40K VWMkIII - Battle #17, Round #2 - Eldar versus Space Wolves - Warhammer 40K Fantasy

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  1. #1
    Now with STFU flames! Caluin's Avatar
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    40K VWMkIII - Battle #17, Round #2 - Eldar versus Space Wolves

    Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

    Mission Type - Cleanse

    Craftworld Number (N)ine
    Iyanden Craftworld

    Headquarters
    Farseer:
    Jetbike, Fortune, Singing Spear

    Elites
    Warp Spiders – Five (5) men strong
    Five (5) armed with Deathspinners

    Troops
    Wraithguard Unit – Six (6) men strong
    Five (5) Wraithguard armed with Wraithcannons
    One (1) Warlock
    Wave Serpent: Spirit Stones; Twin-linked Starcannon

    Wraithguard Unit – Six (6) men strong
    Five (5) Wraithguard armed with Wraithcannons
    One (1) Warlock
    Wave Serpent: Spirit Stones; Twin-linked Starcannon

    Wraithlord:
    Two (2) Flamers; Starcannon

    Wraithlord:
    Two (2) Flamers; Starcannon

    Fast Attack
    Storm Guardians Squad – Five (5) men
    Three (3) armed with Shuriken Catapult
    Two (2) armed with Flamers
    Mounted in a Falcon

    Storm Guardians Squad – Five (5) men
    Three (3) armed with Shuriken Catapult
    Two (2) armed with Flamers
    Mounted in a Falcon

    Storm Guardians Squad – Five (5) men
    Three (3) armed with Shuriken Catapult
    Two (2) armed with Flamers
    Mounted in a Falcon

    Heavy Support -
    Falcon:
    Holo Field; Spirit Stones; Starcannon

    Falcon:
    Holo Field; Spirit Stones; Starcannon

    Falcon:
    Holo Field; Spirit Stones; Starcannon

    Tactics:
    Heavy Anti-Tank Summary
    - x1 Singing Spear (S9+D6)
    - x10 Wraithcannon (Auto-glance on 2+, penetrate on 6)
    - x3 Pulse Laser

    Light Anti-Tank / Anti-Infantry Summary
    - x2 TL Starcannon
    - x5 Starcannon
    - x2 Shuriken Cannon
    - x3 Pulse Laser
    - x5 Deathspinner

    Anti-Light Infantry / Horde Summary
    - x6 Flamer
    - x5 Deathspinner
    - x1 TL Shuriken catapult

    Strong, extremely resilient list. Very difficult to amass sufficient high S weaponry to take out 2 wraithlords, 2 wave serpents, and 3 falcons. Mobile use of wraithguard in serpents; equal strength regardless of armour values. Strength versus MEQ in firepower and defensiblity, strength versus hordes in evasion (high maneouverability) and attrition until safe situations, at which point flamer death squads can exploit templates for casualties.

    --------------------------------------

    Karellian Ice Giants, Elements of the 1st and 7th Company
    Space Wolves

    Headquarters – 544 points
    Company Commander Alexandrovitch Kasparov (Wolf Lord):
    Space Marine Bike, Frost Blade, Bolt Pistol, Wolf Tooth Necklace, Belt of Russ, Two (2) Karellian Bear Dogs (Counts as Fenrisian Wolves)

    Wolf Guard Battle Leader: Space Marine Bike, Frost Blade, Bolt Pistol, Wolf Tooth Necklace, Two (2) Karellian Bear Dogs (Counts as Fenrisian Wolves)

    Space Wolf Venerable Dreadnought Grigorii Mishkiin:
    Extra Armour, Assault Cannon, Heavy Flamer, Drop Pod (Space Wolves Venerable Dreadnoughts are costlier and stronger, with higher WS, BS, and Attacks.)

    Elite – 170 points
    Space Wolf Scouts squad – Seven (7) men
    Three (3) armed with Bolt Pistol and CCW
    Two (2) armed with Bolt Pistol and Power weapons
    One (1) armed with Meltagun
    Wolf Guard Leader: Wolf Tooth Necklace; Power Fist and Bolt Pistol

    Troops – 660 points
    Blood Claws Pack – Ten (10) men
    Seven (7) armed with Bolt Pistol and CCW
    Two (2) armed with Bolt Pistol and Power Fists
    One (1) armed with flamer
    Drop Pod

    Blood Claws Pack – Ten (10) men
    Seven (7) armed with Bolt Pistol and CCW
    Two (2) armed with Bolt Pistol and Power Fists
    One (1) armed with flamer
    Drop Pod

    10 Grey Hunters Pack – Ten (10) men
    Five (5) armed with Bolt Pistol and CCW
    Two (2) armed with Plasma Pistol and CCW
    One (1) armed with Melta gun
    Two (2) armed with Bolt Pistol and Power Fists
    Drop Pod

    Fast Attack – 330 points
    Blood Claw Bikers Pack – Five (5) men
    Two (2) armed with CCW
    Two (2) armed with Power Fists
    One (1) armed with Flamer
    (Joined by Wolf Lord)

    Blood Claw Bikers Pack – Five (5) men
    Three (3) armed with CCW
    Two (2) armed with Power Fists
    (Joined by Wolf Guard Leader)

    Heavy Support – 150 points
    Whirlwind:
    Vengeance Missiles

    Whirlwind:
    Vengeance Missiles

    Last edited by Caluin; February 5th, 2006 at 22:58. Reason: Stupid Smilies


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  3. #2
    LO Zealot Grey's Avatar
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    77 (x3)

    Well multiple power fists trump wraithlords and wraithguard but all those eldar tanks are extremely nasty.

    It would be in the Eldar players best interest to stay in their tanks for as long as possible and dance around the edges of the board shooting starcannons.

    Perhaps the Ice Giants will get lucky and pop 2 tanks by coming from behind with scouts, bikes or DPed troops. And those 2 will probably be the Wave serpents because they are slightly more vulnerable and their will be a greater need to get them in close to deploy and thus fire wraithcannons.

    Leaving, at least 6 scoring units, assuming that the Warp spiders get dropped below half somewhere along the line, which should be a priority because they are the only real target for the Whirlwinds initially.

    But, the Starcannons, wraithcannons and pulse lasers will kill a lot of power armour and hurt Whirlwinds. Leaving probably 5 scoring units.

    I'm going to have to go with Eldar for the win here due to the mission, mainly due to those falcons being almost impossible to kill with this list and fast enough to get to the right quarters on the last turn.


    Fluffwise I would vote against the Eldar because I hate Craftworld lists, but I'll abstain because I recognize that my feelings are biased.
    "No one has a monopoly on wisdom."-S.W.G.

    Fluff Master Clan initiate.

    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."-A.E.

    "Before you embark on a journey of revenge, dig two graves."-C.

    New 40K missions here.

  4. #3
    Festo Diata TwoHats's Avatar
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    85 (x2)

    The Eldar win by a landslide.

    The mobility of the Falcons and Wave Serpents runs the Space Wolves into the ground. The Eldar player won't even have to disembark. Only 2 Meltaguns and Powerfists can bring them down, and those will never get close enough.
    2H - LEGIO HYDRA

  5. #4
    LO Zealot Ezekiel1990's Avatar
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    104 (x4)

    Well, the Eldar list is completely anti-marine cheesiness, so I'm going to have to vote for them.

    Plus, they have the maneuverability to move and take the table quarters after wiping the SW out.

    Eldar

  6. #5
    Senior Member Librarian Augustine's Avatar
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    30 (x2)

    Blargg more cheese. :x Eldar anti-marine to the max(cough cheese! chough cough)ium

    upon further review seeing as there are 50 space wolves 32 eldar none of whom are good in combat I see the Space Wolves winning

    I don't think that the three falcons will be able to capture more table quarters than the space wolves.
    Last edited by Librarian Augustine; February 6th, 2006 at 22:06.

  7. #6
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    w00t i misread the space wolf army
    Last edited by ForgedInTheFurnaceOfWar; February 6th, 2006 at 20:53.

  8. #7
    Dancing Peanuts? You bet! Robizzle's Avatar
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    106 (x4)

    Eldar

    Too....many....starcannons. Not to mention the 3 wraithlords that the Wolvies have no real way of dealing with. The power fists need 4s to hit, then 4s to wound. Not too great, and in the mean time are getting kicked in by a wraithlord. And the wraithguard are pretty hard themselves.
    Also, the Wolvies don't have any decent way of taking down Falcons/Wave serpents.

  9. #8
    LO Zealot Grey's Avatar
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    77 (x3)

    Um. I did vote for the eldar, but there are some problems with your arguments.


    Quote Originally Posted by ForgedInTheFurnaceOfWar
    But this wolf list just cant cut it. rihnos are like a god send to the eldar, yay free pinning.Eldar win.
    A: There are no Rhinos in the list.


    Quote Originally Posted by Robizzle
    Not to mention the 3 wraithlords that the Wolvies have no real way of dealing with. The power fists need 4s to hit, then 4s to wound. Not too great, and in the mean time are getting kicked in by a wraithlord. And the wraithguard are pretty hard themselves.
    B: Hmm. Lets see. 1 squad of Blood Claws charging a Wraithlord. 8 Power fist attacks, hitting 4 times and wounding 2 times. Wraithlord strikes back 3 times, kills 1-2 Blood Claws. Round 2, 4 Power Fist attacks, hitting twice, killing Wraithlord. Wraithlord strikes first killing 1-2 Blood Claws. So Dead Wraithlord at the cost of probably 3-4 Blood Claws.

    So, the wraithlords are in actuallity, fodder.


    1 squad of Blood Claws charging warithguard led by warlock. warlock gets 2 attacks max, probably doing nothing, but we'll be generous and give him 1. Blood claws attack 31 times, hit 15-16, wound 5, killing 2-3. But we'll say 2 to be conservative, 3 Wraithguard strike back hitting twice, wounding 1-2, probably killing 1. Blood claws with power fists attack, getting 8 attacks, hitting 4 times, killing probably 3-4. At this point the warlock should be the only one left alive to make a break test at 8 to 1.

    So, the wraithlguard are in actuallity, fodder.


    I think the eldar will win this battle handily, but the reason is the highly mobile, highly dangerous and hard to kill Falcons and Wave Serpents.
    "No one has a monopoly on wisdom."-S.W.G.

    Fluff Master Clan initiate.

    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."-A.E.

    "Before you embark on a journey of revenge, dig two graves."-C.

    New 40K missions here.

  10. #9
    Dancing Peanuts? You bet! Robizzle's Avatar
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    106 (x4)

    B: Hmm. Lets see. 1 squad of Blood Claws charging a Wraithlord. 8 Power fist attacks, hitting 4 times and wounding 2 times. Wraithlord strikes back 3 times, kills 1-2 Blood Claws. Round 2, 4 Power Fist attacks, hitting twice, killing Wraithlord. Wraithlord strikes first killing 1-2 Blood Claws. So Dead Wraithlord at the cost of probably 3-4 Blood Claws.
    Good point, but thats not taking into account the fact they're being Starcannoned as they walk up the field. There won't be many left at all by the time they get into combat.

  11. #10
    LO Zealot Grey's Avatar
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    77 (x3)

    Quote Originally Posted by Robizzle
    Good point, but thats not taking into account the fact they're being Starcannoned as they walk up the field. There won't be many left at all by the time they get into combat.

    Walking up the field?

    All the SW are in Drop pods or on bikes. Except for the scouts who deploy from the enemies table edge.


    There shouldn't be much walking.

    But yeah, all those starcannons will kill them eventually.

    But with the fact that the DP won't being coming in until turn 2 and then can be used as cover, and the bikes speed and ability to hide when necessary it won't be totally one sided.
    "No one has a monopoly on wisdom."-S.W.G.

    Fluff Master Clan initiate.

    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."-A.E.

    "Before you embark on a journey of revenge, dig two graves."-C.

    New 40K missions here.

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