40K VWMkIII - Battle #28, Round #3 - Night Lords versus Space Wolves - Warhammer 40K Fantasy
 

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  1. #1
    Now with STFU flames! Caluin's Avatar
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    40K VWMkIII - Battle #28, Round #3 - Night Lords versus Space Wolves

    Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

    Mission Type - Cleanse

    Night Lords - (2 points)

    Headquarters – 315 points
    Chaos Lieutenant:
    Chaos Marine Bike; Bike mounted Plasmagun; Dark Blade; Furious Charge; Daemonic Mutation; Spiky Bits; Melta Bombs

    Chaos Lieutenant
    Daemonic Flight; Pair of Lightning Claws; Daemonic Mutation; Daemonic Resilience; Melta Bombs; Spiky Bits; Furious Charge

    Troops – 456 points
    Chaos Space Marines Squad – Eight (8) men
    All have Infiltrate; Furious Charge
    Five (5) Marines armed with Bolt Pistol and CCW
    Two (2) Marines armed with Meltagun
    Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

    Chaos Space Marines Squad – Eight (8) men
    All have Infiltrate; Furious Charge
    Five (5) Marines armed with Bolt Pistol and CCW
    Two (2) Marines armed with Meltagun
    Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

    Fast Attack – 1079 points
    Raptors Squad – Eight (8) men
    All have Furious Charge
    Four (4) armed with Bolt Pistol and CCW
    Three (3) armed with Meltagun
    Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

    Raptors Squad – Eight (8) men
    All have Furious Charge
    Four (4) armed with Bolt Pistol and CCW
    Three (3) armed with Meltagun
    Aspiring Champion: Power fist and Bolt Pistol; Daemonic Mutation; Spiky Bits

    Chaos Bikers Squad – Nine (9) men
    All have Furious Charge; Skilled Riders
    Six (6) armed with Twin Linked Bolters
    Two (2) armed with Flamer; Bolt Pistol
    Aspiring Champion: Lightning Claw; Daemonic Mutation; Spiky Bits

    --------------------------------------

    Space Wolves - (2 points)

    Headquarters - 392 points
    Rune Priest:
    Frost Blade; Bolt pistol; Wolf Pelt; Wolf Tail Talisman

    Wolf Guard Battle Leader
    Frost Blade; Bolt Pistol; Wolf pelt; Wolf tail talisman

    Venerable Dreadnought
    Assault cannon; Heavy flamer; Extra Armour; Smoke Launchers; Drop Pod

    Elite - 171 points
    Wolf Scouts squad – Seven (7) men
    Entire unit has Frag Grenades
    Five (5) armed with Bolt Pistol and CCW
    One (1) armed with Bolt Pistol and Power Weapon
    One (1) armed with Meltagun
    Wolf Guard: Thunder Hammer, Bolt Pistol; Wolf Tooth Necklace

    Troops - 736 points
    Grey Hunters Pack – Six (6) men
    Four (4) armed with Bolters and CCW
    One (1) armed with Plasma Gun
    One (1) armed with Bolter and Power Fist
    Razorback:
    Twin linked Lascannon, Extra Armour; Smoke Launchers

    Blood Claws Pack – Nine (9) men
    Entire unit has Frag Grenades
    Five (5) armed with Bolt Pistol and CCW
    Two (2) armed with Powerfist and Bolt Pistol
    One (1) armed with Meltagun
    Wolf Guard: Lighting Claws
    Rhino:
    Storm Bolter, Extra Armour; Smoke Launchers

    Blood Claws Pack – Nine (9) men
    Entire unit has Frag Grenades
    Five (5) armed with Bolt Pistol and CCW
    Two (2) armed with Powerfist and Bolt Pistol
    One (1) armed with Meltagun
    Wolf Guard: Lighting Claws
    Rhino:
    Storm Bolter, Extra Armour; Smoke Launchers

    Fast Attack - 340 points
    Blood Claw Bikers – Five (5) men
    Three (3) armed with Twin Linked Bolters
    One (1) armed with Meltagun
    One (1) armed with Twin Linked Bolters and Power Fist

    Blood Claw Bikers – Five (5) men
    Three (3) armed with Twin Linked Bolters
    One (1) armed with Meltagun
    One (1) armed with Twin Linked Bolters and Power Fist

    Heavy Support - 210 points
    Leman Russ Exterminator:
    Twin linked Auto Cannon; Heavy bolter Sponsons; Lascannon; Extra Armour

    Last edited by Caluin; February 8th, 2006 at 22:49.


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  3. #2
    LO Zealot Ezekiel1990's Avatar
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    Space Wolves

    They outnumber the night lords, and also have more shooting potential (odd for SW), and can still hold their own in assault enough to pull off a victory. The vehicles can also make sure that they get into the table quarters.

  4. #3
    Senior Member Librarian Augustine's Avatar
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    Night Lords

    They are more manouverable and are superior in cc. A charge from these guys (which is likely) will really hurt the wolves. Also they have 3 units which can jump table quarters very quickly. And actually they have the same number of guys, except that the space wolves have a dreadnaught and the Exterminator

  5. #4
    Festo Diata TwoHats's Avatar
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    SW vehicles capturing table quarters? Every SW vehicle but one is a dedicated transport. Check that again

    Night Lords would be a sweet win for this Votewar, but unfortunately, I gotta say

    Space Wolves

    They have way more men, more tactical flexibility because of the transport vehicles, and more guns (!). The Blood Claws only face Entanglement if the SW player is a fool, and based on an assumed even skill level, I can't say that a Night Lords player capable of tricky charges from NON-INFILTRATING (why not?!) Raptors won't be countered by excellent transport use by the SW player.

    Remember Raptors have the same Toughness and Save as a normal Marine, which means that against shooting, they still die just as fast. If the Raptors had infiltrate, this would be in the bag.
    2H - LEGIO HYDRA

  6. #5
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    Blood claws on bikes will slauther anything they see.

    Chaos has no ranged anti tank, therefor the rihnos will delever there chargo fairly unharmed, and in good space wolf phasion, ready to counter charge.

    The blood claws will eat through the 2 infiltrating squads, before back up can arraive, by that time, they will be massivly outnumbered, and easily destoryed.


    Space wolves win

  7. #6
    Member Sabrewulf's Avatar
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    Quote Originally Posted by ForgedInTheFurnaceOfWar
    Blood claws on bikes will slauther anything they see.
    Chaos has no ranged anti tank, therefor the rihnos will delever there chargo fairly unharmed, and in good space wolf phasion, ready to counter charge.
    The blood claws will eat through the 2 infiltrating squads, before back up can arraive, by that time, they will be massivly outnumbered, and easily destoryed.
    Space wolves win
    No, no, and no.

    1) The chaos marine bikes are better than the blood claws bikes. They outnumber them, and that lord has a darkblade. In CC, chaos bikes > blood claws.

    2) Chaos does have ranged anti-tank. Raptors. Six raptors have melta-guns. Raptor move+melta-gun range = 20". They won't get the Russ or the 'Naught on the first turn, but 8-man raptor squads are too large for 1 turn of shooting to make a diff. They will pop those vehicles.

    3) Before back-up can arrive? The blood claws are the only spacewolves unit fast enough to catch the nightlords in CC by turn 2. With only 5 per squad, they will be outnumbered and they will be charged/counter-charged by at least one squad of bikes or raptors. Blood claws lose.

    Also, everyone keeps mentioning these spacewolves rhinos. A raptor squad with three meltaguns can cover all the exits, pop the rhino, and kill everyone inside. Nightlords could do that 1st turn with infil on the raptors, but second turn works just fine.

    Nightlords are more mobile, and better suited to seize table quarters.

    Nightlords win

    Sabre
    Comfirmed Disciple of Chaos

    Rogue Angel: "Meet da Chaos Lord"

  8. #7
    Dancing Peanuts? You bet! Robizzle's Avatar
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    Night Lords

    The Nighties have a huge amount of fast stuff, which is much more likely to get the charge which will give them the advantage. They are in equal numbers with the bikers, except the Lords have a nasty lord with a Darkblade. Meanwhile the Raptors will probably have a hard fight against the squads, but ultimately win if backed by everyone else.

  9. #8
    Festo Diata TwoHats's Avatar
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    Quote Originally Posted by Sabrewulf
    2) Chaos does have ranged anti-tank. Raptors. Six raptors have melta-guns. Raptor move+melta-gun range = 20". They won't get the Russ or the 'Naught on the first turn, but 8-man raptor squads are too large for 1 turn of shooting to make a diff. They will pop those vehicles.
    The effective range of those Meltaguns is 24"... 18" for double Penetration. The Raptors are capable of destroying the Rhinos in the second turn, but why? The Space Wolves will assuredly be out of their transports by then, why would the Space Wolf player keep them inside? If he moves inside the transport vehicles on the second turn, the Blood Claws won't be able to charge. So he is obviously going to deploy his men out of the Rhinos after his first move.

    The Blood Claw pakcs are 9 in number, not 5... and they can equal the Raptors combat ability. This is detrimental to the Night Lords, because their Raptors cost many more points than Blood Claws do. Whoever gets the charge will help, but won't make or break the combat. The Blood Claws champions are armed with Lightning Claws, so they have the Initiative, but the Raptors have 4++ Powerfist attacks. It'll be close between the two.
    2H - LEGIO HYDRA

  10. #9
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    The Space Wolves have more transports, which means I think they'll have more tactical flexibility and more lasting power, even with the meltaguns of the Night Lords. I'm going to have to vote

    Space Wolves

  11. #10
    Senior Member tiaxrulesall's Avatar
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    i vote space wolves
    -the tanks, better shooting, and greater numbers in CC will win.
    Procrastination- hard work often pays off over time, but laziness always pays off now.
    Indifference- it takes 43 muscles to frown, and 17 to smile, but none to just sit there with a dumb look on your face.

    -Votewar 40K III= 1st place
    -Votewar 40k mini= 2nd place
    -Votewar fantasy 2= 2nd place

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