40K VWMkIII - Battle #66, Finals - Dark Angels versus Eldar - Warhammer 40K Fantasy

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  1. #1
    Now with STFU flames! Caluin's Avatar
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    708 (x8)

    40K VWMkIII - Battle #66, Finals - Dark Angels versus Eldar

    Please see this thread on how to participate in these games. I want to stress to everyone that the mission means everything. He who stands the best way to score Victory Points should be the winner. All missions have the Infiltration, Deep Strike, and Victory Points special rules.

    Mission Type - Secure and Control

    Strike force Igor
    Deathwing Dark Angels

    Headquarters – 780 points
    Codicier Librarian: (Joins Terminator Command Squad)
    Terminator Armour; Combi-Meltagun; Fear of the Darkness

    Terminator Command Squad – Four (4) men
    One (1) armed with Chain fist and Storm Bolter
    Two (2) armed with Assault Cannon and Powerfist
    Sergeant: Power Sword and Storm Bolter
    Drop Pod

    Codicier Librarian: (Joins Terminator Command Squad)
    Terminator Armour; Combi-Meltagun; Fear of the Darkness

    Terminator Command Squad – Four (4) men
    One (1) armed with Chain fist and Storm Bolter
    Two (2) armed with Assault Cannon and Powerfist
    Sergeant: Power Sword and Storm Bolter
    Drop Pod

    Elites – 150 points
    Dreadnought:
    Assault Cannon; Heavy Flamer; Extra Armour, Drop Pod

    Troops – 900 points
    Terminator Squad – Five (5) men
    One (1) armed with Chain Fist and Storm Bolter
    One (1) armed with Power Fist and Storm Bolter
    Two (2) armed with Assault cannon and Powerfist
    Sergeant: Power Sword and Storm Bolter
    Drop Pod

    Terminator Squad – Five (5) men
    One (1) armed with Chain Fist and Storm Bolter
    One (1) armed with Power Fist and Storm Bolter
    Two (2) armed with Assault cannon and Powerfist
    Sergeant: Power Sword and Storm Bolter
    Drop Pod

    Terminator Squad – Five (5) men
    One (1) armed with Chain Fist and Storm Bolter
    One (1) armed with Power Fist and Storm Bolter
    Two (2) armed with Assault cannon and Powerfist
    Sergeant: Power Sword and Storm Bolter
    Drop Pod

    Notes:
    All stubborn (fearless, but still takes pinning checks)
    Fear of the Darkness nasty against low leadership
    Entire army deep strikes
    Drop Pods can’t be destroyed by scattering
    11 Assault cannons
    ----------------------------------------

    Craftworld Number (N)ine

    Iyanden Craftworld

    Headquarters
    Farseer:
    Jetbike, Fortune, Singing Spear

    Elites
    Warp Spiders – Five (5) men strong
    Five (5) armed with Deathspinners

    Troops
    Wraithguard Unit – Six (6) men strong
    Five (5) Wraithguard armed with Wraithcannons
    One (1) Warlock
    Wave Serpent: Spirit Stones; Twin-linked Starcannon

    Wraithguard Unit – Six (6) men strong
    Five (5) Wraithguard armed with Wraithcannons
    One (1) Warlock
    Wave Serpent: Spirit Stones; Twin-linked Starcannon

    Wraithlord:
    Two (2) Flamers; Starcannon

    Wraithlord:
    Two (2) Flamers; Starcannon

    Fast Attack
    Storm Guardians Squad – Five (5) men
    Three (3) armed with Shuriken Catapult
    Two (2) armed with Flamers
    Mounted in a Falcon

    Storm Guardians Squad – Five (5) men
    Three (3) armed with Shuriken Catapult
    Two (2) armed with Flamers
    Mounted in a Falcon

    Storm Guardians Squad – Five (5) men
    Three (3) armed with Shuriken Catapult
    Two (2) armed with Flamers
    Mounted in a Falcon

    Heavy Support -
    Falcon:
    Holo Field; Spirit Stones; Starcannon

    Falcon:
    Holo Field; Spirit Stones; Starcannon

    Falcon:
    Holo Field; Spirit Stones; Starcannon

    Tactics:
    Heavy Anti-Tank Summary
    - x1 Singing Spear (S9+D6)
    - x10 Wraithcannon (Auto-glance on 4+, penetrate on 5 or 6)
    - x3 Pulse Laser

    Light Anti-Tank / Anti-Infantry Summary
    - x2 TL Starcannon
    - x5 Starcannon
    - x2 Shuriken Cannon
    - x3 Pulse Laser
    - x5 Deathspinner

    Anti-Light Infantry / Horde Summary
    - x6 Flamer
    - x5 Deathspinner
    - x1 TL Shuriken catapult

    Strong, extremely resilient list. Very difficult to amass sufficient high S weaponry to take out 2 wraithlords, 2 wave serpents, and 3 falcons. Mobile use of wraithguard in serpents; equal strength regardless of armour values. Strength versus MEQ in firepower and defensiblity, strength versus hordes in evasion (high maneouverability) and attrition until safe situations, at which point flamer death squads can exploit templates for casualties.



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  3. #2
    Senior Member Librarian Augustine's Avatar
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    Is this mission like take and hold? someone clear this up please

  4. #3
    Now with STFU flames! Caluin's Avatar
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    708 (x8)

    Quote Originally Posted by Librarian Augustine
    Is this mission like take and hold? someone clear this up please
    Secure and Control has loot counters - for each one you control without being contested, you score bonus Victory points.


  5. #4
    Senior Member Librarian Augustine's Avatar
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    OKay I vote deathwing. Although a bit of a cheesy tactic the Deathwing could wait until the last turn when they would all arrive rather easily and devastat the eldar who would probably be trying to take the loot.

  6. #5
    Senior Member tiaxrulesall's Avatar
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    -i thought deep stiking units had to arrive when they rolled right, they can't just choose to wait can they? that's stupid
    Procrastination- hard work often pays off over time, but laziness always pays off now.
    Indifference- it takes 43 muscles to frown, and 17 to smile, but none to just sit there with a dumb look on your face.

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  7. #6
    Now with STFU flames! Caluin's Avatar
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    708 (x8)

    Quote Originally Posted by tiaxrulesall
    -i thought deep stiking units had to arrive when they rolled right, they can't just choose to wait can they? that's stupid
    Deep Striking units can not wait until the last turn - when Reserves of any kind become avaliable, you must bring them on.


  8. #7
    Senior Member Librarian Augustine's Avatar
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    okay I still think the deathwing will win

  9. #8
    LO Zealot Grey's Avatar
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    I vote Eldar for the mission.


    As far as I can remember starcannons are AP2, so that, combined with the small numbers of the opposing army, since it is composed of terminators will make things a little too dicey for the Death Wing to pull off a victory.

    Greater numbers, greater number of units and greater mobility(after the DW initial) deepstrike will ensure that more of the loot counters end up in the hands of the Eldar.
    "No one has a monopoly on wisdom."-S.W.G.

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    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."-A.E.

    "Before you embark on a journey of revenge, dig two graves."-C.

    New 40K missions here.

  10. #9
    LO Zealot TheWamp's Avatar
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    Quote Originally Posted by Librarian Augustine
    okay I still think the deathwing will win
    why? they'll arrive and then they have 7 starcannons several of which are better than BS3, drilling through them.

    IMO, they don't stand a chance

    Crushing victory to the eldar
    You have just recieved the Amish Computer Virus. Since the Amish don't have computers, it is based on the honor system. So please delete all the files from your computer. Thank you for you cooperation.

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  11. #10
    Dawn Under Heaven Triumph Of Man's Avatar
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    -170 (x0)

    Ouch, starcannons and Terminators do not mix. They are likely to arrive uncordinated which means the starcannons will be able to focus their fire and obliterate a unit at a time.

    Eldar


    Karmoon
    ... only triumph could turn pooing his pants into a good thing..

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