guard efficiently enough to make any real dent.

    This vote seems pretty close, so I vote Guard for fluff, too.

  10. #9
    I AM CAN HAS CHEESEBURGER bonjordo's Avatar
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    60 (x2)

    I vote for Space marines
    The Sheer amount of frag launchers that will decimate infantry, the russ and bassies can get destroyed by infiltrate. why? because if the squads can get within 36", they can ignore the indirect fire. and if they can then force the bassies out if they want to shoot. they can then destroy them easily.

  11. #10
    Dancing Peanuts? You bet! Robizzle's Avatar
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    106 (x4)

    if the squads can get within 36", they can ignore the indirect fire
    Except the Bassie can fire directly if you come within 36", and the Russes don't fire that anyway. Also, if you DO infiltrate, that just takes you closer to the plasma guns.

    And frag rockets are actually pretty crap at killing guardsmen. wounding on 3s and they still get a 5+ save. only if he's stupid enough to take close order drill will anything bad happen.

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