40K VWMkIII - Battle #57, Round #5 - Death Guard versus Dark Angels - Warhammer 40K Fantasy
 

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  1. #1
    Now with STFU flames! Caluin's Avatar
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    40K VWMkIII - Battle #57, Round #5 - Death Guard versus Dark Angels

    Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

    Mission Type - Take and Hold

    Death Guard Chaos Space Marines - (4 points)

    Headquarters – 167 points.
    Chaos Lord:
    Mark of Nurgle; Manreaper & Bolt Pistol; Daemonic Flight; Daemonic Strength; Daemonic Aura; Daemonic Visage; Nurgle’s Rot; Spiky Bits; Infiltration; Frag Grenades

    TROOPS – 462 points
    Plague Marines - Seven (7) men
    Four (4) armed with Bolters and CCW
    Two (2) armed with Plasma Gun
    Aspiring Champion: Powerfist and Bolter; Nurgle's Rot
    Rhino: Extra Armour/Smoke

    Plague Marines - Seven (7) men
    Four (4) armed with Bolters and CCW
    Two (2) armed with Plasma Gun
    Aspiring Champion: Powerfist and Bolter; Nurgle's Rot
    Rhino: Extra Armour/Smoke

    Fast Attack – 693 points
    Plague Marines - Seven (7) men
    Four (4) armed with Bolters and CCW
    Two (2) armed with Plasma Gun
    Aspiring Champion: Powerfist and Bolter; Nurgle's Rot
    Rhino: Extra Armour/Smoke

    Plague Marines - Seven (7) men
    Four (4) armed with Bolters and CCW
    Two (2) armed with Plasma Gun
    Aspiring Champion: Powerfist and Bolter; Nurgle's Rot
    Rhino: Extra Armour/Smoke

    Plague Marines - Seven (7) men
    Four (4) armed with Bolters and CCW
    Two (2) armed with Plasma Gun
    Aspiring Champion: Powerfist and Bolter; Nurgle's Rot
    Rhino: Extra Armour/Smoke

    HEAVY SUPPORT – 525 points
    Predator:
    Autocannon; Lascannons sponsons; Mutated Hull; Daemonic Possession

    Predator:
    Autocannon; Lascannons sponsons; Mutated Hull; Daemonic Possession

    Predator:
    Autocannon; Lascannons sponsons; Mutated Hull; Daemonic Possession

    --------------------------------------

    Dark Angels Strike Force. - (4 points)

    Headquarters – 425 points
    Epistolary Librarian:
    Force Weapon, Bolt Pistol, Terminator Honours, Familiar, Frag Grenades, Iron Halo, Veil of Time; Fear of The Darkness

    Command squad – Nine (9) men
    All armed with Frag Grenades
    Six (6) armed with Bolt Pistols and Chainswords
    Two (2) armed with Melta Gun
    Company Champion
    Veteran sergeant: Powerfist and Bolt Pistol
    Drop Pod

    Troops – 540 points
    Tactical Squad – Five (5) men
    Four (4) armed with Bolters
    One (1) armed with Lascannon

    Tactical Squad – Five (5) men
    Four (4) armed with Bolters
    One (1) armed with Lascannon

    Tactical Squad – (6) men
    Four (4) armed with Bolters
    One armed with Plasma Cannon
    One armed with Plasma Gun

    Tactical Squad – (6) men
    Four (4) armed with Bolters
    One armed with Plasma Cannon
    One armed with Plasma Gun

    Tactical Squad – (6) men
    Four (4) armed with Bolters
    One armed with Plasma Cannon
    One armed with Plasma Gun

    Fast Attack – 480 points
    Ravenwing Landspeeder Squadron – Two (2) Landspeeder Tornados
    Two (2) armed with Assault Cannons and Heavy Bolters

    Ravenwing Landspeeder Squadron – Two (2) Landspeeder Tornados
    Two (2) armed with Assault Cannons and Heavy Bolters

    Ravenwing Landspeeder Squadron – Two (2) Landspeeder Tornados
    Two (2) armed with Assault Cannons and Heavy Bolters

    Heavy Support – 400 points
    Devastators Squad – Seven (7) men
    Three (3) armed with Bolters
    Three (4) armed with Missile Launchers

    Devastators Squad – Seven (7) men
    Three (3) armed with Bolters
    Three (4) armed with Missile Launchers

    Last edited by Caluin; February 15th, 2006 at 03:41.


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  3. #2
    LO Zealot TheWamp's Avatar
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    62 (x4)

    I vote Dark Angles

    The Heavy weapons can quickly down the rhinos, and after that, entangled Death guard rush towards plasma while LSTs and lascannons and missile lauchers can easily down the predators and move on to beating up the DG.
    You have just recieved the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation.

    Votewar 40k Mk1- 2nd Place
    Votewar FB 1- 1st Place
    Votewar 40k Mk5- 1st Place

  4. #3
    LO Zealot Ezekiel1990's Avatar
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    104 (x4)

    Anything the predators can get in range of will be able to shoot back and kill it, or are close enough to something that can. Since the Dark Angels are intractable, the preds can't kill anything that can't shoot back and blow them up. Everything else in the DA list (aside from the command squad) is more than a match for the rhinos and can blow them up and kill the passengers.

    Dark Angels

  5. #4
    Senior Member tiaxrulesall's Avatar
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    15 (x2)

    i vote dark angels
    -they can pop the rhinos, and destroy the death guard as they march up the field.
    Procrastination- hard work often pays off over time, but laziness always pays off now.
    Indifference- it takes 43 muscles to frown, and 17 to smile, but none to just sit there with a dumb look on your face.

    -Votewar 40K III= 1st place
    -Votewar 40k mini= 2nd place
    -Votewar fantasy 2= 2nd place

  6. #5
    Senior Member Librarian Augustine's Avatar
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    30 (x2)

    The Dark Angels have a ton of plasma, missiles, lascannons and these can all take down the death gaurd. LSTs and Librarian are icing on the cake. Although they DA have less ojective taking units I feel they can quite easily make the death gaurd so that they are no longer scoring units and win that way.

    Dark Angels

  7. #6
    Ghost of LO ForgedInTheFurnaceOfWar's Avatar
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    185 (x8)

    Nurgle:

    9 lascannons, behind 14 AV, on a tank that ignores shaken or stunnee results.

    thats an average of 7 lacannons strikes a turn, with 6 wounding. Basically 6 devs dead.

    So, turn one, smoke launchers are used, (rihnos will die from ACs but only 2) The others will stay alive probably.

    Next turn, another 6 devs die. So thats both dev squads basically destoryed.

    While the nurgle unloads 3 squads of a nugle and blasts, hopefully the Landspeeders, more likely the troops though.

    The deathwing will cut a friggen grip of those nurgle down, probably eliminate a squad, + another half a squad.

    Nurlge will assault the drop podding squad, with numbers, and give them a tough fight.

    But before they do, the tanks will fire on the Landspeeders, glancing all them of them, and killing 2.

    Da wont have much to shoot at, maybe the tanks this turn, not really gonna hurt them, with AV 14 and such.

    The tanks then finish off the speeders.

    Anyway, nurgle win.

  8. #7
    Senior Member tiaxrulesall's Avatar
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    15 (x2)

    -it's only 6 lascannons, they have auto cannon turrets

    -the deathguard list doesn't get to fire untill the third turn, as they have weak rhinos, and short ranged guns.

    -the assault cannons and lascannons have no problems with those predators.
    Procrastination- hard work often pays off over time, but laziness always pays off now.
    Indifference- it takes 43 muscles to frown, and 17 to smile, but none to just sit there with a dumb look on your face.

    -Votewar 40K III= 1st place
    -Votewar 40k mini= 2nd place
    -Votewar fantasy 2= 2nd place

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