40K VWMkIII - Battle #23, Round #2 - Necrons versus Night Lords - Warhammer 40K Fantasy

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  1. #1
    Now with STFU flames! Caluin's Avatar
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    40K VWMkIII - Battle #23, Round #2 - Necrons versus Night Lords

    Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

    Mission Type - Take and Hold

    Necrons

    HQ: 185 Points
    Necron Lord:
    Resurrection Orb; Destroyer Body; Phylactery

    Troops: 540 Points
    Warriors squad – Fifteen (15) men
    Fifteen (15) armed with Gauss Flayers

    Warriors squad – Fifteen (15) men
    Fifteen (15) armed with Gauss Flayers

    Fast Attack: 408 Points
    Destroyers Squad – Three (3) men
    Three (3) armed with Gauss Cannon

    Destroyers Squad – Three (3) men
    Three (3) armed with Gauss Cannon

    Scarab Swarms – Nine (9) swarms

    Heavy Support - 625 points
    Heavy Destroyers Squad – Three (3) men
    Three (3) armed with Heavy Gauss Cannon

    Heavy Destroyers Squad – Three (3) men
    Three (3) armed with Heavy Gauss Cannon

    Monolith:
    Gauss Flux Arc; Living Metal

    Phase Out: 10

    Tactics:
    I will utilise the speed of my Fast Attack to get into an effective position from which to open a constant hail of fire. My Monolith will preferably Deep Strike as close to the center of the table as reasonably possible without losing it. The Warriors will then come out. If I can't Deep Strike, I will simply move the Monolith constantly toward the center of the table. My lord will also support wherever things begin to get hairy.

    Notes
    Shots per turn:
    30 Gauss flayers
    18 Gauss Cannon shots
    6 Heavy Gauss Cannons
    3 Staff of Light shots
    Gauss Flux Arc
    Particle Whip
    The Lord cannot be instant killed.

    --------------------------------------

    Night Lords

    Headquarters – 315 points
    Chaos Lieutenant:
    Chaos Marine Bike; Bike mounted Plasmagun; Dark Blade; Furious Charge; Daemonic Mutation; Spiky Bits; Melta Bombs

    Chaos Lieutenant
    Daemonic Flight; Pair of Lightning Claws; Daemonic Mutation; Daemonic Resilience; Melta Bombs; Spiky Bits; Furious Charge

    Troops – 456 points
    Chaos Space Marines Squad – Eight (8) men
    All have Infiltrate; Furious Charge
    Five (5) Marines armed with Bolt Pistol and CCW
    Two (2) Marines armed with Meltagun
    Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

    Chaos Space Marines Squad – Eight (8) men
    All have Infiltrate; Furious Charge
    Five (5) Marines armed with Bolt Pistol and CCW
    Two (2) Marines armed with Meltagun
    Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

    Fast Attack – 1079 points
    Raptors Squad – Eight (8) men
    All have Furious Charge
    Four (4) armed with Bolt Pistol and CCW
    Three (3) armed with Meltagun
    Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

    Raptors Squad – Eight (8) men
    All have Furious Charge
    Four (4) armed with Bolt Pistol and CCW
    Three (3) armed with Meltagun
    Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

    Chaos Bikers Squad – Nine (9) men
    All have Furious Charge; Skilled Riders
    Six (6) armed with Twin Linked Bolters
    Two (2) armed with Flamer; Bolt Pistol
    Aspiring Champion: Lightning Claw; Daemonic Mutation; Spiky Bits

    Last edited by Caluin; February 5th, 2006 at 22:59. Reason: Stupid Smilies


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  3. #2
    Slave to the flesh The_Outsider's Avatar
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    251 (x8)

    Necrons

    I feel that with their natural resilience they will win the day, sure the NL are combat monster but the monolith will aid in pulling units out of combat and providing some nice ordanace fire.

    Once the necrons dig in the NL will have a job to shift them.

  4. #3
    Senior Member Tygra's Avatar
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    I agree,those Necrons when they get into the main bulk of the army, they will be able to dig in and cut swathes of models with ordanance blasts and all those shots, but that lord would come in real handy for sorting out hairy combats.

    I think Necrons get my vote for this one
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  5. #4
    LO Zealot numberofthebeastxxx's Avatar
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    Quote Originally Posted by Tygra

    I think Necrons get my vote for this one
    Please put your vote in bold.

    The NL cang et a win in this by simply phasing out the crons. The 2 cc squads and the raptors can kill enough crons in a few turns to make em phase out. If they get caught by anyhting they can just jump out of combat. On top of that they have a bunch of meltagun shots and superior mobility. Now, lets look at the mission. Besides the advantages of the NL list they can simply infiltrate onto the objective if they wanted. The superior cc and mobility of the NL army will amae the crons phas out.

    I vote for NL.
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  6. #5
    Dancing Peanuts? You bet! Robizzle's Avatar
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    Night Lords


    The only thing that would keep these necrons in the game is the monolith. The bikes and Lord/lieutenant and Raptors will get into combat turn 2, then it's all over. The necrons might be able to hold them off with the destroyers, but a good charge will mean the necrons will phase out turn 3, maybe turn 4 with some lucky Resi orb rolling, but ultimately have no way of nailing the night lords.

  7. #6
    Festo Diata TwoHats's Avatar
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    Night Lords

    I don't quite understand this Necron list. In any case, it can't level enough shots to stop the Night Lord charge, even if they start in the open. If there were 2 Monoliths, my vote would be Necrons, but without a Ressurection Orb near his Troops, the Phase Out is going to be stupid simple.
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  8. #7
    Senior Member Librarian Augustine's Avatar
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    As said phase out is going to be easy. I vote Night Lords. The night lord list isn't so strong as the necron one is weak.

  9. #8
    Senior Member tiaxrulesall's Avatar
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    i vote night lords
    -plenty of fast CC units with armor piercing, and a poorly made necron list.
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  10. #9
    LO Zealot TheWamp's Avatar
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    I vote Night Lords:

    They can quickly get to cc, and if they gang up on warrior squads, they'll be able to take out full squads without allowing WBB. The necron army is weak and doesn't have enough shots to take out the incoming units
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  11. #10
    LO Zealot Grey's Avatar
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    I vote Night lords for the mission because one of the chief advantages of Destroyers and Heavy Destoyers (the main firing strength of the necron list) is their speed, and the raptors and bikers are quick enough to reach them and deal with this.
    Last edited by Grey; February 7th, 2006 at 04:29.
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