40K VWMkIII - Round #1, Battle #11 - Dark Angels versus Armoured Company - Warhammer 40K Fantasy
 

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  1. #1
    Now with STFU flames! Caluin's Avatar
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    40K VWMkIII - Round #1, Battle #11 - Dark Angels versus Armoured Company

    Please see (VoteWar MarkII - New Beginnings, new info thread.)this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

    Mission Type - Recon

    Deathwing “Mech” List
    Dark Angels Deathwing

    Headquarters – 601 points
    Chapter Master:
    Stubborn; Terminator Armour; Sword of Secrets; Thunder Hammer; Furious Charge

    Reclusiarch Chaplain: (Joins with Terminator Command Squad)
    Twin-lightning Claws; Terminator Armour; Furious Charge

    Deathwing Terminator Command – Five (5) men
    Entire unit has Furious Charge
    Two (2) armed with Storm Bolter and Power Fist
    Two (2) armed with Assault Cannons and Power Fist
    Sergeant: Storm Bolter and Power Weapon

    Troops – 480 points
    Deathwing Assault squad – Five (5) men
    Entire unit has Furious Charge
    Four (4) armed with Lightning Claws
    Sergeant: Thunder Hammer and Storm Shield

    Deathwing Assault squad – Five (5) men
    Entire unit has Furious Charge
    Four (4) armed with Lightning Claws
    Sergeant: Thunder Hammer and Storm Shield

    Heavy Support – 769 points
    Land Raider:
    Twin Linked Heavy Bolter; Twin Linked Lascannon Sponsons; Power of the Machine Spirit

    Land Raider:
    Twin Linked Heavy Bolter; Twin Linked Lascannon Sponsons; Power of the Machine Spirit

    Land Raider Crusader:
    Twin-linked Assault Cannon; Multi-Melta; Hurricane Bolter Sponsons; Smoke Launchers; Searchlight, Extra Armour

    Tactics:
    Land Raiders move up 6” and fire their payload, the Crusader moves straight forward as far as possible and fires smoke launchers. Next turn, the big command squad dumps its payload of massive slaughter and ties up as many units as possible. Next turn, the other Land Raiders move up and add in their attacks. Not much can stand up to 32 S5 power weapon attacks that re-roll to wound. The thunderhammers are a just-in-case measure. With all the furious-charge powerfists, multi-melta and assault cannons, enemy vehicles shouldn’t be a problem. And since these guys will be outnumbered, they’ll have to concentrate their attacks and move on. The Land Raiders also make good LOS blockers.


    -------------------------------------------

    45th Graian Heavy Dragoons
    Armoured Company

    Headquarters – 260 points
    Command Tank “Regatta of Violence”
    Leman Russ Exterminator: Turret mounted Twin-linked Autocannon; Hull mounted Heavy Bolters; Heavy Bolter Sponsons; Pintle Heavy Stubber; Machine God’s Blessing.

    Elites – 290 points
    Tank Ace “Burning Spear”
    Leman Russ Vanquisher: Turret mounted Vanquisher Cannon; Hull mounted Lascannon; Heavy Bolter sponsons; Machine God’s Blessing.

    Troops – 570 points
    Leman Russ Battle Tank “Matilda”
    Leman Russ: Battle Cannon; Hull mounted Lascannon; Heavy Bolter Sponsons; Machine Gods Blessing

    Leman Russ Battle Tank “Sgt. Bash”
    Leman Russ: Battle Cannon; Hull mounted Lascannon; Heavy Bolter Sponsons; Machine Gods Blessing

    Leman Russ Battle Tank “Hypnodisc”
    Leman Russ: Battle Cannon; Hull mounted Lascannon; Heavy Bolter Sponsons; Machine Gods Blessing

    Fast Attack – 310 points
    Hellhound “Napalm”
    Hellhound: Turret mounted Inferno Cannon; Hull mounted Heavy Bolter; Extra Armour

    Hellhound “Grillornator”
    Hellhound: Turret mounted Inferno Cannon; Hull mounted Heavy Bolter; Extra Armour

    Sentinel “Flimsy”
    Sentinel: Lascannon, Armoured crew compartment

    Heavy Support – 420 points
    Leman Russ Demolisher “Razor”
    Leman Russ Demolisher: Turret mounted Demolisher Cannon; Hull mounted Lascannon; Plasma Cannon sponsons; Machine God’s Blessing

    Leman Russ Demolisher “Sir Killalot”
    Leman Russ Demolisher: Turret mounted Demolisher Cannon; Hull mounted Lascannon; Plasma Cannon sponsons; Machine God’s Blessing

    Notes:
    Machine Gods Blessing – Nullifies any armour modifying effects from Bright or Dark lances or blasters, etc.
    Leman Russ Vanquisher – 96” range meltagun (basically) at BS4
    Leman Russ Exterminator – Spits out 14 shots a turn at BS4.
    All Russes AV14 and can cover each others flanks easily using cover to hide on turn 1

    Referee's Note -
    The rules for Armoured Companies can be found on the UK Games Workshop site, under the Chapter Approved Articles.

    Last edited by Caluin; February 2nd, 2006 at 23:18.


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  3. #2
    Senior Member tiaxrulesall's Avatar
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    i vote armored company

    -the dethwing list woud just get its raiders blown on the first turn, and then have to walk through a withering hail of fire across the board.
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  4. #3
    LO Zealot TheWamp's Avatar
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    62 (x4)

    the land raiders would get blown almost instantly and then the terminators would be thoroughly screwed, since if they even got near a tank, it could just scoot away. 2 assault cannons isn't going to be enough, especially with those demolisher cannons

    I vote armored company
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  5. #4
    LO Zealot Ezekiel1990's Avatar
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    104 (x4)

    Yeah, umm, the assault termies are aoutomatically wasted because they really don't have anything to destroy... and they're facing 2 demolisher cannons...

    Not much else to say...

    Armoured Company

  6. #5
    Dancing Peanuts? You bet! Robizzle's Avatar
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    106 (x4)

    Armoured Company

    The Land Raiders will go splat pretty quickly, because of the Lascannons and demolisher cannons. meanwhile, the rest of the army will have a very hard time of doing anything at all. Although, the Lascannons from the land raiders could destroy something...

  7. #6
    Son of LO Silver Wings's Avatar
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    99 (x5)

    Land Raiders arent an Armoured companys favourite opponent.

    However 2 Demolishers and a pure pwnage Vanqisher plus the simple out ranging of the DW leave me to believe that AC will win. Too many of the terminators are useless. WHERES THE CHAINFIST?

    Armoured Company
    Every time you read this sig: a fairie dies!

  8. #7
    LO Zealot Ezekiel1990's Avatar
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    104 (x4)

    Quote Originally Posted by Wings of Doom
    However 2 Demolishers and a pure pwnage Vanqisher plus the simple out ranging of the DW leave me to believe that AC will win. Too many of the terminators are useless. WHERES THE CHAINFIST?
    In the defense of not usign chainfists, if I ever see some chainfists or weapons that could blow up my vehicles, I'm probably going to move my vehicle over 6", so it can only be hit on a 6.

  9. #8
    Member LordMortis's Avatar
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    6 Lascannons= no enemy tanks.
    Armored Company
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  10. #9
    LO Zealot Grey's Avatar
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    Hmm. Yes the land Raiders will die, but they can take out Leman Russes and the like as well. I don't think that it is as cut and dried as it may seem. While there are no chain fists, there are thunderhammers which are good enough to silence a tank for a turn, and if the Deathwing can get to rear or side armour their chances aren't bad. And with a potential 15" in deployment zones the Deathwing will start off closer than the Armoured company might want.



    However, the Demolishers clinch the deal for me since they can pieplate terminators. The rest of the battle cannons aren't such a big deal as they are only AP3. If the DW player is smart they'll advance up a flank using the Land Raiders to shield the Terminators from shots on the way in. Ie: Make a wall of Land Raider and walk up on the one side of it, which will work fine even if the Land Raiders become wreckage. But in the long run, the AC will win due to sheer numbers of units if nothing else. Strange battle where AC are the majority.

    AC for the mission.


    I have no idea what either an 'unfluffy' AC or Deathwing army would consist of since they are both so limited in choice.
    "No one has a monopoly on wisdom."-S.W.G.

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    New 40K missions here.

  11. #10
    LO Zealot numberofthebeastxxx's Avatar
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    As has been repeated, the AC will rip through the raiders pretty quick. Thats 769 pts down the drain. 17 models can do next to nothing to these tanks.

    I vote for AC.

    Also, the DW army is very unbalanced, even for a DW army... :wacko:

    So AC for fluff as well.
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